初始化仓库

This commit is contained in:
2026-07-31 00:58:15 +08:00
commit 7b3ddc064a
160 changed files with 7721 additions and 0 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+217
View File
@@ -0,0 +1,217 @@
const characters = {
zishu_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["zishu_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/zishu_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/zishu.mp3"]
},
// chouniu_boss_shuying: {},
// yinhu_boss_shuying: {},
// maotu_boss_shuying: {},
chenlong_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["chenlong_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/chenlong_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/chenlong.mp3"]
},
// sishe_boss_shuying: {},
wuma_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["wuma_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/wuma_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/wuma_shuying.mp3"]
},
weiyang_boss_shuying: {
sex: "female",
group: "qun",
hp: 4,
skills: ["weiyang_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/weiyang_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/weiyang.mp3"]
},
shenhou_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["shenhou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/shenhou_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/shenhou.mp3"]
},
// youji_boss_shuying: {},
xvgou_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["xvgou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/xvgou_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/xvgou.mp3"]
},
// haizhu_boss_shuying: {},
heibaiwuchang_boss_shuying:
{
sex: "male",
group: "qun",
hp: 4,
skills: ["mizui_shuying", "qiangzheng_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/heibaiwuchang_boss_shuying.png"
},
niutoumamian_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["shiyv_shuying", "manji_shuying", "xiaoshou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/niutoumamian_boss_shuying.png"
},
yvsai_boss_shuying: {
sex: "female",
group: "qun",
hp: 4,
skills: ["anchao_shuying", "guixi_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/yvsai_boss_shuying.png"
},
huangfeng_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["mingchong_shuying", "duzhen_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/huangfeng_boss_shuying.png"
},
riyeyoushen_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["huiyun_shuying", "yezhong_shuying", "zhoucha_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/riyeyoushen_boss_shuying.png"
},
caocao_boss_shuying: {
sex: "male",
group: "wei",
hp: 4,
skills: ["jianxiong_shuying", "lingba_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/caocao_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/caocao_boss_shuying.mp3"]
},
simayi_boss_shuying: {
sex: "male",
group: "wei",
hp: 4,
skills: ["fankui_shuying", "guicai_shuying", "langgu_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/simayi_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/simayi_boss_shuying.mp3"]
},
lvbu_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["mashu", "wushuang_shuying", "shenij_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/lvbu_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/lvbu_boss_shuying.mp3"]
},
dongzhuo_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["jiuchi_shuying", "roulin_shuying", "baonue_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/dongzhuo_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/dongzhuo_boss_shuying.mp3"]
},
shuishengonggong_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["tuanliu_shuying", "juehong_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/shuishengonggong_boss_shuying.png"
},
// huoshenzhurong_boss_shuying: {},
baiqi_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["changsheng_shuying", "shashen_shuying", "wuan_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/baiqi_boss_shuying.png"
},
kuafu_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["shenqu_shuying", "lieben_shuying", "yinjiang_shuying", "zhuri_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/kuafu_boss_shuying.png"
},
shaohao_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["baiyi_shuying", "shenen_shuying",],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/shaohao_boss_shuying.png"
},
xuannv_boss_shuying: {
sex: "female",
group: "shen",
hp: 4,
