fixed # 修正已知BUG

This commit is contained in:
2026-10-05 17:41:18 +08:00
parent cab413af50
commit 3ac3b5e52a
12 changed files with 443 additions and 174 deletions
+67 -4
View File
@@ -1,7 +1,65 @@
import { lib, game, ui } from "../../../../noname.js";
import { lib, game, ui, _status } from "../../../../noname.js";
import { save } from "../../../../noname/util/config.js";
let selectingMode = false;
let nonameMenuTask = null;
// Open the engine's real settings menu without ending the current expedition flow.
export const openNonameMenu = async () => {
if (nonameMenuTask) return nonameMenuTask;
const container = ui.menuContainer;
if (!container?.isConnected || typeof ui.click?.config !== "function"
|| typeof ui.click?.configMenu !== "function") {
throw new Error("Noname 菜单尚未加载,请稍后重试。");
}
nonameMenuTask = new Promise((resolve, reject) => {
const previousFocus = document.activeElement;
const initiallyHidden = container.classList.contains("hidden");
const wasPaused = _status.paused2;
const layerClass = "mengsan-noname-menu-open-shuying";
const hadLayerClass = ui.window.classList.contains(layerClass);
const previousTabindex = container.getAttribute("tabindex");
const overlays = Array.from(ui.window.querySelectorAll(".mengsan-overlay-shuying"))
.map(node => ({ node, inert: node.inert }));
let closed = false;
const finish = error => {
if (closed) return;
closed = true;
observer.disconnect();
if (!hadLayerClass) ui.window.classList.remove(layerClass);
for (const { node, inert } of overlays) node.inert = inert;
if (previousTabindex == null) container.removeAttribute("tabindex");
else container.setAttribute("tabindex", previousTabindex);
if (previousFocus?.isConnected) previousFocus.focus?.({ preventScroll: true });
if (error) reject(error);
else resolve();
};
const observer = new MutationObserver(() => {
if (!container.isConnected || container.classList.contains("hidden")) finish();
});
try {
observer.observe(container, { attributes: true, attributeFilter: ["class"] });
observer.observe(ui.window, { childList: true });
ui.window.classList.add(layerClass);
for (const { node } of overlays) node.inert = true;
if (initiallyHidden) ui.click.config();
if (container.classList.contains("hidden")) throw new Error("Noname 菜单未能打开,请稍后重试。");
container.setAttribute("tabindex", "-1");
container.focus({ preventScroll: true });
} catch (error) {
if (initiallyHidden) {
try {
if (!container.classList.contains("hidden")) ui.click.configMenu();
} catch (closeError) { console.error("Noname 菜单关闭失败:", closeError); }
if (wasPaused) game.pause2();
else game.resume2();
}
finish(error);
}
});
try { await nonameMenuTask; }
finally { nonameMenuTask = null; }
};
// Reuse the registered engine splash, not reload-to-the-current-mode or a fake mode list.
export const openModeSelection = async () => {
@@ -96,11 +154,14 @@ export const mountMenu = (overlay, options = {}) => {
if (opened) return;
opened = true;
options.onOpen?.();
let action = null;
try {
const action = await askMenu("征程菜单", "退出不删除存档。未完成的节点与对话将在下次进入时重新开始。", [
action = await askMenu("征程菜单", "退出不删除存档。未完成的节点与对话将在下次进入时重新开始。", [
{ id: "resume", name: "继续当前界面" },
{ id: "noname", name: "显示 Noname 菜单" },
{ id: "exit", name: "返回模式选择" },
]);
if (action === "noname") { await openNonameMenu(); return; }
if (action !== "exit") return;
const confirmed = await askMenu("返回模式选择?", "保留上次已完成节点的存档。本次尚未完成的内容不会提交。", [
{ id: "cancel", name: "留在梦三" },
@@ -108,8 +169,10 @@ export const mountMenu = (overlay, options = {}) => {
]);
if (confirmed === "confirm") await openModeSelection();
} catch (error) {
console.error("梦三返回模式选择失败:", error);
await askMenu("暂时无法返回", "没有清除征程。请关闭提示后重试。", [{ id: "close", name: "回到当前界面" }]);
console.error("梦三菜单操作失败:", error);
await askMenu(action === "noname" ? "暂时无法显示菜单" : "暂时无法返回",
action === "noname" ? error.message || "请关闭提示后重试。" : "没有清除征程。请关闭提示后重试。",
[{ id: "close", name: "回到当前界面" }]);
} finally {
opened = false;
options.onClose?.();