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https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-31 12:10:03 +08:00
fixed # 偷偷更新GM菜单内容
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+101
-4
@@ -1,6 +1,20 @@
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import { AFFIX_INFO } from "../cards/affixes.js";
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import { hasCardAffix } from "../cards/intrinsic-affixes.js";
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import { describeLibraryCard } from "./card-library.js";
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import { describeLibraryCard, openCardLibrary } from "./card-library.js";
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import { cardDefinitions } from "../cards/card-definitions.js";
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import { createCardData } from "../cards/card-data.js";
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import { DAZED_NAME, createDazedData } from "../cards/status-cards.js";
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import { SLIMED_NAME, createSlimedData } from "../cards/slimed-card.js";
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import { WOUND_NAME, createWoundData } from "../cards/wound-card.js";
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import { INFECTION_NAME, createInfectionData } from "../cards/infection-card.js";
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import { getDiagnostics } from "../../diagnostics/index.js";
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const statusFactories = {
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[DAZED_NAME]: createDazedData,
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[SLIMED_NAME]: createSlimedData,
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[WOUND_NAME]: createWoundData,
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[INFECTION_NAME]: createInfectionData,
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};
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const node = (tag, className, label, parent) => {
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const element = document.createElement(tag);
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@@ -20,6 +34,10 @@ const button = (label, parent, action) => {
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// Keep the command battle-scoped; further GM actions can be added as panels here.
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export function mountGMManager(session, owner, piles, battle, resources, game) {
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let dialog = null, selected = null, previousFocus = null, disposed = false;
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let closePicker = null, sequence = 0, message = "";
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const diagnostics = getDiagnostics().scope("mengsan.gm", () => ({
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sessionId: session.id,
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}));
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const available = () => !disposed && session.active && !battle.resolving;
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const close = () => {
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if (!dialog) return;
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@@ -32,6 +50,7 @@ export function mountGMManager(session, owner, piles, battle, resources, game) {
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};
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const render = () => {
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if (!dialog) return;
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dialog.querySelector(".ms-gm-feedback").textContent = message;
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const list = dialog.querySelector(".ms-gm-hand");
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const editor = dialog.querySelector(".ms-gm-editor");
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list.replaceChildren(); editor.replaceChildren();
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@@ -60,9 +79,79 @@ export function mountGMManager(session, owner, piles, battle, resources, game) {
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item.title = info.description;
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}
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};
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const chooseTemporaryCard = () => {
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if (!available() || closePicker) return;
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close();
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closePicker = openCardLibrary(null, {
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title: "添加临时牌", eyebrow: "梦三 · GM",
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view: "catalog",
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selection: {
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label: "加入手牌 · 仅本场战斗",
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description: "选择卡牌查看详情并加入手牌;正常弃置和洗牌," +
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"战斗结束清理。默认黑桃 A、未强化。",
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unavailableReason: card =>
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Object.hasOwn(cardDefinitions, card.name) ||
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Object.hasOwn(statusFactories, card.name) ? "" :
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"该卡牌尚无可用的战斗创建规则。",
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onSelect(card) {
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if (!available() || !owner.isAlive()) {
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throw new Error("当前战斗已结束或角色已阵亡,无法添加。");
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}
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if (!describeLibraryCard(card).available) {
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throw new Error("该卡牌定义未加载。");
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}
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const id = `mengsan_gm_${session.id}_${++sequence}`;
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const factory = Object.hasOwn(statusFactories, card.name)
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? statusFactories[card.name] : null;
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const data = factory ? factory(id) : createCardData({
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id, name: card.name, suit: "spade", number: 1,
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nature: null, affixes: [], upgrade: 0,
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}, { enemy: true });
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// GM injection must not await the paused native event queue.
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const created = piles.addToDiscard(data);
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if (!created) throw new Error("当前战斗无法创建临时牌。");
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try {
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owner.directgain([created]);
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if (!owner.getCards("h").includes(created)) {
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throw new Error("临时牌未能加入手牌。");
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}
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} catch (error) {
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created.remove();
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diagnostics.error("temporaryCard.failed", error, {
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cardName: data.name, cardId: id,
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});
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game.log("GM 临时牌添加失败", data.name, id,
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error.message);
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throw error;
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}
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selected = created;
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message = `已将【${describeLibraryCard(data).name}】加入手牌,` +
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"仅本场战斗有效。";
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game.log("GM 添加临时牌", owner, data.name, id,
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session.id);
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diagnostics.info("temporaryCard.added", {
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cardName: data.name, cardId: id,
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});
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try { game.check(); }
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catch (error) {
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game.log("GM 临时牌已入手,选择状态刷新失败",
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error.message);
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}
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},
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},
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onClose() {
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closePicker = null;
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if (available()) open();
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},
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});
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};
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const open = () => {
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if (!available()) return false;
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if (closePicker) return true;
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if (dialog?.open) { render(); dialog.focus(); return true; }
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const existing = document.querySelector(
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"dialog.mengsan-deck-dialog-shuying[open]");
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if (existing) { existing.focus(); return false; }
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previousFocus = document.activeElement;
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dialog = node("dialog", "mengsan-deck-dialog-shuying mengsan-gm-dialog-shuying", null);
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dialog.setAttribute("aria-label", "梦三 GM 管理器");
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@@ -70,8 +159,12 @@ export function mountGMManager(session, owner, piles, battle, resources, game) {
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const header = node("header", "ms-deck-header", null, dialog);
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node("h2", "ms-deck-title", "GM 管理器", header);
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button("关闭", header, close);
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node("p", "ms-deck-summary", "手牌词缀 · 仅本场战斗生效,不改永久牌组或存档。", dialog);
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node("p", "ms-deck-summary",
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"手牌词缀 / 添加临时牌 · 仅本场战斗生效,不改永久牌组或存档。", dialog);
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button("添加临时牌", dialog, chooseTemporaryCard);
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button("刷新手牌", dialog, render);
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const feedback = node("p", "ms-gm-feedback", "", dialog);
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feedback.setAttribute("role", "status");
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node("div", "ms-gm-hand", null, dialog);
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node("section", "ms-gm-editor", null, dialog);
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const created = dialog;
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@@ -85,7 +178,11 @@ export function mountGMManager(session, owner, piles, battle, resources, game) {
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};
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resources.field(globalThis, "mengsanGM_shuying", open);
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resources.field(game, "mengsanGM_shuying", open);
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const handle = { dispose: close };
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session.ownResource(handle, () => { disposed = true; close(); });
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const handle = { dispose() {
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disposed = true;
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closePicker?.(); closePicker = null;
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close();
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} };
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session.ownResource(handle, handle.dispose);
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return handle;
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}
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