初始化仓库
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log.txt
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dist/
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tools/
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,494 @@
|
||||
.manual {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0,0,0,0.4);
|
||||
z-index: 4;
|
||||
}
|
||||
|
||||
.manual>.menu {
|
||||
display: block;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 50px;
|
||||
background: rgba(0,0,0,0.6);
|
||||
}
|
||||
|
||||
.manual>.content {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 50px;
|
||||
width: 100%;
|
||||
height: calc(100% - 50px) !important;
|
||||
background: none;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.manual>.content>.content-container>.content {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.manual>.content>.content-container>.content>.caption {
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.manual>.content>.content-container>.content>.caption div {
|
||||
position: static;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.manual>.menu>.addNewBoss {
|
||||
position: absolute;
|
||||
left: calc(50% + 110px);
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
|
||||
.manual>.menu>.newBossList {
|
||||
position: absolute;
|
||||
left: calc(5% - 15px);
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
|
||||
.manual>.menu>.deleteNewBossAllList {
|
||||
position: absolute;
|
||||
left: calc(20% - 15px);
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
|
||||
.manual>.menu>.deleteNewBoss {
|
||||
position: absolute;
|
||||
left: calc(50% - 163px);
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
.manual>.menu>.playerList {
|
||||
position: absolute;
|
||||
left: calc(80% - 15px);
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
|
||||
.manual>.menu>.close {
|
||||
position: absolute;
|
||||
right: 5px;
|
||||
top: calc(50% - 15px);
|
||||
width: 60px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: red;
|
||||
}
|
||||
|
||||
.manual>.menu>input {
|
||||
position: absolute;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 15px);
|
||||
width: 200px;
|
||||
height: 30px;
|
||||
color: white;
|
||||
font-size: 20px;
|
||||
text-align: center;
|
||||
border: 2px solid rgba(255,255,100,0.4);
|
||||
border-radius: 2px;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-mask {
|
||||
position: fixed !important;
|
||||
inset: 0;
|
||||
z-index: 99999;
|
||||
display: flex !important;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(0, 0, 0, 0.58);
|
||||
font-size: 14px;
|
||||
line-height: normal;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-mask *,
|
||||
.shuYing-character-dialog-mask *::before,
|
||||
.shuYing-character-dialog-mask *::after {
|
||||
box-sizing: border-box;
|
||||
float: none !important;
|
||||
writing-mode: horizontal-tb !important;
|
||||
letter-spacing: 0 !important;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog {
|
||||
position: relative !important;
|
||||
width: min(680px, 92vw);
|
||||
max-height: 86vh;
|
||||
display: flex !important;
|
||||
flex-direction: column !important;
|
||||
gap: 10px;
|
||||
height: auto !important;
|
||||
padding: 16px 18px 14px;
|
||||
border: 1px solid rgba(246, 211, 101, 0.7);
|
||||
border-radius: 8px;
|
||||
background: rgba(24, 21, 26, 0.96);
|
||||
box-shadow: 0 20px 54px rgba(0, 0, 0, 0.65), inset 0 1px 0 rgba(255, 255, 255, 0.08);
|
||||
color: #f6d365;
|
||||
font-family: "Microsoft YaHei", "SimHei", sans-serif;
|
||||
text-align: left;
|
||||
transform: none;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-header,
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-intro,
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-search,
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-toolbar,
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-grid-wrap,
|
||||
.shuYing-character-dialog>.shuYing-character-dialog-controls {
|
||||
position: static !important;
|
||||
left: auto !important;
