🎉 2.0.1.0版本发布
✨ 重构活动BOSS武将包并新增独立PVP武将包 ✨ 完善天书动态难度、过关奖励与羁绊系统 🎨 新增自定义技能选择、羁绊谱册及移动端适配 🔊 整理BOSS配音、图片与模块资源路径 🐛 修复天书关卡、伤害保护及武将包加载问题
This commit is contained in:
+525
-60
@@ -1,41 +1,41 @@
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const difficultyOrder = [normal, hard, nightmare];
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const difficultyOrder = ["normal", "hard", "nightmare"];
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const stages = [
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{
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id: stage1,
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name: 第一关,
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// bosses: [caocao_boss_shuying, dongzhuo_boss_shuying],
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bosses: [zishu_boss_shuying, chouniu_boss_shuying, yinhu_boss_shuying, maotu_boss_shuying, chenlong_boss_shuying, sishe_boss_shuying, wuma_boss_shuying, weiyang_boss_shuying, shenhou_boss_shuying, youji_boss_shuying, xvgou_boss_shuying, haizhu_boss_shuying],
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id: "stage1",
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name: "第一关",
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// bosses: ["zishu_boss_shuying", "yanluowang_boss_shuying"],
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bosses: ["zishu_boss_shuying", "chouniu_boss_shuying", "yinhu_boss_shuying", "maotu_boss_shuying", "chenlong_boss_shuying", "sishe_boss_shuying", "wuma_boss_shuying", "weiyang_boss_shuying", "shenhou_boss_shuying", "youji_boss_shuying", "xvgou_boss_shuying", "haizhu_boss_shuying"],
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},
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{
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id: stage2,
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name: 第二关,
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bosses: [mengpo_boss_shuying, baowei_boss_shuying, niaozui_boss_shuying, heibaiwuchang_boss_shuying, niutoumamian_boss_shuying, yvsai_boss_shuying, huangfeng_boss_shuying, riyeyoushen_boss_shuying, guiwang_boss_shuying, yanluowang_boss_shuying],
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id: "stage2",
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name: "第二关",
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bosses: ["mengpo_boss_shuying", "baowei_boss_shuying", "niaozui_boss_shuying", "heibaiwuchang_boss_shuying", "niutoumamian_boss_shuying", "yvsai_boss_shuying", "huangfeng_boss_shuying", "riyeyoushen_boss_shuying", "guiwang_boss_shuying", "yanluowang_boss_shuying"],
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},
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{
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id: stage3,
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name: 第三关,
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bosses: [caocao_boss_shuying, simayi_boss_shuying, lvbu_boss_shuying, dongzhuo_boss_shuying],
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id: "stage3",
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name: "第三关",
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bosses: ["caocao_boss_shuying", "simayi_boss_shuying", "lvbu_boss_shuying", "dongzhuo_boss_shuying", "zhangjiao_boss_shuying", "yuanshu_boss_shuying"],
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},
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{
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id: stage4,
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name: 第四关,
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bosses: [shuishengonggong_boss_shuying, shaohao_boss_shuying, xuannv_boss_shuying, hanba_boss_shuying],
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id: "stage4",
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name: "第四关",
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bosses: ["shuishengonggong_boss_shuying", "huoshenzhurong_boss_shuying", "baiqi_boss_shuying", "kuafu_boss_shuying", "shaohao_boss_shuying", "xuannv_boss_shuying", "hanba_boss_shuying"],
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},
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];
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const bossList = Object.fromEntries(stages.map(stage => [stage.id, stage.bosses]));
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const virtualIdols = {
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Xiaotao: vtb_xiaotao,
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Xiaosha: vtb_xiaosha,
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Xiaoshan: vtb_xiaoshan,
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Xiaole: vtb_xiaole,
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Xiaojiu: vtb_xiaojiu,
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Xiaotao: "vtb_xiaotao",
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Xiaosha: "vtb_xiaosha",
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Xiaoshan: "vtb_xiaoshan",
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Xiaole: "vtb_xiaole",
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Xiaojiu: "vtb_xiaojiu",
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};
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const virtualIdolList = Object.values(virtualIdols);
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// Boss 的体力与体力上限始终使用相同加成,只需在配置中填写一次。
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// Boss 的体力与体力上限始终使用相同加成
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const createDifficultyConfig = (startCards, hpBonus = 0) => ({
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startCards,
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hpBonus,
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@@ -88,56 +88,75 @@ const bossDifficulty = {
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bosses: {
