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fixed # 归档
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# Recovery authorized by the user on 2026-10-13.
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# CLI-generated Shape state; historical version 24 evidence is backed up in
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# .planning/comet-state-recovery-20261013. All acceptance requires revalidation.
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schema: comet.native.v4
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name: shuying-skill-tianshu-review
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language: zh-CN
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phase: shape
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status: await-user
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state_version: 25
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brief: brief.md
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document_constraints_version: 2
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shape_confirmation_hash: 73614dd2595713e137f716f16fb11eed1c7d59096b3fd243d53ff1d97cedd7d3
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spec_changes:
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- capability: shuying-skill-correctness
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operation: create
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source: specs/shuying-skill-correctness/spec.md
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workspace:
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isolation: current
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change_branch: null
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target_branch: null
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finish: null
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loop:
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stage: await-user
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goal_cycle: 1
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iteration: 0
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attempt: 0
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retry_epoch: 0
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failed_iteration_count: 0
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no_progress_count: 0
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execution_failure_count: 0
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previous_unresolved_ids: []
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next_action: confirm-shape
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acceptance:
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- id: A1
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source: brief.md
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text: 羁绊的 filter、mod、async content 在没有开发者全局对象时,能通过模块导入获取引擎依赖。
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result: pending
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reason: null
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- id: A2
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source: brief.md
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text: 江东基业二三级对应子技能通过正确 group 挂载并执行,低等级不重复叠加。
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result: pending
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reason: null
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- id: A3
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source: brief.md
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text: 驭布对一张多目标杀只判定一次,成功时对各存活目标只造成一次伤害。
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result: pending
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reason: null
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- id: A4
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source: brief.md
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text: 驭布困难难度黑桃成功、梅花失败;阴间难度黑色成功、红色失败,动态描述与难度条件一致。
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result: pending
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reason: null
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- id: A5
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source: brief.md
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text: 狼顾失败后仅限制当前回合;黑桃成功时恢复次数,即使没有可弃手牌也不会错误占用次数。
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result: pending
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reason: null
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- id: A6
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source: brief.md
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text: 奋威开局及中途获得时各初始化2蓄力,同次持有不因入场/开局事件重复添加,不重置共享蓄力。
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result: pending
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reason: null
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- id: A7
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source: brief.md
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text: 舌战与狼顾仅从允许被发动者弃置的牌中随机选择。
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result: pending
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reason: null
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- id: A8
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source: brief.md
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text: 白仪与九天仅从允许被发动者获得的牌中随机选择。
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result: pending
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reason: null
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- id: A9
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source: brief.md
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text: 连环伤害允许再次增伤,既有牌伤增益不添加 notLink 排除。
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result: pending
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reason: null
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- id: A10
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source: brief.md
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text: 新增定向回归验证并运行相关现有天书测试,说明真实游戏/联机实测边界,保留无关改动。
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result: pending
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reason: null
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- id: A11
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source: brief.md
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text: 狼顾阴间梅花成功、红色失败,普通/困难仅黑桃成功;动态描述同步。
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result: pending
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reason: null
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- id: A12
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source: brief.md
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text: 妄尊阴间累计1点伤害即反击,困难1点不反击,未受伤时弃牌数仍为困难1/阴间2。
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result: pending
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reason: null
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- id: A13
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source: brief.md
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text: 夺玺阴间替换摸牌后仅自己摸2,困难双方各摸1;动态描述、提示同步。
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result: pending
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reason: null
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- id: A14
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source: brief.md
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text: 引雷困难自己回合不触发、阴间自己回合触发;描述同步回合条件。
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result: pending
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reason: null
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- id: A15
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source: brief.md
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text: 张角三难度体力和上限8/16/24,起始手牌6/8/10和追加技能保留。
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result: pending
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reason: null
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- id: A16
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source: brief.md
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text: 疑神随机获取各目标合法装备,正常难度分支只选一名敌人,阴间所有合格敌人各一张;禁止选择受保护装备。
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result: pending
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reason: null
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- id: A17
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source: brief.md
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text: 反馈受到多点伤害有逐点发动机会,可对友方来源发动,源牌耗尽后停止;自伤只获取自身装备。
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result: pending
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reason: null
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- id: A18
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source: brief.md
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text: 狼顾接受其他友方来源;暴虐满血也失去1体力并允许任意角色;雷击允许其他友方,谏征允许其他角色使用的杀,不增加阵营限制。
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result: pending
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reason: null
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- id: A19
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source: brief.md
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text: 远虑阴间保留unreal并明确描述;无双/神戟/战甲增强不回退,全部改动描述与提示一致。
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result: pending
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reason: null
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builder_handoff: null
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blockers: []
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verification: null
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history: []
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history_overflow:
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dropped_entries: 0
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first_dropped_at: null
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last_dropped_at: null
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outcome_counts:
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pass: 0
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fail: 0
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blocked: 0
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execution-error: 0
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recovery: 0
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verification_result: pending
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verification_report: null
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archived: false
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created_at: 2026-10-13T01:31:51.574Z
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