|
||||
top: auto !important;
|
||||
right: auto !important;
|
||||
bottom: auto !important;
|
||||
transform: none !important;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-header {
|
||||
display: flex !important;
|
||||
flex: none !important;
|
||||
flex-direction: row !important;
|
||||
align-items: baseline;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
min-height: 30px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-title {
|
||||
display: block !important;
|
||||
position: static !important;
|
||||
flex: 1 1 auto !important;
|
||||
width: auto !important;
|
||||
height: auto !important;
|
||||
font-size: 22px;
|
||||
line-height: 30px;
|
||||
font-weight: 600;
|
||||
white-space: nowrap !important;
|
||||
writing-mode: horizontal-tb !important;
|
||||
text-shadow: 0 0 5px #000;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-count {
|
||||
display: block !important;
|
||||
position: static !important;
|
||||
flex: none;
|
||||
width: auto !important;
|
||||
height: auto !important;
|
||||
font-size: 14px;
|
||||
line-height: 22px;
|
||||
color: rgba(255, 255, 255, 0.82);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-intro {
|
||||
display: block !important;
|
||||
flex: none !important;
|
||||
width: 100%;
|
||||
height: auto !important;
|
||||
font-size: 14px;
|
||||
line-height: 22px;
|
||||
color: rgba(255, 255, 255, 0.82);
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-toolbar {
|
||||
display: flex !important;
|
||||
flex: none !important;
|
||||
flex-direction: column !important;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
max-height: 74px;
|
||||
overflow-y: auto;
|
||||
padding: 2px 0 4px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-search {
|
||||
all: unset;
|
||||
display: block !important;
|
||||
flex: none !important;
|
||||
width: 100%;
|
||||
height: 32px;
|
||||
padding: 4px 10px;
|
||||
border: 1px solid rgba(246, 211, 101, 0.55);
|
||||
border-radius: 6px;
|
||||
background: rgba(0, 0, 0, 0.32);
|
||||
color: #fff;
|
||||
font-size: 15px;
|
||||
line-height: 24px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-groups {
|
||||
display: flex !important;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
min-height: 28px;
|
||||
padding: 1px 0 3px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-group {
|
||||
all: unset;
|
||||
display: inline-flex !important;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
min-height: 28px;
|
||||
padding: 3px 9px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.22);
|
||||
border-radius: 6px;
|
||||
background: rgba(255, 255, 255, 0.06);
|
||||
color: rgba(255, 255, 255, 0.78);
|
||||
font-size: 14px;
|
||||
line-height: 20px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-group.selected {
|
||||
border-color: rgba(246, 211, 101, 0.75);
|
||||
color: #f6d365;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-check {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
width: 13px;
|
||||
height: 13px;
|
||||
flex: none;
|
||||
border: 1px solid rgba(255, 255, 255, 0.45);
|
||||
border-radius: 3px;
|
||||
background: rgba(0, 0, 0, 0.28);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-group.selected .shuYing-character-dialog-check {
|
||||
border-color: rgba(246, 211, 101, 0.9);
|
||||
background: rgba(246, 211, 101, 0.85);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-group.selected .shuYing-character-dialog-check::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
left: 3px;
|
||||
top: 1px;
|
||||
width: 4px;
|
||||
height: 7px;
|
||||
border: solid #24170b;
|
||||
border-width: 0 2px 2px 0;
|
||||
transform: rotate(45deg);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-group-text {
|
||||
display: inline-block;
|
||||
min-width: 1em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-grid-wrap {
|
||||
position: relative !important;
|
||||
display: block !important;
|
||||
flex: 1 1 auto !important;
|
||||
width: 100%;
|
||||
min-height: 168px;
|
||||
margin-top: 35px;
|
||||
