mirror of
https://github.com/Shu-Ying/noname-shuying.git
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🎨 PVE文件夹重构,根据BOSS文件进行分包
📝 新增术樱包武将
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@@ -0,0 +1,227 @@
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import config from "./config.js";
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const hashText = text => {
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let value = 2166136261;
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for (let index = 0; index < text.length; index++) {
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value ^= text.charCodeAt(index);
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value = Math.imul(value, 16777619);
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}
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return value >>> 0;
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};
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export const nextRandom = run => {
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let value = Number(run.randomState || run.seed || Date.now()) >>> 0;
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value += 0x6d2b79f5;
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run.randomState = value >>> 0;
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let result = value;
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result = Math.imul(result ^ result >>> 15, result | 1);
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result ^= result + Math.imul(result ^ result >>> 7, result | 61);
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return ((result ^ result >>> 14) >>> 0) / 4294967296;
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};
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export const randomGet = (run, list) => list[Math.floor(nextRandom(run) * list.length)];
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const weightedType = (run, weights) => {
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const entries = Object.entries(weights);
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const total = entries.reduce((sum, entry) => sum + entry[1], 0);
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let cursor = nextRandom(run) * total;
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for (const [type, weight] of entries) {
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cursor -= weight;
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if (cursor <= 0) return type;
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}
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return entries[0][0];
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};
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const connectFloors = (run, edges, currentFloor, nextFloor) => {
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const addEdge = (source, target) => {
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if (!edges.some(edge => edge[0] == source.id && edge[1] == target.id)) {
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edges.push([source.id, target.id]);
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}
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};
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currentFloor.forEach(source => {
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const targets = nextFloor.slice().sort((left, right) => {
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const distance = Math.abs(left.routeIndex - source.routeIndex) - Math.abs(right.routeIndex - source.routeIndex);
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return distance || left.routeIndex - right.routeIndex;
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});
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addEdge(source, targets[0]);
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if (targets.length > 1 && Math.abs(targets[1].routeIndex - source.routeIndex) <= 1 && nextRandom(run) < 0.45) {
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addEdge(source, targets[1]);
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}
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});
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nextFloor.forEach(target => {
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if (!edges.some(edge => edge[1] == target.id)) {
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const source = currentFloor.slice().sort((left, right) => {
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const distance = Math.abs(left.routeIndex - target.routeIndex) - Math.abs(right.routeIndex - target.routeIndex);
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return distance || left.routeIndex - right.routeIndex;
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})[0];
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addEdge(source, target);
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}
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});
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};
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const getFloorRoutes = (run, act, floor, lastFloor) => {
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const routeCount = Math.max(1, config.routeCount);
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if (floor == 0 || floor == lastFloor) return [(routeCount - 1) / 2];
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const maximum = Math.max(1, Math.min(routeCount, act.floorNodes[floor] || routeCount));
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const configuredMinimum = act.minFloorNodes?.[floor] ?? Math.max(2, maximum - 1);
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const minimum = Math.max(1, Math.min(maximum, configuredMinimum));
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const count = minimum + Math.floor(nextRandom(run) * (maximum - minimum + 1));
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const routes = Array.from({ length: routeCount }, (_, index) => index);
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for (let index = routes.length - 1; index > 0; index--) {
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const target = Math.floor(nextRandom(run) * (index + 1));
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[routes[index], routes[target]] = [routes[target], routes[index]];
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}
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return routes.slice(0, count).sort((left, right) => left - right);
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};
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export const generateActMap = (run, actIndex) => {
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const act = config.acts[actIndex];
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const nodes = [];
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const edges = [];
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const floors = [];
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const lastFloor = act.floorNodes.length - 1;
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act.floorNodes.forEach((count, floor) => {
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const floorNodes = [];
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const routes = getFloorRoutes(run, act, floor, lastFloor);
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routes.forEach((routeIndex, index) => {
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let type;
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if (floor == lastFloor) type = "boss";
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else if (floor == 0) type = "battle";
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else type = weightedType(run, act.nodeWeights);
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const id = `${act.id}_f${floor}_n${index}_${Math.floor(nextRandom(run) * 1e6)}`;
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const node = {
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id,
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floor,
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type,
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routeIndex,
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x: Math.round((routeIndex + 1) * 100 / (config.routeCount + 1)),
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y: Math.round(90 - floor * 80 / Math.max(1, lastFloor)),
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completed: false,
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};
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nodes.push(node);
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floorNodes.push(node);
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});
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floors.push(floorNodes);
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});
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for (let floor = 0; floor < floors.length - 1; floor++) {
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connectFloors(run, edges, floors[floor], floors[floor + 1]);