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...createBossGroup(stages[0].bosses, bossDifficultyTemplates.shiershengxiao),
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...createBossGroup([yvsai_boss_shuying, huangfeng_boss_shuying], bossDifficultyTemplates.zhuoguiquxie),
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...createBossGroup(["yvsai_boss_shuying", "huangfeng_boss_shuying"], bossDifficultyTemplates.zhuoguiquxie),
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mengpo_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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nightmare: [guimei_shuying],
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nightmare: ["guimei_shuying"],
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}),
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baowei_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard(yinsha_shuying)),
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niaozui_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard(bingyi_shuying)),
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baowei_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard("yinsha_shuying")),
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niaozui_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard("bingyi_shuying")),
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heibaiwuchang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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hard: [xixing_shuying],
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nightmare: [xixing_shuying, taiping_shuying],
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hard: ["xixing_shuying"],
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nightmare: ["xixing_shuying", "taiping_shuying"],
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}),
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riyeyoushen_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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nightmare: [duane_shuying],
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nightmare: ["duane_shuying"],
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}),
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niutoumamian_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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hard: [xiaoshou_shuying],
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nightmare: [xiaoshou_shuying, guizhao_shuying],
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hard: ["xiaoshou_shuying"],
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nightmare: ["xiaoshou_shuying", "guizhao_shuying"],
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}),
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guiwang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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nightmare: [chihu_shuying],
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nightmare: ["chihu_shuying"],
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}),
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yanluowang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
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hard: [zhennu_shuying],
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nightmare: [zhennu_shuying, xuanpan_shuying],
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hard: ["zhennu_shuying"],
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nightmare: ["zhennu_shuying", "xuanpan_shuying"],
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}),
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caocao_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard(yishen_shuying)),
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simayi_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard(yuanlv_shuying)),
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lvbu_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard(zhanjia_shuying)),
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dongzhuo_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard(qubu_shuying)),
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caocao_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yishen_shuying")),
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simayi_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yuanlv_shuying")),
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lvbu_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("zhanjia_shuying")),
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dongzhuo_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("qubu_shuying")),
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yuanshu_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("duoxi_shuying")),
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zhangjiao_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yinlei_shuying")),
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...createBossGroup([shaohao_boss_shuying, xuannv_boss_shuying, hanba_boss_shuying], bossDifficultyTemplates.tianshuluandou),
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shuishengonggong_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, addSkillFromHard(shuishen_shuying)),
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baiqi_boss_shuying: {},
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pangu_boss_shuying: {},
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...createBossGroup(["shaohao_boss_shuying", "xuannv_boss_shuying", "hanba_boss_shuying"], bossDifficultyTemplates.tianshuluandou),
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shuishengonggong_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
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nightmare: ["shuishen_shuying"],
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}),
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huoshenzhurong_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
