初始化仓库

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2026-07-31 00:58:15 +08:00
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const characters = {
zishu_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["zishu_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/zishu_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/zishu.mp3"]
},
// chouniu_boss_shuying: {},
// yinhu_boss_shuying: {},
// maotu_boss_shuying: {},
chenlong_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["chenlong_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/chenlong_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/chenlong.mp3"]
},
// sishe_boss_shuying: {},
wuma_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["wuma_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/wuma_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/wuma_shuying.mp3"]
},
weiyang_boss_shuying: {
sex: "female",
group: "qun",
hp: 4,
skills: ["weiyang_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/weiyang_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/weiyang.mp3"]
},
shenhou_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["shenhou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/shenhou_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/shenhou.mp3"]
},
// youji_boss_shuying: {},
xvgou_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["xvgou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/十二生肖/xvgou_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/xvgou.mp3"]
},
// haizhu_boss_shuying: {},
heibaiwuchang_boss_shuying:
{
sex: "male",
group: "qun",
hp: 4,
skills: ["mizui_shuying", "qiangzheng_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/heibaiwuchang_boss_shuying.png"
},
niutoumamian_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["shiyv_shuying", "manji_shuying", "xiaoshou_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/niutoumamian_boss_shuying.png"
},
yvsai_boss_shuying: {
sex: "female",
group: "qun",
hp: 4,
skills: ["anchao_shuying", "guixi_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/yvsai_boss_shuying.png"
},
huangfeng_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["mingchong_shuying", "duzhen_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/huangfeng_boss_shuying.png"
},
riyeyoushen_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["huiyun_shuying", "yezhong_shuying", "zhoucha_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/捉鬼驱邪/riyeyoushen_boss_shuying.png"
},
caocao_boss_shuying: {
sex: "male",
group: "wei",
hp: 4,
skills: ["jianxiong_shuying", "lingba_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/caocao_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/caocao_boss_shuying.mp3"]
},
simayi_boss_shuying: {
sex: "male",
group: "wei",
hp: 4,
skills: ["fankui_shuying", "guicai_shuying", "langgu_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/simayi_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/simayi_boss_shuying.mp3"]
},
lvbu_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["mashu", "wushuang_shuying", "shenij_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/lvbu_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/lvbu_boss_shuying.mp3"]
},
dongzhuo_boss_shuying: {
sex: "male",
group: "qun",
hp: 4,
skills: ["jiuchi_shuying", "roulin_shuying", "baonue_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/青青子衿/dongzhuo_boss_shuying.jpg",
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/dongzhuo_boss_shuying.mp3"]
},
shuishengonggong_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["tuanliu_shuying", "juehong_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/shuishengonggong_boss_shuying.png"
},
// huoshenzhurong_boss_shuying: {},
baiqi_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["changsheng_shuying", "shashen_shuying", "wuan_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/baiqi_boss_shuying.png"
},
kuafu_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["shenqu_shuying", "lieben_shuying", "yinjiang_shuying", "zhuri_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/kuafu_boss_shuying.png"