skills: ["xuanlie_shuying", "jiutian_shuying", "dishi_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/xuannv_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/天书乱斗/xuannv_boss_shuying.mp3"]
},
};
export default characters;
+4
View File
@@ -0,0 +1,4 @@
const characterFilters = {
};
export default characterFilters;
+4
View File
@@ -0,0 +1,4 @@
const characterTitles = {
};
export default characterTitles;
+187
View File
@@ -0,0 +1,187 @@
import { lib, game, ui, get, ai, _status } from "../../../../noname.js";
import tianshuConfig from "../../tianshu/config.js";
const getTianshuDifficulty = () => {
return _status[tianshuConfig.settings.difficultyStatusKey] || "normal";
};
const dynamicTranslates = {
//黑白无常
mizui_shuying(player, skill) {
const num = getTianshuDifficulty() == "normal" ? 1 : 2
return `锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的${num}张牌。`
},
qiangzheng_shuying(player, skill) {
let num = 2;
if (getTianshuDifficulty() == "hard") num = 4;
if (getTianshuDifficulty() == "nightmare") num = 6;
return `锁定技,敌方角色的结束阶段,若其手牌数小于${num},你获得其所有手牌。`
},
xixing_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "锁定技,准备阶段,你对每名敌方角色各造成2点雷电伤害,然后你回复等量体力";
}
return "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力。";
},
//鱼鳃
guixi_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸${num}张牌。`;
},
//黄蜂
mingchong_shuying(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "锁定技,你死亡时,杀死你的角色弃置所有牌。"
}
return "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。"
},
duzhen_shuyingg(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。"
}
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置2张牌(优先装备区的牌)。"
},
//日夜游神
mingchong_shuying(player, skill) {
const num = getTianshuDifficulty() == "normal" ? 1 : 2
return `出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成${num}点伤害。`
},
yezhong_shuying(player, skill) {
let num = 1;
if (getTianshuDifficulty() == "hard") num = 2;
if (getTianshuDifficulty() == "nightmare") num = 3;
return `锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃${num}张手牌。`
},
zhoucha_shuying(player, skill) {
let num = 1;
if (getTianshuDifficulty() == "hard") num = 2;
if (getTianshuDifficulty() == "nightmare") num = 3;
return `锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+${num}。`
},
//曹操
lingba_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成${num}点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。`
},
yishen_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你回复体力时,可以改为获得所有敌人各一张随机装备。";
}
return "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。";
},
//司马懿
yuanlv_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成过1点伤害。";
}
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。";
},
//吕布
wushuang_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限${num}次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。`;
},
shenij_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
let card = 2;
let sha = 1;
let target = 1;
if (difficulty == "hard") {
card = 3;
sha = 2;
} else if (difficulty == "nightmare") {
card = 4;
sha = 2;
target = 2;
}
return `判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸${card}张牌;出牌阶段,你可以多使用${sha}张【杀】,你的【杀】可以多指定${target}名角色为目标。`;
},
zhanjia_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 3 : 2
return `锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸${num}张牌。`
},
//董卓
baonue_shuying(player, skill) {
let num = 3;
if (getTianshuDifficulty() == "hard") num = 4;
if (getTianshuDifficulty() == "nightmare") num = 5;
return `锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为${num}。`
},
//水神共工
tuanliu_shuying(player, skill) {
let hp = 2;
let card = 4;
let damage = 1;
if (getTianshuDifficulty() == "nightmare") {
hp = 3;
card = 6;
}
return `锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复${hp}点体力;大于5,你摸${card}张牌;大于9,你对所有敌方角色造成${damage}点伤害。`
},
//少昊
baiyi_shuying(player, skill) {
let num = 1;
const difficulty = getTianshuDifficulty();
if (difficulty == "hard") {
num = 2;
} else if (difficulty == "nightmare") {
num = 3;
}
return `锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其${num}张牌;若当前轮数小于5,对其造成${num}点雷电伤害;若当前轮数小于7,其随机弃置${num}张牌。`;
},
//玄女
xuanlie_shuying(player, skill) {
let num = 2;
if (getTianshuDifficulty() == "normal") num = 1;
return `锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成${num}点伤害。`;
},
jiutian_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
const num = difficulty == "normal" ? 1 : 2;
const extra =