padding: 12px 10px 10px;
|
||||
border: 1px solid rgba(246, 211, 101, 0.34);
|
||||
border-radius: 7px;
|
||||
background: rgba(255, 255, 255, 0.035);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-grid {
|
||||
position: relative !important;
|
||||
display: grid !important;
|
||||
flex: none !important;
|
||||
grid-template-columns: repeat(auto-fill, 104px);
|
||||
justify-content: center;
|
||||
align-content: start;
|
||||
gap: 12px;
|
||||
min-height: 152px;
|
||||
max-height: min(39vh, 350px);
|
||||
overflow-y: auto;
|
||||
padding: 0 3px 2px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-card {
|
||||
all: unset;
|
||||
position: relative !important;
|
||||
display: flex !important;
|
||||
flex-direction: column !important;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
gap: 7px;
|
||||
width: 104px;
|
||||
min-height: 152px;
|
||||
padding: 8px 7px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.18);
|
||||
border-radius: 8px;
|
||||
background: rgba(255, 255, 255, 0.06);
|
||||
cursor: pointer;
|
||||
transform: none;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-card.selected {
|
||||
border-color: #f6d365;
|
||||
background: rgba(246, 211, 101, 0.15);
|
||||
box-shadow: 0 0 16px rgba(246, 211, 101, 0.34);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-card.selected::after {
|
||||
content: "已选";
|
||||
position: absolute;
|
||||
right: 6px;
|
||||
top: 6px;
|
||||
padding: 2px 7px;
|
||||
border-radius: 999px;
|
||||
background: rgba(246, 211, 101, 0.95);
|
||||
color: #22160d;
|
||||
font-size: 12px;
|
||||
line-height: 18px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-avatar {
|
||||
position: relative !important;
|
||||
display: block !important;
|
||||
width: 80px;
|
||||
height: 108px;
|
||||
flex: none;
|
||||
margin: 0;
|
||||
border-radius: 5px;
|
||||
background-position: center;
|
||||
background-size: cover;
|
||||
box-shadow: 0 3px 9px rgba(0, 0, 0, 0.42);
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-name {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
color: #fff;
|
||||
font-size: 15px;
|
||||
line-height: 22px;
|
||||
text-align: center;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
text-shadow: 0 0 4px #000;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-empty {
|
||||
grid-column: 1 / -1;
|
||||
padding: 34px 0;
|
||||
color: rgba(255, 255, 255, 0.72);
|
||||
font-size: 16px;
|
||||
line-height: 26px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-controls {
|
||||
display: flex !important;
|
||||
flex: none !important;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 10px;
|
||||
padding-top: 2px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-button {
|
||||
all: unset;
|
||||
display: inline-block !important;
|
||||
min-width: 72px;
|
||||
height: 30px;
|
||||
padding: 0 14px;
|
||||
border: 1px solid rgba(246, 211, 101, 0.58);
|
||||
border-radius: 5px;
|
||||
background: linear-gradient(180deg, rgba(111, 78, 32, 0.92), rgba(55, 35, 18, 0.92));
|
||||
color: #f6d365;
|
||||
font-size: 15px;
|
||||
line-height: 28px;
|
||||
text-align: center;
|
||||
text-shadow: 0 1px 2px #000;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-button:hover {
|
||||
border-color: rgba(246, 211, 101, 0.9);
|
||||
background: linear-gradient(180deg, rgba(139, 99, 42, 0.95), rgba(70, 45, 22, 0.95));
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-button.disabled {
|
||||
opacity: 0.45;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
@media screen and (max-width: 520px) {
|
||||
.shuYing-character-dialog {
|
||||
width: 96vw;
|
||||
padding: 14px 12px 12px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-header {
|
||||
align-items: flex-start;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-toolbar {
|
||||
max-height: 64px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-grid-wrap {
|
||||
min-height: 154px;
|
||||
padding: 10px 7px 8px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-grid {
|
||||
grid-template-columns: repeat(auto-fill, 92px);