},
shaohao_boss_shuying:
{
sex: "male",
group: "shen",
hp: 4,
skills: ["baiyi_shuying", "shenen_shuying",],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/shaohao_boss_shuying.png"
},
xuannv_boss_shuying: {
sex: "female",
group: "shen",
hp: 4,
skills: ["xuanlie_shuying", "jiutian_shuying", "dishi_shuying"],
isHiddenBoss: true,
isBossAllowed: true,
img: "extension/术樱包/pve/images/天书乱斗/xuannv_boss_shuying.png",
dieAudios: ["ext:术樱包/pve/audio/dead/天书乱斗/xuannv_boss_shuying.mp3"]
},
};
export default characters;
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const characterFilters = {
};
export default characterFilters;
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const characterTitles = {
};
export default characterTitles;
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import { lib, game, ui, get, ai, _status } from "../../../../noname.js";
import tianshuConfig from "../../tianshu/config.js";
const getTianshuDifficulty = () => {
return _status[tianshuConfig.settings.difficultyStatusKey] || "normal";
};
const dynamicTranslates = {
//黑白无常
mizui_shuying(player, skill) {
const num = getTianshuDifficulty() == "normal" ? 1 : 2
return `锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的${num}张牌。`
},
qiangzheng_shuying(player, skill) {
let num = 2;
if (getTianshuDifficulty() == "hard") num = 4;
if (getTianshuDifficulty() == "nightmare") num = 6;
return `锁定技,敌方角色的结束阶段,若其手牌数小于${num},你获得其所有手牌。`
},
xixing_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "锁定技,准备阶段,你对每名敌方角色各造成2点雷电伤害,然后你回复等量体力";
}
return "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力。";
},
//鱼鳃
guixi_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸${num}张牌。`;
},
//黄蜂
mingchong_shuying(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "锁定技,你死亡时,杀死你的角色弃置所有牌。"
}
return "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。"
},
duzhen_shuyingg(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。"
}
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置2张牌(优先装备区的牌)。"
},
//日夜游神
mingchong_shuying(player, skill) {
const num = getTianshuDifficulty() == "normal" ? 1 : 2
return `出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成${num}点伤害。`
},
yezhong_shuying(player, skill) {
let num = 1;
if (getTianshuDifficulty() == "hard") num = 2;
if (getTianshuDifficulty() == "nightmare") num = 3;
return `锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃${num}张手牌。`
},
zhoucha_shuying(player, skill) {
let num = 1;
if (getTianshuDifficulty() == "hard") num = 2;
if (getTianshuDifficulty() == "nightmare") num = 3;
return `锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+${num}。`
},
//曹操
lingba_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成${num}点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。`
},
yishen_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你回复体力时,可以改为获得所有敌人各一张随机装备。";
}
return "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。";
},
//司马懿
yuanlv_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成过1点伤害。";
}
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。";
},
//吕布
wushuang_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限${num}次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。`;
},
shenij_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
let card = 2;
let sha = 1;
let target = 1;
if (difficulty == "hard") {
card = 3;
sha = 2;
} else if (difficulty == "nightmare") {
card = 4;
sha = 2;
target = 2;
}
return `判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸${card}张牌;出牌阶段,你可以多使用${sha}张【杀】,你的【杀】可以多指定${target}名角色为目标。`;
},
zhanjia_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 3 : 2
return `锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸${num}张牌。`
},
//董卓
baonue_shuying(player, skill) {
let num = 3;
if (getTianshuDifficulty() == "hard") num = 4;
if (getTianshuDifficulty() == "nightmare") num = 5;
return `锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为${num}。`
},
//水神共工
tuanliu_shuying(player, skill) {
let hp = 2;
let card = 4;
let damage = 1;
if (getTianshuDifficulty() == "nightmare") {
hp = 3;
card = 6;
}
