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https://github.com/Shu-Ying/noname-shuying.git
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feat # 继续补全遗物系统
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@@ -2,6 +2,7 @@ import { lib, get } from "../../../../noname.js";
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import { cardCost } from "../battle/combat-rules.js";
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import { cardUpgradeRule } from "../cards/upgrades.js";
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import { getRelic } from "../relics/definitions.js";
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import { relicImageURL, createRelicIcon } from "./relic-icon.js";
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import { getCardRarity, applyCardRarity } from "../cards/rarity.js";
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import { cleanCardDescription } from "../cards/description.js";
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@@ -69,7 +70,7 @@ export function chooseRelicDialog(choices, options = {}) {
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...options,
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}, choice => {
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const relic = getRelic(choice.relic);
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return { name: relic.name, type: "遗物", image: null, cost: null,
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return { name: relic.name, type: `${relic.tier} · ${relic.pool}${relic.ancient ? ` · ${relic.ancient}` : ""}`, image: relicImageURL(relic.image), cost: null,
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description: relic.description };
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});
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}
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@@ -85,7 +86,7 @@ function chooseRewardDialog(choices) {
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if (isCardReward(choice)) return viewCard(choice);
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const relic = getRelic(choice.relic);
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return { name: relic?.name || choice.name, type: relic ? "遗物" : "奖励",
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image: null, cost: null,
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image: relicImageURL(relic?.image), cost: null,
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description: plainText(relic?.description || choice.description) };
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});
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}
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@@ -119,6 +120,7 @@ function chooseTilesDialog(choices, {
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const view = viewChoice(choice);
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if (describeChoice) view.description = describeChoice(choice);
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const card = element("button", "mengsan-card-choice-tile-shuying", null, cards);
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if(getRelic(choice.relic))card.classList.add("mengsan-relic-choice-tile-shuying");
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card.type = "button";
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if (view.rarity) applyCardRarity(card, cardNameOf(choice));
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card.setAttribute("aria-label", `${view.name},${view.type}${view.rarity ? `,稀有度:${view.rarity.label}` : ""},${view.description}。${actionLabel}`);
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@@ -177,6 +179,7 @@ export function chooseVictoryOptions(options, {
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// Read-only loot list: inspecting a reward must not select or award it.
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for (const reward of rewardItems) {
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const item = element("p", "mengsan-victory-option-copy-shuying", null, board);
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const icon=createRelicIcon(getRelic(reward.relic)?.image);if(icon)item.appendChild(icon);
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element("strong", "", reward.name || reward.id, item);
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if (reward.description) element("small", "", plainText(reward.description), item);
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}
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