|
||||
gap: 10px;
|
||||
max-height: 36vh;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-card {
|
||||
width: 92px;
|
||||
min-height: 138px;
|
||||
}
|
||||
|
||||
.shuYing-character-dialog-avatar {
|
||||
width: 72px;
|
||||
height: 98px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
export default function initFunction(lib, game, ui, get, ai, _status, shuYing = {}) {
|
||||
game.shuying_getDiscardNamesNum = function () {
|
||||
return Array.from(ui.discardPile.childNodes)
|
||||
.map(card => get.name(card))
|
||||
.unique()
|
||||
.length;
|
||||
};
|
||||
|
||||
game.shuying_getDiscardNum = function () {
|
||||
return game
|
||||
.getGlobalHistory("cardMove", evt => evt.name == "cardsDiscard" || evt.name == "lose" && evt.position == ui.discardPile)
|
||||
.reduce((num, evt) => num + (evt.cards?.length || 0), 0);
|
||||
};
|
||||
|
||||
lib.element.player.shuYing_randomNum = function (max, min = 0) {
|
||||
const upper = Number(max);
|
||||
const lower = Number(min);
|
||||
if (!Number.isFinite(upper) || !Number.isFinite(lower) || upper <= lower) return lower || 0;
|
||||
return Math.floor(Math.random() * (upper - lower)) + lower;
|
||||
};
|
||||
|
||||
lib.element.player.shuYing_numRandom = function () {
|
||||
return this.shuYing_randomNum(100, 1);
|
||||
};
|
||||
|
||||
const getCharacterPack = id => {
|
||||
for (const packName in lib.characterPack) {
|
||||
if (id in lib.characterPack[packName]) return packName;
|
||||
}
|
||||
return "unknown";
|
||||
};
|
||||
|
||||
const getCharacterName = id => get.translation(id) || id;
|
||||
|
||||
const normalizeCharacterDialogItems = list => {
|
||||
return (list || []).map(item => {
|
||||
if (typeof item == "string") {
|
||||
return {
|
||||
key: item,
|
||||
id: item,
|
||||
name: getCharacterName(item),
|
||||
group: getCharacterPack(item),
|
||||
};
|
||||
}
|
||||
const id = item.id || item.name || item.key;
|
||||
return {
|
||||
key: item.key || id,
|
||||
id,
|
||||
name: item.name || getCharacterName(id),
|
||||
group: item.group || getCharacterPack(id),
|
||||
};
|
||||
}).filter(item => item.key && item.id);
|
||||
};
|
||||
|
||||
const getGroupText = group => {
|
||||
if (group == "unknown") return "未知";
|
||||
return lib.translate[`${group}_character_config`] || get.translation(group) || group;
|
||||
};
|
||||
|
||||
const makeSearchMatcher = text => {
|
||||
const value = String(text || "").trim();
|
||||
if (!value) return () => true;
|
||||
try {
|
||||
const regexp = new RegExp(value, "i");
|
||||
return item => regexp.test(item.key) || regexp.test(item.id) || regexp.test(item.name) || regexp.test(get.translation(item.id));
|
||||
} catch (e) {
|
||||
return item => [item.key, item.id, item.name, get.translation(item.id)].some(str => String(str || "").includes(value));
|
||||
}
|
||||
};
|
||||
|
||||
shuYing.chooseCharacterPoolDialog = ({ title = "请选择角色", intro = "", list = [], selected = [] } = {}) => {
|
||||
return new Promise(resolve => {
|
||||
const items = normalizeCharacterDialogItems(list);
|
||||
const selectedSet = new Set(selected);
|
||||
const activeGroups = new Set(items.map(item => item.group));
|
||||
const createNode = (tag, className, text, parent) => {
|
||||
const node = document.createElement(tag);
|
||||
if (className) node.className = className;
|
||||
if (text !== undefined && text !== null) node.textContent = text;
|
||||
if (parent) parent.appendChild(node);
|
||||
return node;
|
||||
};
|
||||
const mask = createNode("div", "shuYing-character-dialog-mask", null, document.body);
|
||||
const dialog = createNode("div", "shuYing-character-dialog", null, mask);
|
||||
const header = createNode("div", "shuYing-character-dialog-header", null, dialog);
|
||||
createNode("div", "shuYing-character-dialog-title", title, header);
|
||||
const countNode = createNode("div", "shuYing-character-dialog-count", "", header);
|
||||
if (intro) createNode("div", "shuYing-character-dialog-intro", intro, dialog);
|
||||