return `锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复${hp}点体力;大于5,你摸${card}张牌;大于9,你对所有敌方角色造成${damage}点伤害。`
},
//少昊
baiyi_shuying(player, skill) {
let num = 1;
const difficulty = getTianshuDifficulty();
if (difficulty == "hard") {
num = 2;
} else if (difficulty == "nightmare") {
num = 3;
}
return `锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其${num}张牌;若当前轮数小于5,对其造成${num}点雷电伤害;若当前轮数小于7,其随机弃置${num}张牌。`;
},
//玄女
xuanlie_shuying(player, skill) {
let num = 2;
if (getTianshuDifficulty() == "normal") num = 1;
return `锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成${num}点伤害。`;
},
jiutian_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
const num = difficulty == "normal" ? 1 : 2;
const extra =
difficulty == "normal" || difficulty == "hard"
? ""
: "若这些牌包含4种花色,这些角色再额外失去1点体力。";
return `锁定技,准备阶段,你获得所有敌方角色各${num}张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。${extra}`;
}
};
export default dynamicTranslates;
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import characters from "./character.js";
import skills from "./skill.js";
import translates from "./translate.js";
import characterFilters from "./characterFilter.js";
import characterTitles from "./characterTitle.js";
import characterIntros from "./intro.js";
import dynamicTranslates from "./dynamicTranslate.js";
import perfectPairs from "./perfectPairs.js";
import voices from "./voices.js";
import { characterSort, characterSortTranslate } from "./sort.js";
const shuying_boss = {
name: "shuYing_pve_boss",
connect: true,
character: { ...characters },
characterSort: {
shuying_boss: characterSort,
},
characterFilter: { ...characterFilters },
characterTitle: { ...characterTitles },
dynamicTranslate: { ...dynamicTranslates },
characterIntro: { ...characterIntros },
skill: { ...skills },
perfectPair: { ...perfectPairs },
translate: { ...translates, ...voices, ...characterSortTranslate },
};
export default shuying_boss;
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const characterIntros = {
};
export default characterIntros;
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const perfectPairs = {
};
export default perfectPairs;
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const characterSort = {
shuYing_pve_tianshu: ["chenlong_shuying"],
};
const characterSortTranslate = {
shuYing_pve_tianshu: "天书乱斗",
};
export { characterSort, characterSortTranslate };
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const translates = {
zishu_boss_shuying: "子鼠",
zishu_shuying: "子鼠",
zishu_shuying_info: "出牌阶段限一次,你可以获得手牌数大于你的其他角色一张手牌,你可以重复此流程,直到你的手牌数为全场最多。",
chenlong_boss_shuying: "辰龙",
chenlong_shuying: "辰龙",
chenlong_shuying_info: "限定技,出牌阶段,你可以失去任意点体力(至多为5),然后对一名其他角色造成等量的伤害。若你以此法进入濒死状态,则你将体力值回复至1,然后减少1点体力上限。",
wuma_boss_shuying: "午马",
wuma_shuying: "午马",
wuma_shuying_info: "锁定技,你不能被翻面;你的阶段不能被跳过;当你成为其他角色使用锦囊牌的目标后,摸一张牌。",
weiyang_boss_shuying: "未羊",
weiyang_shuying: "未羊",
weiyang_shuying_info: "出牌阶段限一次,你可以弃置任意张不同类型的牌,然后令至多等量角色回复1点体力。",
shenhou_boss_shuying: "申猴",
shenhou_shuying: "申猴",
shenhou_shuying_info: "当你成为【杀】的目标时,你可以进行判定,若结果为红色,则此【杀】对你无效。",
xvgou_boss_shuying: "戌狗",
xvgou_shuying: "戌狗",
xvgou_shuying_info: "锁定技,红色【杀】对你无效;你使用红色【杀】无距离限制且造成伤害+1.",
heibaiwuchang_boss_shuying: "黑白无常",
mizui_shuying: "迷醉",
mizui_shuying_info: "锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的1张牌。",
qiangzheng_shuying: "强征",
qiangzheng_shuying_info: "锁定技,敌方角色的结束阶段,若其手牌数小于4,你获得其所有手牌。",
xixing_shuying: "吸星",
xixing_shuying_info: "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力",
niutoumamian_boss_shuying: "牛头马面",
shiyv_shuying: "施狱",
shiyv_shuying_info: "锁定技,摸牌阶段,你放弃摸牌改为随机获得牌堆中每种花色的牌各一张。",
manji_shuying: "蛮击",
manji_shuying_info: "你使用【杀】指定单一目标后,你可以弃置该角色2张手牌。若其中有【杀】,你本次【杀】造成的伤害+1。",
xiaoshou_shuying: "枭首",
xiaoshou_shuying_info: "锁定技,准备阶段,你对随机一名敌方角色造成2点伤害",
yvsai_boss_shuying: "鱼鳃",
anchao_shuying: "暗潮",
anchao_shuying_info: "锁定技,己方角色的回合结束时,若此回合该角色没有造成过伤害,则获得一个“暗潮”标记。己方回合开始时,若该角色有“暗潮”标记,则本回合摸牌阶段多摸X张牌且对敌方角色造成的伤害+X(X为“暗潮”标记数)",
guixi_shuying: "鬼吸",
guixi_shuying_info: "锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸1张牌。",
