fixed # 归档

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# Recovery authorized by the user on 2026-10-13.
# CLI-generated Shape state; historical version 24 evidence is backed up in
# .planning/comet-state-recovery-20261013. All acceptance requires revalidation.
schema: comet.native.v4
name: shuying-skill-tianshu-review
language: zh-CN
phase: shape
status: await-user
state_version: 25
brief: brief.md
document_constraints_version: 2
shape_confirmation_hash: 73614dd2595713e137f716f16fb11eed1c7d59096b3fd243d53ff1d97cedd7d3
spec_changes:
- capability: shuying-skill-correctness
operation: create
source: specs/shuying-skill-correctness/spec.md
workspace:
isolation: current
change_branch: null
target_branch: null
finish: null
loop:
stage: await-user
goal_cycle: 1
iteration: 0
attempt: 0
retry_epoch: 0
failed_iteration_count: 0
no_progress_count: 0
execution_failure_count: 0
previous_unresolved_ids: []
next_action: confirm-shape
acceptance:
- id: A1
source: brief.md
text: 羁绊的 filter、mod、async content 在没有开发者全局对象时,能通过模块导入获取引擎依赖。
result: pending
reason: null
- id: A2
source: brief.md
text: 江东基业二三级对应子技能通过正确 group 挂载并执行,低等级不重复叠加。
result: pending
reason: null
- id: A3
source: brief.md
text: 驭布对一张多目标杀只判定一次,成功时对各存活目标只造成一次伤害。
result: pending
reason: null
- id: A4
source: brief.md
text: 驭布困难难度黑桃成功、梅花失败;阴间难度黑色成功、红色失败,动态描述与难度条件一致。
result: pending
reason: null
- id: A5
source: brief.md
text: 狼顾失败后仅限制当前回合;黑桃成功时恢复次数,即使没有可弃手牌也不会错误占用次数。
result: pending
reason: null
- id: A6
source: brief.md
text: 奋威开局及中途获得时各初始化2蓄力,同次持有不因入场/开局事件重复添加,不重置共享蓄力。
result: pending
reason: null
- id: A7
source: brief.md
text: 舌战与狼顾仅从允许被发动者弃置的牌中随机选择。
result: pending
reason: null
- id: A8
source: brief.md
text: 白仪与九天仅从允许被发动者获得的牌中随机选择。
result: pending
reason: null
- id: A9
source: brief.md
text: 连环伤害允许再次增伤,既有牌伤增益不添加 notLink 排除。
result: pending
reason: null
- id: A10
source: brief.md
text: 新增定向回归验证并运行相关现有天书测试,说明真实游戏/联机实测边界,保留无关改动。
result: pending
reason: null
- id: A11
source: brief.md
text: 狼顾阴间梅花成功、红色失败,普通/困难仅黑桃成功;动态描述同步。
result: pending
reason: null
- id: A12
source: brief.md
text: 妄尊阴间累计1点伤害即反击,困难1点不反击,未受伤时弃牌数仍为困难1/阴间2。
result: pending
reason: null
- id: A13
source: brief.md
text: 夺玺阴间替换摸牌后仅自己摸2,困难双方各摸1;动态描述、提示同步。
result: pending
reason: null
- id: A14
source: brief.md
text: 引雷困难自己回合不触发、阴间自己回合触发;描述同步回合条件。
result: pending
reason: null
- id: A15
source: brief.md
text: 张角三难度体力和上限8/16/24,起始手牌6/8/10和追加技能保留。
result: pending
reason: null
- id: A16
source: brief.md
text: 疑神随机获取各目标合法装备,正常难度分支只选一名敌人,阴间所有合格敌人各一张;禁止选择受保护装备。
result: pending
reason: null
- id: A17
source: brief.md
text: 反馈受到多点伤害有逐点发动机会,可对友方来源发动,源牌耗尽后停止;自伤只获取自身装备。
result: pending
reason: null
- id: A18
source: brief.md
text: 狼顾接受其他友方来源;暴虐满血也失去1体力并允许任意角色;雷击允许其他友方,谏征允许其他角色使用的杀,不增加阵营限制。
result: pending
reason: null
- id: A19
source: brief.md
text: 远虑阴间保留unreal并明确描述;无双/神戟/战甲增强不回退,全部改动描述与提示一致。
result: pending
reason: null
builder_handoff: null
blockers: []
verification: null
history: []
history_overflow:
dropped_entries: 0
first_dropped_at: null
last_dropped_at: null
outcome_counts:
pass: 0
fail: 0
blocked: 0
execution-error: 0
recovery: 0
verification_result: pending
verification_report: null
archived: false
created_at: 2026-10-13T01:31:51.574Z