difficulty == "normal" || difficulty == "hard"
? ""
: "若这些牌包含4种花色,这些角色再额外失去1点体力。";
return `锁定技,准备阶段,你获得所有敌方角色各${num}张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。${extra}`;
}
};
export default dynamicTranslates;
+28
View File
@@ -0,0 +1,28 @@
import characters from "./character.js";
import skills from "./skill.js";
import translates from "./translate.js";
import characterFilters from "./characterFilter.js";
import characterTitles from "./characterTitle.js";
import characterIntros from "./intro.js";
import dynamicTranslates from "./dynamicTranslate.js";
import perfectPairs from "./perfectPairs.js";
import voices from "./voices.js";
import { characterSort, characterSortTranslate } from "./sort.js";
const shuying_boss = {
name: "shuYing_pve_boss",
connect: true,
character: { ...characters },
characterSort: {
shuying_boss: characterSort,
},
characterFilter: { ...characterFilters },
characterTitle: { ...characterTitles },
dynamicTranslate: { ...dynamicTranslates },
characterIntro: { ...characterIntros },
skill: { ...skills },
perfectPair: { ...perfectPairs },
translate: { ...translates, ...voices, ...characterSortTranslate },
};
export default shuying_boss;
+4
View File
@@ -0,0 +1,4 @@
const characterIntros = {
};
export default characterIntros;
+4
View File
@@ -0,0 +1,4 @@
const perfectPairs = {
};
export default perfectPairs;
+2020
View File
File diff suppressed because it is too large Load Diff
+9
View File
@@ -0,0 +1,9 @@
const characterSort = {
shuYing_pve_tianshu: ["chenlong_shuying"],
};
const characterSortTranslate = {
shuYing_pve_tianshu: "天书乱斗",
};
export { characterSort, characterSortTranslate };
+144
View File
@@ -0,0 +1,144 @@
const translates = {
zishu_boss_shuying: "子鼠",
zishu_shuying: "子鼠",
zishu_shuying_info: "出牌阶段限一次,你可以获得手牌数大于你的其他角色一张手牌,你可以重复此流程,直到你的手牌数为全场最多。",
chenlong_boss_shuying: "辰龙",
chenlong_shuying: "辰龙",
chenlong_shuying_info: "限定技,出牌阶段,你可以失去任意点体力(至多为5),然后对一名其他角色造成等量的伤害。若你以此法进入濒死状态,则你将体力值回复至1,然后减少1点体力上限。",
wuma_boss_shuying: "午马",
wuma_shuying: "午马",
wuma_shuying_info: "锁定技,你不能被翻面;你的阶段不能被跳过;当你成为其他角色使用锦囊牌的目标后,摸一张牌。",
weiyang_boss_shuying: "未羊",
weiyang_shuying: "未羊",
weiyang_shuying_info: "出牌阶段限一次,你可以弃置任意张不同类型的牌,然后令至多等量角色回复1点体力。",
shenhou_boss_shuying: "申猴",
shenhou_shuying: "申猴",
shenhou_shuying_info: "当你成为【杀】的目标时,你可以进行判定,若结果为红色,则此【杀】对你无效。",
xvgou_boss_shuying: "戌狗",
xvgou_shuying: "戌狗",
xvgou_shuying_info: "锁定技,红色【杀】对你无效;你使用红色【杀】无距离限制且造成伤害+1.",
heibaiwuchang_boss_shuying: "黑白无常",
mizui_shuying: "迷醉",
mizui_shuying_info: "锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的1张牌。",
qiangzheng_shuying: "强征",
qiangzheng_shuying_info: "锁定技,敌方角色的结束阶段,若其手牌数小于4,你获得其所有手牌。",
xixing_shuying: "吸星",
xixing_shuying_info: "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力",
niutoumamian_boss_shuying: "牛头马面",
shiyv_shuying: "施狱",
shiyv_shuying_info: "锁定技,摸牌阶段,你放弃摸牌改为随机获得牌堆中每种花色的牌各一张。",
manji_shuying: "蛮击",
manji_shuying_info: "你使用【杀】指定单一目标后,你可以弃置该角色2张手牌。若其中有【杀】,你本次【杀】造成的伤害+1。",
xiaoshou_shuying: "枭首",
xiaoshou_shuying_info: "锁定技,准备阶段,你对随机一名敌方角色造成2点伤害",
yvsai_boss_shuying: "鱼鳃",
anchao_shuying: "暗潮",
anchao_shuying_info: "锁定技,己方角色的回合结束时,若此回合该角色没有造成过伤害,则获得一个“暗潮”标记。己方回合开始时,若该角色有“暗潮”标记,则本回合摸牌阶段多摸X张牌且对敌方角色造成的伤害+X(X为“暗潮”标记数)",
guixi_shuying: "鬼吸",
guixi_shuying_info: "锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸1张牌。",
huangfeng_boss_shuying: "黄蜂",
mingchong_shuying: "冥虫",
mingchong_shuying_info: "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。",
duzhen_shuying: "毒针",
duzhen_shuying_info: "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。",
riyeyoushen_boss_shuying: "日夜游神",
huiyun_shuying: "晦运",
huiyun_shuying_info: "出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成2点伤害。",
yezhong_shuying: "夜冢",
yezhong_shuying_info: "锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃1张手牌。",
zhoucha_shuying: "昼刹",
zhoucha_shuying_info: "锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+1。",
duane_shuying: "断恶",
duane_shuying_info: "锁定技,敌方角色的弃牌阶段结束时,若其此阶段弃置了黑色牌,则该角色失去2点体力。",
caocao_boss_shuying: "曹操",
jianxiong_shuying: "奸雄",
jianxiong_shuying_info: "当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
lingba_shuying: "凌霸",
lingba_shuying_info: "锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成1点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。",
yishen_shuying: "疑神",
yishen_shuying_info: "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。",
simayi_boss_shuying: "司马懿",