huangfeng_boss_shuying: "黄蜂",
mingchong_shuying: "冥虫",
mingchong_shuying_info: "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。",
duzhen_shuying: "毒针",
duzhen_shuying_info: "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。",
riyeyoushen_boss_shuying: "日夜游神",
huiyun_shuying: "晦运",
huiyun_shuying_info: "出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成2点伤害。",
yezhong_shuying: "夜冢",
yezhong_shuying_info: "锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃1张手牌。",
zhoucha_shuying: "昼刹",
zhoucha_shuying_info: "锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+1。",
duane_shuying: "断恶",
duane_shuying_info: "锁定技,敌方角色的弃牌阶段结束时,若其此阶段弃置了黑色牌,则该角色失去2点体力。",
caocao_boss_shuying: "曹操",
jianxiong_shuying: "奸雄",
jianxiong_shuying_info: "当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
lingba_shuying: "凌霸",
lingba_shuying_info: "锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成1点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。",
yishen_shuying: "疑神",
yishen_shuying_info: "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。",
simayi_boss_shuying: "司马懿",
fankui_shuying: "反馈",
fankui_shuying_info: "当你受到1点伤害后,你可以获得伤害来源的一张牌。",
guicai_shuying: "鬼才",
guicai_shuying_info: "当一名角色的判定牌生效前,你可以打出一张牌代替之。",
langgu_shuying: "狼顾",
langgu_shuying_info: " 锁定技,每回合限一次,当你获得其他角色的牌时,进行一次判定:若结果为黑桃,随机弃置其1张手牌,且视为此技能本回合未发动过。",
yuanlv_shuying: "远虑",
yuanlv_shuying_info: "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。",
lvbu_boss_shuying: "吕布",
wushuang_shuying: "无双",
wushuang_shuying_info: "锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限1次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。",
shenij_shuying: "神戟",
shenij_shuying_info: "判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸两张牌;出牌阶段,你可以多使用一张【杀】,你的【杀】可以多指定一名角色为目标。",
zhanjia_shuying: "战甲",
zhanjia_shuying_info: "锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸两张牌。",
dongzhuo_boss_shuying: "董卓",
jiuchi_shuying: "酒池",
jiuchi_shuying_info: "你可以将一张黑桃手牌当【酒】使用。",
roulin_shuying: "肉林",
roulin_shuying_info: "锁定技,你对女性角色使用的【杀】和女性角色对你使用的【杀】均需使用两张【闪】才能抵消。",
baonue_shuying: "暴虐",
baonue_shuying_info: "锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为3。",
qubu_shuying: "驭布",
qubu_shuying_info: "锁定技,当友方角色使用【杀】指定目标时,进行一次判定:若结果为黑桃,你对此【杀】的所有目标造成1点伤害。",
shuishengonggong_boss_shuying: "水神共工",
shuishen_shuying: "水神",
shuishen_shuying_info: "锁定技,弃牌堆中,不同牌名的牌数达到4时,你回复体力时回复量+1;达到5时,摸牌阶段额外摸5张牌;达到9时,你造成伤害时伤害+1。",
tuanliu_shuying: "湍流",
tuanliu_shuying_info: "锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复2点体力;大于5,你摸4张牌;大于9,你对所有敌方角色造成1点伤害。",
juehong_shuying: "决洪",
juehong_shuying_info: "锁定技,准备阶段,你令所有敌方角色自己弃置自己的装备区内的所有牌,若其装备区内没有牌,则改为随机弃置2张手牌",
baiqi_boss_shuying: "白起",
changsheng_shuying: "常胜",
changsheng_shuying_info: "锁定技,你使用【杀】无距离限制。",
shashen_shuying: "杀神",
shashen_shuying_info: "你可以将手牌中的任意牌当【杀】使用或打出。你使用的【杀】造成伤害后,摸三张牌。",
wuan_shuying: "武安",
wuan_shuying_info: "锁定技,你可使用的【杀】的次数+3,【杀】造成的伤害+1。",
kuafu_boss_shuying: "盘古",
shenqu_shuying: "神躯",
shenqu_shuying_info: "锁定技,当你受到伤害后,将所有红色手牌置于牌堆底,并摸等量的牌。",
lieben_shuying: "烈奔",
lieben_shuying_info: "锁定技,当你使用【杀】指定目标后,使用牌堆底的牌进行一次判定:若判定结果为红色,则此杀不计入出牌阶段使用次数且伤害+1。",
yinjiang_shuying: "饮江",
yinjiang_shuying_info: "锁定技,当你在出牌阶段摸牌后,获得牌堆底的1张牌。若该牌为红色,则对所有敌方角色造成1点伤害。当你在同一个阶段内以此法造成过两次活更多的伤害后,该技能失效直到回合结束。",
zhuri_shuying: "逐日",
zhuri_shuying_info: "锁定技,你使用红色牌时摸1张牌。当你成为【杀】或普通锦囊牌的目标后,结算完毕后将该牌放置在牌堆底。",
shaohao_boss_shuying: "少昊",
baiyi_shuying: "白仪",
baiyi_shuying_info: "锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其1张牌;若当前轮数小于5,对其造成1点雷电伤害;若当前轮数小于7,其随机弃置1张牌。",
shenen_shuying: "神恩",
shenen_shuying_info: "锁定技,所有己方角色使用牌锁定技,所有己方角色使用牌没有距离限制。",
xuannv_boss_shuying: "玄女",
xuanlie_shuying: "玄烈",
xuanlie_shuying_info: "锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成1点伤害。",
jiutian_shuying: "九天",
jiutian_shuying_info: "锁定技,准备阶段,你获得所有敌方角色各1张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。",
dishi_shuying: "帝师",
dishi_shuying_info: "当你使用【杀】或普通锦囊牌指定目标时,如果目标数为1,可以增加一个目标;如果目标数大于1,你可以减少一个目标。",
};
export default translates;
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const voices = {
};
export default voices;