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nightmare: ["huoshen_shuying"],
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}),
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baiqi_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
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normal: ["changsheng_shuying"],
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hard: ["shashen_shuying"],
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nightmare: ["changsheng_shuying", "shashen_shuying"],
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}),
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kuafu_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
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nightmare: ["shenqu_shuying"],
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}),
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},
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};
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const tianshuConfig = {
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bossList,
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stages,
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difficulties: {
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normal: {
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name: 普通,
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name: "普通",
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tag: "初入天书",
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description: "较低的起始手牌与体力加成,适合熟悉四关流程与奖励机制。",
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},
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hard: {
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name: 困难,
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name: "困难",
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tag: "渐入险境",
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description: "Boss拥有更多起始手牌、额外体力,部分Boss会取得追加技能。",
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},
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nightmare: {
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name: 阴间,
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name: "阴间",
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tag: "九死一生",
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description: "Boss获得最高体力和手牌强化,并启用当前配置中的完整追加技能。",
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},
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},
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difficultyOrder,
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@@ -152,40 +171,486 @@ const tianshuConfig = {
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killDrawIfFullHp: 2,
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stageRecover: 1,
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stageDraw: 2,
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skillChoiceCount: 5,
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skillChoiceCount: 6,
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},
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settings: {
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virtualIdolConfigKey: extension_术樱包_tianShu_Xvni,
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virtualIdolRandomPoolConfigKey: extension_术樱包_tianShu_XvniRandomPool,
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virtualIdolReviveConfigKey: extension_术樱包_tianShu_dead,
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addBossConfigKey: extension_术樱包_tianShu_addBoss,
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revivePlayersConfigKey: extension_术樱包_tianShu_revivePlayers,
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difficultyStatusKey: shuYing_tianshuDifficulty,
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virtualIdolConfigKey: "extension_术樱包_tianShu_Xvni",
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virtualIdolRandomPoolConfigKey: "extension_术樱包_tianShu_XvniRandomPool",
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virtualIdolReviveConfigKey: "extension_术樱包_tianShu_dead",
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addBossConfigKey: "extension_术樱包_tianShu_addBoss",
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revivePlayersConfigKey: "extension_术樱包_tianShu_revivePlayers",
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difficultyStatusKey: "shuYing_tianshuDifficulty",
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},
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skillPool: {
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banned: [huoxin, jueqing, qinqing, beige, huashen, drlt_zhiti, olzhiti, xinfu_pdgyingshi, rebeige],
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additional: [
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"reguanxing", "rehuoji", "kongcheng", //蜀中无大将
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"rezhiheng", "sbjiang", "sbyingzi", "kurou", "repojun", //江东基业
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"xinshenxing", "rezhijian", "pothaoshi", "xinzhiyan", //舌战群儒
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"sbwushuang", "sbliyu", //天下无双
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"ollongdan", "xinliegong", "new_rewusheng", "new_repaoxiao", "new_yajiao", "sbtieji", //五虎上将
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"relieren", "decadezhennan", "gzjili", "spjiedao", "rezhiman", "mansi", "spxizhan", //南蛮入侵
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"olchengxiang", "sbjizhi", "sbyiji", "zhiyu", //奇策智囊
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"rejieming", "kaikang", "new_rejianxiong", "repindi", "xinwangxi", //天下归心
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"shencai", "wuling", "reshuishi", "mbtiantao", "mbxinghun", "qiexie", "yuli", "tingwei", //神武再世
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"nzry_shicai", "remingce", "mizhao", "xinfu_tushe", "rejigong", //群雄逐鹿
