fixed # 新增印牌羁绊

fixed # 修复部分已知问题
This commit is contained in:
2026-10-14 18:06:14 +08:00
parent dce49106a0
commit 2a91f43675
9 changed files with 251 additions and 7 deletions
+128 -6
View File
@@ -4,6 +4,8 @@ import { directDamageStorage, getDirectDamageOrigin,
getDirectDamageSkillCount } from "./directDamage.js";
import { skillRecoverStorage, getSkillRecoverOrigin, getSkillRecoverCount,
wrapSkillRecoverEvent } from "./skillRecover.js";
import { skillCardStorage, getSkillCardOrigin, getSkillCardCount,
getSkillCardTargetOptions, applySkillCardEffects } from "./skillCard.js";
import { lib, game, ui, get, ai, _status } from "../../../noname.js";
export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
@@ -756,6 +758,10 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
return getSkillRecoverCount(player, owned, lib)
>= Math.max(1, Number(condition.count) || 1);
}
if (condition.type == "skillCard") {
return getSkillCardCount(player, owned, lib)
>= Math.max(1, Number(condition.count) || 1);
}
if (condition.type == "keyword") {
if (!condition.keyword) return false;
const marker = `【${condition.keyword}】`;
@@ -836,6 +842,9 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
if (condition.type == "skillRecover") {
return getSkillRecoverCount(player, [skill], lib) > 0;
}
if (condition.type == "skillCard") {
return getSkillCardCount(player, [skill], lib) > 0;
}
if (condition.type == "keyword") {
if (!condition.keyword) return false;
const info = typeof get.skillInfoTranslation == "function" ? get.skillInfoTranslation(skill, player) : lib.translate[`${skill}_info`];
@@ -1364,6 +1373,7 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
game.addGlobalSkill("shuYing_Tianshu_DirectDamageCapture");
game.addGlobalSkill("shuYing_Tianshu_DirectDamageSettle");
game.addGlobalSkill("shuYing_Tianshu_SkillRecoverCapture");
game.addGlobalSkill("shuYing_Tianshu_SkillCardCapture");
},
},
shuYing_Tianshu_DefendingControl: {
@@ -1402,9 +1412,15 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
game.getGlobalHistory().isRound = true;
},
},
shuYing_Tianshu_BondDirectDamage1: { charlotte: true, popup: false },
shuYing_Tianshu_BondDirectDamage2: { charlotte: true, popup: false },
shuYing_Tianshu_BondDirectDamage3: { charlotte: true, popup: false },
shuYing_Tianshu_BondDirectDamage1: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondDirectDamage2: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondDirectDamage3: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_DirectDamageCapture: {
mode: ["boss"],
trigger: { global: "damageBegin1" },
@@ -1483,9 +1499,15 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
if (level >= 2 && player.isIn()) await player.draw(num);
},
},
shuYing_Tianshu_BondTaoyuan1: { charlotte: true, popup: false },
shuYing_Tianshu_BondTaoyuan2: { charlotte: true, popup: false },
shuYing_Tianshu_BondTaoyuan3: { charlotte: true, popup: false },
shuYing_Tianshu_BondTaoyuan1: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondTaoyuan2: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondTaoyuan3: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_SkillRecoverCapture: {
mode: ["boss"],
trigger: { global: "recoverBegin" },
@@ -1509,6 +1531,95 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
if (record.level >= 1) trigger.num++;
},
},