const searchInput = createNode("input", "shuYing-character-dialog-search", null, dialog);
|
||||
searchInput.type = "text";
|
||||
searchInput.placeholder = "搜索武将名 / ID / 正则";
|
||||
searchInput.autocomplete = "off";
|
||||
searchInput.spellcheck = false;
|
||||
const toolbar = createNode("div", "shuYing-character-dialog-toolbar", null, dialog);
|
||||
const groupBox = createNode("div", "shuYing-character-dialog-groups", null, toolbar);
|
||||
const gridWrap = createNode("div", "shuYing-character-dialog-grid-wrap", null, dialog);
|
||||
const grid = createNode("div", "shuYing-character-dialog-grid", null, gridWrap);
|
||||
const controls = createNode("div", "shuYing-character-dialog-controls", null, dialog);
|
||||
let closed = false;
|
||||
let visibleItems = items.slice();
|
||||
|
||||
const close = result => {
|
||||
if (closed) return;
|
||||
closed = true;
|
||||
mask.remove();
|
||||
resolve(result);
|
||||
};
|
||||
|
||||
const refreshCard = card => {
|
||||
card.classList.toggle("selected", selectedSet.has(card.dataset.key));
|
||||
};
|
||||
|
||||
const updateCount = () => {
|
||||
countNode.textContent = `已选择 ${selectedSet.size}/${items.length}`;
|
||||
confirmNode.classList.toggle("disabled", selectedSet.size == 0);
|
||||
confirmNode.disabled = selectedSet.size == 0;
|
||||
};
|
||||
|
||||
const renderGrid = () => {
|
||||
grid.innerHTML = "";
|
||||
const matcher = makeSearchMatcher(searchInput.value);
|
||||
visibleItems = items.filter(item => activeGroups.has(item.group) && matcher(item));
|
||||
if (!visibleItems.length) {
|
||||
createNode("div", "shuYing-character-dialog-empty", "没有符合条件的武将", grid);
|
||||
updateCount();
|
||||
return;
|
||||
}
|
||||
visibleItems.forEach(item => {
|
||||
const card = createNode("div", "shuYing-character-dialog-card", null, grid);
|
||||
card.tabIndex = 0;
|
||||
card.dataset.key = item.key;
|
||||
const avatar = createNode("div", "shuYing-character-dialog-avatar", null, card);
|
||||
avatar.setBackground(item.id, "character");
|
||||
createNode("span", "shuYing-character-dialog-name", item.name || getCharacterName(item.id), card);
|
||||
card.addEventListener("click", event => {
|
||||
event.stopPropagation();
|
||||
if (selectedSet.has(item.key)) selectedSet.delete(item.key);
|
||||
else selectedSet.add(item.key);
|
||||
refreshCard(card);
|
||||
updateCount();
|
||||
});
|
||||
refreshCard(card);
|
||||
});
|
||||
updateCount();
|
||||
};
|
||||
|
||||
const makeControl = (text, handler) => {
|
||||
const button = createNode("div", "shuYing-character-dialog-button", text, controls);
|
||||
button.tabIndex = 0;
|
||||
button.addEventListener("click", event => {
|
||||
event.stopPropagation();
|
||||
handler();
|
||||
});
|
||||
button.addEventListener("keydown", event => {
|
||||
event.stopPropagation();
|
||||
if (event.key == "Enter" || event.key == " ") {
|
||||
event.preventDefault();
|
||||
handler();
|
||||
}
|
||||
});
|
||||
return button;
|
||||
};
|
||||
|
||||
mask.addEventListener("click", event => {
|
||||
event.stopPropagation();
|
||||
close(false);
|
||||
});
|
||||
dialog.addEventListener("click", event => event.stopPropagation());
|
||||
searchInput.addEventListener("click", event => event.stopPropagation());
|
||||
searchInput.addEventListener("input", renderGrid);
|
||||
searchInput.addEventListener("keydown", event => {
|
||||
event.stopPropagation();
|
||||
if (event.key == "Escape") close(false);
|
||||
if (event.key == "Enter") {
|
||||
event.preventDefault();
|
||||
renderGrid();
|
||||
}
|
||||
});
|
||||
|
||||
items.map(item => item.group).unique().forEach(group => {
|
||||
const label = createNode("div", "shuYing-character-dialog-group selected", null, groupBox);
|
||||
label.tabIndex = 0;
|
||||
label.dataset.group = group;
|
||||
createNode("span", "shuYing-character-dialog-check", "", label);
|
||||
createNode("span", "shuYing-character-dialog-group-text", getGroupText(group), label);
|
||||
label.addEventListener("click", event => {
|
||||
event.stopPropagation();
|
||||