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"xiaoji", "liangzhu", "mozhi", "olzhenlie", "zhiren", //乱世佳人
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],
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banned: ["huoxin", "jueqing", "qinqing", "beige", "huashen", "drlt_zhiti", "olzhiti", "xinfu_pdgyingshi", "rebeige"],
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},
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keywordBuffs: [
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bonds: [
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{
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keyword: 杀,
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id: "shafa",
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name: "杀伐",
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keyword: "杀",
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levels: [
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{ count: 2, damageBonus: 1 },
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{ count: 3, damageBonus: 2 },
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{
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level: 1,
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count: 2,
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condition: { type: "keyword", keyword: "杀", count: 2 },
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skills: ["shuYing_Tianshu_BondSha1"],
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text: "使用【杀】的次数上限+1",
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},
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{
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level: 2,
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count: 3,
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condition: { type: "keyword", keyword: "杀", count: 3 },
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skills: ["shuYing_Tianshu_BondSha2"],
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text: "使用【杀】的次数上限+2",
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},
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],
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},
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{
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keyword: 闪,
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id: "skill_01",
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name: "蜀中无大将",
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condition: {
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type: "skillNames",
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any: ["观星", "火计", "空城"],
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},
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levels: [
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{ count: 2, drawAfterShan: 1 },
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{
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level: 1,
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count: 1,
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skills: ["dcjincui", "dcqingshi"],
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text: "你获得“尽瘁”和“情势”",
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},
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{
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level: 2,
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count: 3,
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skills: ["dcjincui", "dcqingshi", "dczhizhe", "shuYing_Tianshu_Skill_01"],
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text: "你获得“尽瘁”、“情势”和“智哲”,防止你受到的所有无属性伤害,你造成的伤害增加你体力值点",
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},
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],
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},
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{
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keyword: 桃,
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id: "skill_02",
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name: "江东基业",
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condition: {
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type: "skillNames",
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any: ["制衡", "激昂", "英姿", "锐军", "英魂", "反间", "诈降", "弓骑", "苦肉", "旋风", "破军", "奇袭"],
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},
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levels: [
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{ count: 2, recoverBonus: 1 },
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{
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level: 1,
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count: 1,
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skills: ["shuYing_Tianshu_Skill_02_Skill1"],
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text: "你的摸牌阶段额外已损失体力值张牌",
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},
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{
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level: 2,
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count: 2,
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skills: ["shuYing_Tianshu_Skill_02_Skill2"],
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text: "你的摸牌阶段额外已损失体力值张牌,你弃置敌方牌时对其造成1点伤害",
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},
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{
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level: 3,
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count: 3,
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skills: ["shuYing_Tianshu_Skill_02_Skill3"],
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text: "你的摸牌阶段额外已损失体力值张牌,你弃置敌方牌时对其造成等量点伤害,敌方获得你的牌时对其造成等量点伤害",
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},
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],
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},