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}
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return {
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layoutVersion: config.mapLayoutVersion,
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routeCount: config.routeCount,
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actIndex,
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actId: act.id,
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nodes,
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edges,
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currentNodeId: null,
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completedNodeIds: [],
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};
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};
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const createDeck = () => config.startingDeck.map((entry, index) => ({
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id: `mengsan_card_${Date.now()}_${index}`,
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suit: entry[0],
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number: entry[1],
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name: entry[2],
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nature: entry[3] || null,
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affixes: entry[4] ? entry[4].slice() : [],
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upgrade: 0,
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}));
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export const createRun = character => {
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const seed = (Date.now() ^ Math.floor(Math.random() * 0x7fffffff)) >>> 0;
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const run = {
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schemaVersion: config.schemaVersion,
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runId: `mengsan_${Date.now()}`,
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seed,
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randomState: seed,
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status: "running",
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revision: 0,
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actIndex: 0,
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player: {
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id: "player_1",
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ownerId: "local",
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character,
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hp: null,
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maxHp: null,
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gold: 0,
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deck: createDeck(),
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permanentSkills: [],
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temporarySkills: [],
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items: [],
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handLimitBonus: 0,
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},
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statistics: {
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completedNodes: 0,
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defeatedEnemies: 0,
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goldEarned: 0,
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},
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};
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run.map = generateActMap(run, 0);
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return run;
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};
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export const getSelectableNodes = run => {
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const map = run.map;
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if (!map.currentNodeId) {
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return map.nodes.filter(node => node.floor == 0 && !node.completed);
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}
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const ids = map.edges.filter(edge => edge[0] == map.currentNodeId).map(edge => edge[1]);
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return map.nodes.filter(node => ids.includes(node.id) && !node.completed);
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};
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export const completeNode = (run, nodeId) => {
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const node = run.map.nodes.find(current => current.id == nodeId);
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if (!node || node.completed) return false;
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node.completed = true;
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run.map.currentNodeId = node.id;
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run.map.completedNodeIds.push(node.id);
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run.statistics.completedNodes++;
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run.revision++;
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return true;
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};
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export const insertStoryNode = (run, sourceId) => {
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const map = run.map;
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const source = map.nodes.find(node => node.id == sourceId);
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const edgeIndex = map.edges.findIndex(edge => edge[0] == sourceId);
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if (!source || edgeIndex < 0) return null;
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const oldEdge = map.edges[edgeIndex];
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const target = map.nodes.find(node => node.id == oldEdge[1]);
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if (!target) return null;
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const node = {
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id: `story_${hashText(`${run.runId}_${sourceId}_${run.revision}`)}`,
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floor: source.floor + 0.45,
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type: "story",
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x: Math.max(8, Math.min(92, Math.round((source.x + target.x) / 2 + (nextRandom(run) - 0.5) * 16))),
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y: Math.round((source.y + target.y) / 2),
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completed: false,
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dynamic: true,
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};
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map.edges.splice(edgeIndex, 1, [source.id, node.id], [node.id, target.id]);
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map.nodes.push(node);
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return node;
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};
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export const enterNextAct = run => {
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run.actIndex++;
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if (run.actIndex >= config.acts.length) {
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run.status = "completed";
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return false;
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}
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run.map = generateActMap(run, run.actIndex);
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run.revision++;
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return true;
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};
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export const getNodeEncounter = (run, node) => {
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const act = config.acts[run.actIndex];
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let pool = act.enemies;
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if (node.type == "elite" || node.type == "story") pool = act.eliteEnemies?.length ? act.eliteEnemies : act.enemies;
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if (node.type == "boss") return { enemy: act.boss, gold: act.baseGold * 3, boss: true };
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return {
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enemy: randomGet(run, pool.filter(Boolean)),
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gold: node.type == "elite" || node.type == "story" ? act.baseGold * 2 : act.baseGold,
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boss: false,
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};
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};
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