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fixed # 移除依赖身份模式
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@@ -2,11 +2,10 @@ import { applyMengsanDebuff } from "../monsters/artifact-status.js";
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import { applyTangled } from "../monsters/vine-tangled.js";
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import { attackHitCount, outgoingAttackDamage } from "./intent-damage.js";
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import { beginDeathBlow, isDeathBlowIntent } from "./death-blow.js";
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import { campEnemy } from "./camps.js";
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export const getIntentHostiles = (game, source) =>
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game.players.filter(target => target !== source && target.isAlive() &&
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target.storage?.mengsanCamp_shuying !==
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source.storage?.mengsanCamp_shuying);
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game.players.filter(target => target.isAlive() && campEnemy(source, target));
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export function createIntentExecutor(game, getActiveBattle) {
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const active = source => source.isAlive() &&
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