✨ feat: 整合活动BOSS主题并完善捉鬼驱邪内容

✨ feat: 统一活动BOSS主题入口与武将包合并流程
✨ feat: 补充十二生肖及捉鬼驱邪武将、技能和配音资源
✨ feat: 支持更新时安全清理废弃文件与目录
This commit is contained in:
2026-08-12 03:32:07 +08:00
parent 690e55736d
commit 49cb75d813
87 changed files with 2312 additions and 356 deletions
+272
View File
@@ -71,6 +71,137 @@ const skills = {
},
},
//丑牛
chouniu_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
trigger: {
player: "phaseJieshuBegin",
},
forced: true,
locked: true,
filter(event, player) {
return player.isDamaged() && player.isMinHp();
},
async content(event, trigger, player) {
await player.recover();
},
ai: {
threaten: 1.2,
},
},
//寅虎
yinhu_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
enable: "phaseUse",
position: "he",
filter(event, player) {
const enemies = player.getEnemies(null, false);
return (
enemies.some(target => target.isIn()) &&
player.hasCard(card => lib.skill.yinhu_shuying.filterCard(card, player), "he")
);
},
filterCard(card, player) {
if (!lib.filter.cardDiscardable(card, player)) return false;
return !player.getStorage("yinhu_shuying_used").some(cardx => {
return get.type2(cardx[2]) == get.type2(card);
});
},
filterTarget(card, player, target) {
return (
target != player &&
target.isIn() &&
player.getEnemies(null, false).includes(target)
);
},
check(card) {
return 8 - get.value(card);
},
async content(event, trigger, player) {
const card = event.cards[0];
const target = event.target;
player.addTempSkill("yinhu_shuying_used", "phaseUseAfter");
player.markAuto("yinhu_shuying_used", [
[get.translation(get.type2(card)), "", card.name],
]);
player.line(target);
const damageEvent = target.damage(1, player);
await damageEvent;
const causedDying = game.getGlobalHistory("everything", evt => {
return evt.name == "dying" && evt.getParent(damageEvent.name) === damageEvent;
}).length > 0;
if (causedDying) {
player.tempBanSkill("yinhu_shuying");
}
},
ai: {
order: 7,
result: {
target(player, target) {
if (!player.getEnemies(null, false).includes(target)) return 0;
return get.damageEffect(target, player, target);
},
},
},
subSkill: {
used: {
charlotte: true,
onremove: true,
intro: {
name: "已弃置的牌类型",
mark(dialog, content = []) {
if (content.length) {
dialog.addSmall([content, "vcard"]);
}
},
},
},
},
},
//卯兔
maotu_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
trigger: {
global: "dieAfter",
},
forced: true,
locked: true,
filter(event, player) {
return !player.hasSkill("maotu_shuying_effect", null, false, false);
},
async content(event, trigger, player) {
player.addTempSkill("maotu_shuying_effect", {
player: "phaseBegin",
});
},
subSkill: {
effect: {
charlotte: true,
mark: true,
marktext: "兔",
intro: {
content: "你不是体力值大于等于你的其他角色使用牌的合法目标",
},
mod: {
targetEnabled(card, source, target) {
if (source != target && source.getHp() >= target.getHp()) {
return false;
}
},
},
},
},
},
//辰龙
chenlong_shuying: {
mode: ["boss"],
@@ -133,6 +264,55 @@ const skills = {
},
},
//巳蛇
sishe_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
trigger: {
player: "damageEnd",
},
logTarget: "source",
filter(event, player) {
return (
event.num > 0 &&
event.source?.isIn() &&
player.getEnemies(null, false).includes(event.source)
);
},
async cost(event, trigger, player) {
event.result = await player
.chooseBool(get.prompt2(event.skill, trigger.source))
.set("ai", () => {
const player = get.player();
const trigger = get.event().getTrigger();
return (
player.getEnemies(null, false).includes(trigger.source) &&
get.damageEffect(trigger.source, player, player) > 0
);
})
.forResult();
},
async content(event, trigger, player) {
const source = trigger.source;
player.line(source);
await source.damage(trigger.num, player);
},
ai: {
threaten: 0.6,
maixie: true,
effect: {
target(card, source, target) {
if (
get.tag(card, "damage") &&
target.getEnemies(null, false).includes(source)
) {
return [1, 0, 0, -0.7];
}
},
},
},
},
//午马
wuma_shuying: {
mode: ["boss"],
@@ -177,6 +357,7 @@ const skills = {
},
},
},
//未羊
weiyang_shuying: {
mode: ["boss"],
@@ -257,6 +438,26 @@ const skills = {
},
},
//酉鸡
youji_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
trigger: {
player: "phaseDrawBegin2",
},
forced: true,
locked: true,
filter(event, player) {
return game.roundNumber > 0 && !event.numFixed;
},
async content(event, trigger, player) {
trigger.num += Math.min(5, game.roundNumber);
},
ai: {
threaten: 1.4,
},
},
//戌狗
xvgou_shuying: {
mode: ["boss"],
@@ -292,6 +493,77 @@ const skills = {
},
},
//亥猪
haizhu_shuying: {
mode: ["boss"],
audio: "ext:术樱包/pve/audio/skill/十二生肖:1",
trigger: {
player: "phaseZhunbeiBegin",
global: ["loseAfter", "loseAsyncAfter"],
},
forced: true,
locked: true,
filter(event, player) {
if (event.name == "phaseZhunbei") {
return player.isMaxHandcard();
}
if (event.type != "discard" || event.getlx === false) {
return false;
}
return game.hasPlayer(target => {
if (target == player) return false;
return event.getl?.(target)?.cards2?.some(card => {
return (
get.color(card) == "black" &&
get.position(card, true) == "d"
);
});
});
},
async content(event, trigger, player) {
if (trigger.name == "phaseZhunbei") {
await player.loseHp();
return;
}
const cards = game
.filterPlayer(target => {
if (target == player) return false;
return trigger.getl?.(target)?.cards2?.some(card => {
return (
get.color(card) == "black" &&
get.position(card, true) == "d"
);
});
})
.reduce((list, target) => {
return list.addArray(
trigger
.getl(target)
.cards2.filter(card => {
return (
get.color(card) == "black" &&
get.position(card, true) == "d"
);
})
);
}, []);
if (!cards.length) return;
if (trigger.delay === false) {
await game.delay();
}
await player.gain(cards, "gain2");
},
ai: {
threaten: 1.6,
},
},
};
export default skills;