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{
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id: "skill_03",
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name: "舌战群儒",
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condition: {
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type: "skillNames",
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any: ["慎行", "直谏", "好施", "直言"],
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},
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levels: [
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{
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level: 1,
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count: 1,
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skills: ["shuYing_Tianshu_Skill_03_Skill1"],
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text: "你使用牌指定敌方时,随机弃置其1张牌",
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},
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{
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level: 2,
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count: 2,
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skills: ["shuYing_Tianshu_Skill_03_Skill2"],
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text: "你使用牌指定敌方时,随机弃置其2张牌;你使用牌指定友方时其摸1张牌",
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}
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],
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},
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{
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id: "skill_04",
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name: "天下无双",
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condition: {
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type: "skillNames",
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any: ["无双", "利驭"],
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},
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levels: [
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{
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level: 1,
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count: 1,
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skills: ["shuYing_Tianshu_Skill_04_Skill1"],
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text: "你使用的【决斗】伤害增加你体力值点",
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},
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{
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level: 2,
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count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_04_Skill2"],
|
||||
text: "你使用的【杀】和【决斗】伤害增加你体力值点",
|
||||
}
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_05",
|
||||
name: "五虎上将",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["龙胆", "烈弓", "武圣", "咆哮", "涯角", "铁骑"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 1,
|
||||
skills: ["shuYing_Tianshu_Skill_05_Skill1"],
|
||||
text: "你使用【杀】伤害+1",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_05_Skill2"],
|
||||
text: "你使用【杀】伤害+1且不限距离和次数",
|
||||
},
|
||||
{
|
||||
level: 3,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_05_Skill3"],
|
||||
text: "你使用【杀】伤害+1且不限距离和次数,你的手牌均视为【杀】",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_06",
|
||||
name: "南蛮入侵",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["烈刃", "镇南", "蒺藜", "截刀", "制蛮", "蛮嗣", "嬉战"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 1,
|
||||
skills: ["shuYing_Tianshu_Skill_06_Skill1"],
|
||||
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_06_Skill2"],
|
||||
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效,你的锦囊牌均视为【南蛮入侵】",
|
||||
},
|
||||
{
|
||||
level: 3,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_06_Skill3"],
|
||||
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效,你的手牌牌均视为【南蛮入侵】",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_07",
|
||||
name: "奇策智囊",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["驱虎", "连环", "奇策", "称象", "集智", "鬼才", "遗计", "智愚"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 1,
|
||||
skills: ["shuYing_Tianshu_Skill_07_Skill1"],
|
||||
text: "你的锦囊牌无法被响应",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_07_Skill2"],
|
||||
text: "你的锦囊牌无法被响应,且伤害值+1",
|
||||
},
|
||||
{
|
||||
level: 3,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_07_Skill3"],
|
||||
text: "你的锦囊牌无法被响应,且伤害值+1,你使用的锦囊牌造成伤害后你摸1张牌。",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_08",
|
||||
name: "天下归心",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["节命", "慷忾", "贲育", "归心", "据守", "解围", "奸雄", "刚烈", "品第", "忘隙"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_08_Skill1"],
|
||||
text: "你受到敌方造成伤害后,随机获得所有敌方1张手牌,然后重置你的武将牌",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_08_Skill2"],
|
||||
text: "你受到敌方造成的伤害后,随机获得所有敌方伤害值张手牌并对伤害来源造成2点伤害,然后重置你的武将牌",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_09",
|
||||
name: "神武再世",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["魄袭", "涉猎", "攻心", "龙魂", "连破", "横骛", "神裁", "三首", "斩决", "凤燎", "武神", "五灵", "慧识", "天涛", "星魂", "挈挟", "驭雳", "霆威"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 1,
|
||||
skills: ["shuYing_Tianshu_Skill_09_Skill1"],
|
||||
text: "你对敌方造成伤害后其流失1点体力",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_09_Skill2"],
|
||||
text: "你对敌方造成伤害后其流失等量点体力",
|
||||
},
|
||||
{
|
||||
level: 3,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_09_Skill3"],
|
||||
text: "你对敌方造成伤害后其流失等量点体力,若有敌方一回合内流失的体力值大于你的体力值,其失去所有体力",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_10",
|
||||
name: "群雄逐鹿",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["乱击", "酒池", "恃才", "从谏", "庸肆", "明策", "天命", "密诏", "饰非", "绝策", "图射", "狼袭", "自守", "宗室", "急攻", "矢北"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_10_Skill1"],
|
||||
text: "你的锦囊牌均视为【万箭齐发】且对友方无效",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_10_Skill2"],
|
||||
