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fixed # 偷偷更新GM菜单内容
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@@ -842,6 +842,8 @@ const requestBattleFinish = outcome => {
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recordBondDeath(player, _status.mengsanRun_shuying,
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message => game.log(message));
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}
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// Capture the final HUD state while its battle session is still active.
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current.hud?.refresh();
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const accepted = current.flow.requestFinish({session:current.session, hp:game.me?.hp || 0, outcome, defeatedEnemies:current.director?.defeatedEnemies ?? 1});
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if (accepted) {
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current.pilesUI?.dispose();
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