const checked = !label.classList.contains("selected");
|
||||
label.classList.toggle("selected", checked);
|
||||
if (checked) activeGroups.add(group);
|
||||
else activeGroups.delete(group);
|
||||
renderGrid();
|
||||
});
|
||||
label.addEventListener("keydown", event => {
|
||||
event.stopPropagation();
|
||||
if (event.key == "Enter" || event.key == " ") {
|
||||
event.preventDefault();
|
||||
label.click();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
makeControl("全选", () => {
|
||||
visibleItems.forEach(item => selectedSet.add(item.key));
|
||||
grid.querySelectorAll(".shuYing-character-dialog-card").forEach(refreshCard);
|
||||
updateCount();
|
||||
});
|
||||
makeControl("清空", () => {
|
||||
visibleItems.forEach(item => selectedSet.delete(item.key));
|
||||
grid.querySelectorAll(".shuYing-character-dialog-card").forEach(refreshCard);
|
||||
updateCount();
|
||||
});
|
||||
makeControl("反选", () => {
|
||||
visibleItems.forEach(item => selectedSet.has(item.key) ? selectedSet.delete(item.key) : selectedSet.add(item.key));
|
||||
grid.querySelectorAll(".shuYing-character-dialog-card").forEach(refreshCard);
|
||||
updateCount();
|
||||
});
|
||||
const confirmNode = makeControl("确定", () => {
|
||||
if (!selectedSet.size) return;
|
||||
close(items.map(item => item.key).filter(key => selectedSet.has(key)));
|
||||
});
|
||||
makeControl("取消", () => close(false));
|
||||
renderGrid();
|
||||
});
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,271 @@
|
||||
export default function initShuYingMenu({ lib, game, ui, shuYing, updater }) {
|
||||
const menu = lib.extensionMenu.extension_术樱包;
|
||||
const createCollapseMenu = (title, endId) => ({
|
||||
name: `<div class="hth_menu">▼ ${title}</div>`,
|
||||
clear: true,
|
||||
onclick() {
|
||||
if (!this.shuyingCollapseNodes) {
|
||||
const nodes = [];
|
||||
let node = this.nextSibling;
|
||||
|
||||
while (node && !node.querySelector?.(`#${endId}`)) {
|
||||
nodes.push(node);
|
||||
node = node.nextSibling;
|
||||
}
|
||||
this.shuyingCollapseNodes = nodes;
|
||||
}
|
||||
|
||||
const collapsed = !this.shuyingCollapsed;
|
||||
this.shuyingCollapsed = collapsed;
|
||||
this.shuyingCollapseNodes.forEach(node => {
|
||||
node.style.display = collapsed ? "none" : "";
|
||||
});
|
||||
this.innerHTML = `<span><div class="hth_menu">${collapsed ? "▶" : "▼"} ${title}</div></span>`;
|
||||
},
|
||||
});
|
||||
|
||||
menu.local_version = {
|
||||
name: `扩展版本:${lib.config.shuYing_local_version}`,
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
};
|
||||
|
||||
menu.online_version = {
|
||||
name: shuYing.getOnlineVersionText(),
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
};
|
||||
|
||||
menu.updateLog = {
|
||||
name: '<div class="hth_menu">▶更新日志</div>',
|
||||
clear: true,
|
||||
onclick() {
|
||||
if (this.hth_more) {
|
||||
this.hth_more.remove();
|
||||
delete this.hth_more;
|
||||
this.innerHTML = '<div class="hth_menu">▶更新日志</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
const logs = [
|
||||
"-----< 202607 改动 >-----",
|
||||
"新增可以自定义虚拟偶像随机助战池功能",
|
||||
"现在过关奖励提供的技能池会过滤武将牌上的技能",
|
||||
"-----< 202607 修复 >-----",
|
||||
"修复BOSS死亡尸体不会消失的BUG",
|
||||
"修正过关后BOSS的初始手牌不再是摸牌事件",
|
||||
"适配部分技能需要依赖BOSS的起始手牌",
|
||||
"适配部分技能需要选择已经死亡的BOSS为目标时,提供一个按钮来列出已死亡的BOSS列表",
|
||||
"-----< 20260722 改动 >-----",
|
||||
"新增BOSS:玄女!",
|
||||
"不用担心困难,虚拟偶像前来援助!",
|
||||
"新增BOSS选项开启,现在可以在扩展选项中开启新增1位BOSS来提高难度!",
|
||||
"-----< 20260722 修复 >-----",
|
||||
"修复当过关奖励执行完毕轮数和下轮角色异常的BUG",
|
||||
"修复了一个BUG,该BUG会导致进入下关时BOSS的初始牌会被技能检索",
|
||||
"修复黄蜂技能【冥虫】无法正常发动的BUG",
|
||||
"修正司马懿AI向其友方发动【反馈】【狼顾】的问题",
|
||||
];
|
||||
const keywordColors = {
|
||||
BOSS: "#ff6b6b",
|
||||
武将牌: "#ff6b6b",
|
||||
BUG: "#ff9800",
|
||||
虚拟偶像: "#66ccff",
|
||||
玄女: "#d77cff",
|
||||
"【冥虫】": "#7ed957",
|
||||
"【反馈】": "#7ed957",
|
||||
"【狼顾】": "#7ed957",
|
||||
黄蜂: "#d77cff",
|
||||
司马懿: "#d77cff",
|
||||
};
|
||||
const highlightKeywords = text => {
|
||||
for (const [keyword, color] of Object.entries(keywordColors)) {
|
||||
text = text.replaceAll(