text: "你的锦囊牌均视为【万箭齐发】且对友方无效,你使用【万箭齐发】时随机获得每名敌方目标的各1张手牌",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
id: "skill_11",
|
||||
name: "乱世佳人",
|
||||
condition: {
|
||||
type: "skillNames",
|
||||
any: ["枭姬", "倾国", "流离", "离间", "悲歌", "良助", "陈情", "默识", "贞烈", "秘计", "结姻", "闭月", "怠宴", "织纴", "己诫"],
|
||||
},
|
||||
levels: [
|
||||
{
|
||||
level: 1,
|
||||
count: 2,
|
||||
skills: ["shuYing_Tianshu_Skill_11_Skill1"],
|
||||
text: "你每回合首次使用牌指定异性敌方时,其不能响应此牌;你每回合首对异性敌方造成的伤害+1",
|
||||
},
|
||||
{
|
||||
level: 2,
|
||||
count: 3,
|
||||
skills: ["shuYing_Tianshu_Skill_11_Skill2"],
|
||||
text: "你使用牌指定异性敌方时,其不能响应此牌;你对异性敌方造成的伤害+1",
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
// // 羁绊配置模板,仅供复制参考,不会被系统加载。
|
||||
// // 所有 condition 都只检查玩家过关选择且当前仍持有的技能。
|
||||
// const bondTemplates = {
|
||||
// // 技能描述关键词计数,并以最高等级覆盖低等级。
|
||||
// keywordLevels: {
|
||||
// id: "keyword_levels_example",
|
||||
// name: "关键词多等级模板",
|
||||
// keyword: "杀",
|
||||
// levels: [
|
||||
// {
|
||||
// level: 1,
|
||||
// count: 2,
|
||||
// condition: { type: "keyword", keyword: "杀", count: 2 },
|
||||
// skills: ["reward_skill_level1"],
|
||||
// text: "两个包含【杀】的过关技能时获得一级效果",
|
||||
// },
|
||||
// {
|
||||
// level: 2,
|
||||
// count: 3,
|
||||
// condition: { type: "keyword", keyword: "杀", count: 3 },
|
||||
// skills: ["reward_skill_level2"],
|
||||
// text: "三个包含【杀】的过关技能时以二级效果替换一级效果",
|
||||
// },
|
||||
// ],
|
||||
// },
|
||||
// // 选择一个指定技能后,发放一个羁绊奖励技能。
|
||||
// singleSkill: {
|
||||
// id: "single_skill_example",
|
||||
// name: "单技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "skill", skill: "guanxing" },
|
||||
// skill: "reward_skill",
|
||||
// text: "选择【观星】后获得一个奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // 按技能译名匹配:guanxing、reguanxing、sbguanxing 等译名均为“观星”时都会满足。
|
||||
// translatedSkillName: {
|
||||
// id: "translated_skill_name_example",
|
||||
// name: "同名技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "skillName", name: "观星" },
|
||||
// skill: "reward_skill",
|
||||
// text: "选择任意版本的【观星】后获得奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // 多个译名组合:各名称只需命中任意一个同名技能 ID。
|
||||
// translatedSkillNames: {
|
||||
// id: "translated_skill_names_example",
|
||||
// name: "同名技能组合模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "skillNames", all: ["观星", "空城"] },
|
||||
// skills: ["reward_skill_a", "reward_skill_b"],
|
||||
// text: "选择任意版本的【观星】和【空城】后获得奖励",
|
||||
// }],
|
||||
// },
|
||||
// // 按不同译名计数:观星、界观星等同译名版本合计只算一种,不能重复推进等级。
|
||||
// translatedSkillNameLevels: {
|
||||
// id: "translated_skill_name_levels_example",
|
||||
// name: "蜀中无大将",
|
||||
// condition: { type: "skillNames", any: ["观星", "火计", "空城"] },
|
||||
// levels: [
|
||||
// { level: 1, count: 1, skill: "reward_skill_level1", text: "具有其中一种不同译名时获得一级效果" },
|
||||
// { level: 2, count: 3, skill: "reward_skill_level2", text: "集齐观星、火计、空城时以二级效果覆盖一级效果" },
|
||||
// ],
|
||||
// },
|
||||
// // 按武将译名关键词检索:配置“甘宁”可匹配☆甘宁、界甘宁、谋甘宁、极·甘宁等名称。
|
||||
// translatedCharacterSingleSkill: {
|
||||
// id: "translated_character_single_skill_example",
|
||||
// name: "武将名称检索单技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "characterSkillNames", character: "甘宁", all: ["奇袭"] },
|
||||
// skill: "reward_skill",
|
||||
// text: "武将译名包含“甘宁”且取得任意版本的【奇袭】后获得奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // 名称匹配武将取得多个指定译名技能;双将时主将、副将任一名称命中即可。
|
||||
// translatedCharacterMultipleSkills: {
|
||||
// id: "translated_character_multiple_skills_example",
|
||||
// name: "武将名称检索多技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "characterSkillNames", character: "甘宁", all: ["奇袭", "奋威"] },
|
||||
// skills: ["reward_skill_a", "reward_skill_b"],
|
||||
// text: "任意名称包含“甘宁”的武将取得【奇袭】和【奋威】后获得两个奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // characters 可填写多个名称关键词;any 表示取得列出的任意一个技能即可触发。
|
||||
// translatedCharacterAnySkill: {
|
||||
// id: "translated_character_any_skill_example",
|
||||
// name: "多武将关键词任选技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "characterSkillNames", characters: ["甘宁", "吕蒙"], any: ["奇袭", "克己"] },
|
||||
// skill: "reward_skill",
|
||||
// text: "武将名称包含“甘宁”或“吕蒙”,并取得【奇袭】或【克己】后获得奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // 必须同时选择全部指定技能;可一次发放多个羁绊奖励技能。
|
||||
// allSkills: {
|
||||
// id: "all_skills_example",
|
||||
// name: "诸葛亮羁绊模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "skills", all: ["guanxing", "kongcheng"] },
|
||||
// skills: ["reward_skill_a", "reward_skill_b"],
|
||||
// text: "同时拥有过关选择的【观星】和【空城】时获得两个奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // 任意选择一个指定技能即可满足,适合原版/界限突破等同类技能。
|
||||
// anySkill: {
|
||||
// id: "any_skill_example",
|
||||
// name: "任一技能模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: { type: "skills", any: ["guanxing", "reguanxing"] },
|
||||
// skills: ["reward_skill"],
|
||||
// text: "选择【观星】或【界观星】中的任意一个时获得奖励技能",
|
||||
// }],
|
||||
// },
|
||||
// // all/any 可以嵌套,适合多个技能组共同组成羁绊。
|
||||
// nestedCombination: {
|
||||
// id: "nested_combination_example",
|
||||
// name: "嵌套组合模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: {
|
||||
// all: [
|
||||
// { any: [{ type: "skill", skill: "guanxing" }, { type: "skill", skill: "reguanxing" }] },
|
||||
// { type: "skill", skill: "kongcheng" },
|
||||
// { type: "keyword", keyword: "锦囊", count: 2 },
|
||||
// ],
|
||||
// },
|
||||
// skills: ["reward_skill"],
|
||||
// text: "满足任一观星、空城和两个【锦囊】关键词技能时获得奖励",
|
||||
// }],
|
||||
// },
|
||||
// // not 用于排除指定技能;需要与其他条件组合时将其放进 all 数组。
|
||||
// excludedSkill: {
|
||||
// id: "excluded_skill_example",
|
||||
// name: "排除条件模板",
|
||||
// levels: [{
|
||||
// level: 1,
|
||||
// condition: {
|
||||
// all: [
|
||||
// { type: "keyword", keyword: "桃", count: 2 },
|
||||
// { not: { type: "skill", skill: "forbidden_skill" } },
|
||||
// ],
|
||||
// },
|
||||
// skills: ["reward_skill"],
|
||||
// text: "有两个【桃】关键词技能且未选择排除技能时获得奖励",
|
||||
// }],
|
||||
// },
|
||||
// };
|
||||
|
||||
export default tianshuConfig;
|
||||
|
||||
Reference in New Issue
Block a user