fankui_shuying: "反馈",
fankui_shuying_info: "当你受到1点伤害后,你可以获得伤害来源的一张牌。",
guicai_shuying: "鬼才",
guicai_shuying_info: "当一名角色的判定牌生效前,你可以打出一张牌代替之。",
langgu_shuying: "狼顾",
langgu_shuying_info: " 锁定技,每回合限一次,当你获得其他角色的牌时,进行一次判定:若结果为黑桃,随机弃置其1张手牌,且视为此技能本回合未发动过。",
yuanlv_shuying: "远虑",
yuanlv_shuying_info: "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。",
lvbu_boss_shuying: "吕布",
wushuang_shuying: "无双",
wushuang_shuying_info: "锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限1次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。",
shenij_shuying: "神戟",
shenij_shuying_info: "判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸两张牌;出牌阶段,你可以多使用一张【杀】,你的【杀】可以多指定一名角色为目标。",
zhanjia_shuying: "战甲",
zhanjia_shuying_info: "锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸两张牌。",
dongzhuo_boss_shuying: "董卓",
jiuchi_shuying: "酒池",
jiuchi_shuying_info: "你可以将一张黑桃手牌当【酒】使用。",
roulin_shuying: "肉林",
roulin_shuying_info: "锁定技,你对女性角色使用的【杀】和女性角色对你使用的【杀】均需使用两张【闪】才能抵消。",
baonue_shuying: "暴虐",
baonue_shuying_info: "锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为3。",
qubu_shuying: "驭布",
qubu_shuying_info: "锁定技,当友方角色使用【杀】指定目标时,进行一次判定:若结果为黑桃,你对此【杀】的所有目标造成1点伤害。",
shuishengonggong_boss_shuying: "水神共工",
shuishen_shuying: "水神",
shuishen_shuying_info: "锁定技,弃牌堆中,不同牌名的牌数达到4时,你回复体力时回复量+1;达到5时,摸牌阶段额外摸5张牌;达到9时,你造成伤害时伤害+1。",
tuanliu_shuying: "湍流",
tuanliu_shuying_info: "锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复2点体力;大于5,你摸4张牌;大于9,你对所有敌方角色造成1点伤害。",
juehong_shuying: "决洪",
juehong_shuying_info: "锁定技,准备阶段,你令所有敌方角色自己弃置自己的装备区内的所有牌,若其装备区内没有牌,则改为随机弃置2张手牌",
baiqi_boss_shuying: "白起",
changsheng_shuying: "常胜",
changsheng_shuying_info: "锁定技,你使用【杀】无距离限制。",
shashen_shuying: "杀神",
shashen_shuying_info: "你可以将手牌中的任意牌当【杀】使用或打出。你使用的【杀】造成伤害后,摸三张牌。",
wuan_shuying: "武安",
wuan_shuying_info: "锁定技,你可使用的【杀】的次数+3,【杀】造成的伤害+1。",
kuafu_boss_shuying: "盘古",
shenqu_shuying: "神躯",
shenqu_shuying_info: "锁定技,当你受到伤害后,将所有红色手牌置于牌堆底,并摸等量的牌。",
lieben_shuying: "烈奔",
lieben_shuying_info: "锁定技,当你使用【杀】指定目标后,使用牌堆底的牌进行一次判定:若判定结果为红色,则此杀不计入出牌阶段使用次数且伤害+1。",
yinjiang_shuying: "饮江",
yinjiang_shuying_info: "锁定技,当你在出牌阶段摸牌后,获得牌堆底的1张牌。若该牌为红色,则对所有敌方角色造成1点伤害。当你在同一个阶段内以此法造成过两次活更多的伤害后,该技能失效直到回合结束。",
zhuri_shuying: "逐日",
zhuri_shuying_info: "锁定技,你使用红色牌时摸1张牌。当你成为【杀】或普通锦囊牌的目标后,结算完毕后将该牌放置在牌堆底。",
shaohao_boss_shuying: "少昊",
baiyi_shuying: "白仪",
baiyi_shuying_info: "锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其1张牌;若当前轮数小于5,对其造成1点雷电伤害;若当前轮数小于7,其随机弃置1张牌。",
shenen_shuying: "神恩",
shenen_shuying_info: "锁定技,所有己方角色使用牌锁定技,所有己方角色使用牌没有距离限制。",
xuannv_boss_shuying: "玄女",
xuanlie_shuying: "玄烈",
xuanlie_shuying_info: "锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成1点伤害。",
jiutian_shuying: "九天",
jiutian_shuying_info: "锁定技,准备阶段,你获得所有敌方角色各1张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。",
dishi_shuying: "帝师",
dishi_shuying_info: "当你使用【杀】或普通锦囊牌指定目标时,如果目标数为1,可以增加一个目标;如果目标数大于1,你可以减少一个目标。",
};
export default translates;
+4
View File
@@ -0,0 +1,4 @@
const voices = {
};
export default voices;
Binary file not shown.

After

Width:  |  Height:  |  Size: 245 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 625 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 527 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 589 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 537 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 520 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 581 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 630 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 599 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 518 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 635 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 529 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 651 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 778 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 575 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 628 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 816 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 695 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 756 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 536 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 579 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 590 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 680 KiB

Some files were not shown because too many files have changed in this diff Show More