|
||||
keyword,
|
||||
`<span style="color:${color};font-weight:bold;text-shadow:0 0 2px rgba(0,0,0,0.6)">${keyword}</span>`
|
||||
);
|
||||
}
|
||||
return text;
|
||||
};
|
||||
const formatLog = text => {
|
||||
if (text.includes("改动 >")) {
|
||||
return `<span style="color:#66ccff;font-weight:bold">${text}</span>`;
|
||||
}
|
||||
if (text.includes("修复 >")) {
|
||||
return `<span style="color:#ffb74d;font-weight:bold">${text}</span>`;
|
||||
}
|
||||
return `<span>${highlightKeywords(text)}</span>`;
|
||||
};
|
||||
const more = ui.create.div(
|
||||
".hth_more",
|
||||
`<div style="display:block;text-align:left;font-size:15px;line-height:1.5;padding:5px 8px">${logs.map(formatLog).join("<br>")}</div>`
|
||||
);
|
||||
|
||||
this.parentNode.insertBefore(more, this.nextSibling);
|
||||
this.hth_more = more;
|
||||
this.innerHTML = '<div class="hth_menu">▼更新日志</div>';
|
||||
},
|
||||
};
|
||||
|
||||
menu.updata = {
|
||||
name: "版本检测",
|
||||
clear: true,
|
||||
onclick() {
|
||||
if (confirm("点击确定会检测版本") && shuYing.m_bIsDownload) {
|
||||
shuYing.m_bIsDownload = false;
|
||||
updater.checkVersion(shuYing);
|
||||
} else if (!shuYing.m_bIsDownload) {
|
||||
alert("有其他文件正在下载,请稍后再试吧。");
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
menu.repairBug = {
|
||||
name: "本地资源修复",
|
||||
clear: true,
|
||||
onclick() {
|
||||
if (confirm("点击确定会检测本地资源,并尝试修复。") && shuYing.m_bIsDownload) {
|
||||
shuYing.m_bIsDownload = false;
|
||||
shuYing.RepairBug();
|
||||
} else if (!shuYing.m_bIsDownload) {
|
||||
alert("有其他文件正在下载,请稍后再试吧。");
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
menu.filling = {
|
||||
name: "查漏补缺 <--补齐丢失资源 建议更新后必点",
|
||||
clear: true,
|
||||
onclick() {
|
||||
if (
|
||||
confirm("点击确定会检测本地丢失资源,并开始修补;若是武将立绘则是静态,若需动态请手动下载(请注意流量使用情况!务必在WIFI状态下修补)") &&
|
||||
shuYing.m_bIsDownload
|
||||
) {
|
||||
shuYing.m_bIsDownload = false;
|
||||
updater.repairMissingFiles(shuYing);
|
||||
} else if (!shuYing.m_bIsDownload) {
|
||||
alert("有其他文件正在下载,请稍后再试吧。");
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
menu.br4 = {
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
name: "--------------------",
|
||||
};
|
||||
|
||||
menu.tianShuGroup = createCollapseMenu("天书乱斗选项", "shuying_tianshu_menu_end");
|
||||
|
||||
menu.tianShuOff = {
|
||||
name: "天书乱斗开关",
|
||||
init: true,
|
||||
intro: "关闭后,关闭天书乱斗模式(在非挑战模式下自动关闭)",
|
||||
};
|
||||
|
||||
menu.giveAiSkill = {
|
||||
name: "单人控制AI技能",
|
||||
init: false,
|
||||
intro: "开启后,天书乱斗模式每次过关且处于单人控制规则下则玩家给AI选择技能。",
|
||||
};
|
||||
|
||||
menu.tianShu_Xvni = {
|
||||
name: "虚拟偶像",
|
||||
init: "random",
|
||||
item: {
|
||||
Xiaojiu: "小酒",
|
||||
Xiaosha: "小杀",
|
||||
Xiaoshan: "小闪",
|
||||
Xiaole: "小乐",
|
||||
Xiaotao: "小桃",
|
||||
random: "随机",
|
||||
off: "关闭",
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("extension_术樱包_tianShu_Xvni", layout);
|
||||
},
|
||||
};
|
||||
|
||||
const virtualIdols = [
|
||||
{ key: "Xiaojiu", id: "vtb_xiaojiu", name: "小酒" },
|
||||
{ key: "Xiaosha", id: "vtb_xiaosha", name: "小杀" },
|
||||
{ key: "Xiaoshan", id: "vtb_xiaoshan", name: "小闪" },
|
||||
{ key: "Xiaole", id: "vtb_xiaole", name: "小乐" },
|
||||
{ key: "Xiaotao", id: "vtb_xiaotao", name: "小桃" },
|
||||
];
|
||||
const virtualIdolNames = Object.fromEntries(virtualIdols.map(item => [item.key, item.name]));
|
||||
const getVirtualIdolPoolName = () => {
|
||||
const list = lib.config.extension_术樱包_tianShu_XvniRandomPool;
|
||||
if (!Array.isArray(list) || !list.length) return "虚拟偶像随机池:全部";
|
||||
return `虚拟偶像随机池:${list.map(key => virtualIdolNames[key]).filter(Boolean).join("、") || "全部"}`;
|
||||
};
|
||||
|
||||
menu.tianShu_XvniRandomPool = {
|
||||
name: getVirtualIdolPoolName(),
|
||||
clear: true,
|
||||
intro: "点击后选择允许被随机到的虚拟偶像。全选时视为全部随机。",
|
||||
async onclick() {
|
||||
const current =
|
||||
Array.isArray(lib.config.extension_术樱包_tianShu_XvniRandomPool) &&
|
||||
lib.config.extension_术樱包_tianShu_XvniRandomPool.length
|
||||
? lib.config.extension_术樱包_tianShu_XvniRandomPool
|
||||