shuYing_Tianshu_BondYinpai1: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondYinpai2: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_BondYinpai3: {
charlotte: true, popup: false, nopop: true,
},
shuYing_Tianshu_SkillCardCapture: {
mode: ["boss"],
trigger: { global: ["useCard2", "respond"] },
forced: true,
silent: true,
charlotte: true,
firstDo: true,
priority: 1000,
filter(event) {
const player = event.player;
if (!state.running || event.shuYing_tianshu_yinpaiHandled
|| !player?.isIn() || !isCapturedPlayerSide(player)
|| (isVirtualIdol(player)
&& !canVirtualIdolReceiveRewards())) return false;
return Boolean(getSkillCardOrigin(event, lib, get));
},
async content(event, trigger) {
if (trigger.shuYing_tianshu_yinpaiHandled) return;
const origin = getSkillCardOrigin(trigger, lib, get);
if (!origin) return;
trigger.shuYing_tianshu_yinpaiHandled = true;
const player = trigger.player;
const level = player.storage.shuYing_tianshu_bondLevels
?.yinpai || 0;
const rewardSkill = getTianshuRewardSkills(player)
.find(current => get.sourceSkillFor(current)
== origin.skill);
if (rewardSkill) {
const recorded = player.storage[skillCardStorage] || [];
if (!recorded.includes(rewardSkill)) {
recorded.push(rewardSkill);
player.storage[skillCardStorage] = recorded;
game.broadcast((current, key, value) => {
current.storage[key] = value;
}, player, skillCardStorage, recorded);
player.syncStorage?.(skillCardStorage);
refreshTianshuBonds(player);
game.log(player, "登记印牌技能",
`【${get.translation(rewardSkill)}】`);
}
}
if (!level || trigger.name != "useCard") return;
const options = getSkillCardTargetOptions(
trigger, lib, game, get);
const candidates = options.add.concat(options.remove);
if (candidates.length) {
const result = await player.chooseTarget(
"印牌:增加或减少1个合法目标(至少保留1个)",
(card, current, target) => target.isIn()
&& candidates.includes(target))
.set("ai", target => {
const effect = get.effect(target, trigger.card,
player, player);
return options.remove.includes(target)
? -effect : effect;
}).forResult();
const target = result.targets?.[0];
if (result.bool && target?.isIn()) {
const valid = getSkillCardTargetOptions(
trigger, lib, game, get);
if (options.remove.includes(target)
&& valid.remove.includes(target)) {
trigger.targets.splice(
trigger.targets.indexOf(target), 1);
game.log(player, "移除", trigger.card,
"的目标", target);
} else if (options.add.includes(target)
&& valid.add.includes(target)) {
trigger.targets.push(target);
game.log(player, "为", trigger.card,
"增加目标", target);
}
player.line(target);
}
}
applySkillCardEffects(trigger, level, game.players);
if (level >= 3) game.log(trigger.card,
"对全部指定目标额外结算一次");
},
},
shuYing_Tianshu_BondManager: {
mode: ["boss"],
trigger: { global: "changeSkillsAfter" },
@@ -1609,6 +1720,17 @@ export default function initTianshu(lib, game, ui, get, ai, _status, shuYing) {
shuYing_Skill_Tianshu_intro5: { nobracket: true },
};
tianshu.translate = {
shuYing_Tianshu_BondYinpai1: "印牌·壹",
shuYing_Tianshu_BondYinpai1_info:
"你使用技能视为牌或转化牌时,可以增加或减少1个合法目标,至少保留1个目标。",
shuYing_Tianshu_BondYinpai2: "印牌·贰",
shuYing_Tianshu_BondYinpai2_info:
"你使用技能视为牌或转化牌时,可以增加或减少1个合法目标,"
+ "至少保留1个目标,且此牌无法被响应。",
shuYing_Tianshu_BondYinpai3: "印牌·叁",
shuYing_Tianshu_BondYinpai3_info:
"你使用技能视为牌或转化牌时,可以增加或减少1个合法目标,"
+ "至少保留1个目标,且此牌无法被响应,并对全部指定目标额外结算一次。",
shuYing_Tianshu_BondTaoyuan1: "桃园·壹",
shuYing_Tianshu_BondTaoyuan1_info: "你通过技能回复体力时,回复值+1。",
shuYing_Tianshu_BondTaoyuan2: "桃园·贰",