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fixed # 更改个人HUD
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@@ -5,7 +5,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "burning_blood",
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"name": "燃烧之血",
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"description": "在战斗结束时,回复6点生命。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "初始",
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"ancient": null,
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"order": 1,
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@@ -90,7 +90,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "black_blood",
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"name": "黑暗之血",
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"description": "在战斗结束时,回复12点生命。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "初始",
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"ancient": null,
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"order": 6,
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@@ -600,7 +600,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "red_skull",
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"name": "红头骨",
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"description": "当你的生命值低于或等于50%时,你额外获得3点力量",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "普通",
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"ancient": null,
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"order": 36,
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@@ -1195,7 +1195,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "paper_phrog",
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"name": "纸蛙",
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"description": "有易伤状态的敌人受到的伤害增加75%而非50%。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "罕见",
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"ancient": null,
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"order": 71,
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@@ -1212,7 +1212,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "self_forming_clay",
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"name": "自成型黏土",
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"description": "每当你在战斗中失去生命,就在下回合获得3点格挡。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "罕见",
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"ancient": null,
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"order": 72,
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@@ -1960,7 +1960,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "charons_ashes",
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"name": "卡戎之灰",
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"description": "每当你消耗一张牌,对所有敌人造成3点伤害。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "稀有",
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"ancient": null,
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"order": 116,
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@@ -1977,7 +1977,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "demon_tongue",
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"name": "恶魔之舌",
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"description": "每回合第一次在回合内失去生命值时,回复等量的生命值。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "稀有",
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"ancient": null,
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"order": 117,
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@@ -1994,7 +1994,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "ruined_helmet",
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"name": "损毁头盔",
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"description": "你在每场战斗中第一次获得的力量值翻倍。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "稀有",
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"ancient": null,
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"order": 118,
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@@ -2640,7 +2640,7 @@ export const relicCatalog = Object.freeze([
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"wikiId": "brimstone",
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"name": "硫磺",
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"description": "在你的每个回合开始时,你获得2点力量,所有敌人获得1点力量。",
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"pool": "铁甲战士",
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"pool": "刘备",
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"tier": "商店",
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"ancient": null,
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"order": 156,
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