: virtualIdols.map(item => item.key);
|
||||
const node = this;
|
||||
const result = await shuYing.chooseCharacterPoolDialog({
|
||||
title: "选择虚拟偶像随机池",
|
||||
intro: "只会影响“虚拟偶像:随机”。全选时保存为全部随机。",
|
||||
list: virtualIdols,
|
||||
selected: current,
|
||||
});
|
||||
if (result === false) return;
|
||||
|
||||
const list = result.length === virtualIdols.length ? [] : result;
|
||||
game.saveConfig("extension_术樱包_tianShu_XvniRandomPool", list);
|
||||
node.firstChild.innerHTML = getVirtualIdolPoolName();
|
||||
},
|
||||
};
|
||||
|
||||
menu.tianShu_dead = {
|
||||
name: "虚拟偶像复活",
|
||||
init: false,
|
||||
intro: "开启后,进入下一关后若虚拟偶像阵亡则复活",
|
||||
};
|
||||
|
||||
menu.tianShu_revivePlayers = {
|
||||
name: "过关复活玩家",
|
||||
init: false,
|
||||
intro: "开启后,进入下一关前复活玩家方已阵亡的角色。虚拟偶像不会因此复活。",
|
||||
};
|
||||
|
||||
menu.tianShu_addBoss = {
|
||||
name: "增加Boss",
|
||||
init: false,
|
||||
intro: "开启后,可以新增一位Boss",
|
||||
};
|
||||
|
||||
menu.br5 = {
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
name: '<span id="shuying_tianshu_menu_end">--------------------</span>',
|
||||
};
|
||||
|
||||
menu.Log = {
|
||||
name: "<span style='text-decoration: underline'>反馈BUG</span>",
|
||||
clear: true,
|
||||
onclick() {
|
||||
game.open("https://tieba.baidu.com/p/7934495658");
|
||||
},
|
||||
};
|
||||
|
||||
menu.qq = {
|
||||
name: "QQ交流群:957537184",
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
};
|
||||
|
||||
menu.thank = {
|
||||
name: "感谢极光佬,诗笺佬和其他大佬网络上的文献。以及反馈BUG的玩家。谢谢!特别感谢少年A对本扩展进行的优化描述。",
|
||||
clear: true,
|
||||
nopointer: true,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,217 @@
|
||||
const characters = {
|
||||
zishu_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["zishu_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/zishu_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/zishu.mp3"]
|
||||
},
|
||||
// chouniu_boss_shuying: {},
|
||||
// yinhu_boss_shuying: {},
|
||||
// maotu_boss_shuying: {},
|
||||
chenlong_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["chenlong_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/chenlong_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/chenlong.mp3"]
|
||||
},
|
||||
// sishe_boss_shuying: {},
|
||||
wuma_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["wuma_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/wuma_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/wuma_shuying.mp3"]
|
||||
},
|
||||
weiyang_boss_shuying: {
|
||||
sex: "female",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["weiyang_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/weiyang_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/weiyang.mp3"]
|
||||
},
|
||||
shenhou_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["shenhou_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/shenhou_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/shenhou.mp3"]
|
||||
},
|
||||
// youji_boss_shuying: {},
|
||||
xvgou_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["xvgou_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/十二生肖/xvgou_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/十二生肖/xvgou.mp3"]
|
||||
},
|
||||
// haizhu_boss_shuying: {},
|
||||
|
||||
heibaiwuchang_boss_shuying:
|
||||
{
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["mizui_shuying", "qiangzheng_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/捉鬼驱邪/heibaiwuchang_boss_shuying.png"
|
||||
},
|
||||
niutoumamian_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["shiyv_shuying", "manji_shuying", "xiaoshou_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/捉鬼驱邪/niutoumamian_boss_shuying.png"
|
||||
},
|
||||
yvsai_boss_shuying: {
|
||||
sex: "female",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["anchao_shuying", "guixi_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/捉鬼驱邪/yvsai_boss_shuying.png"
|
||||
},
|
||||
huangfeng_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["mingchong_shuying", "duzhen_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/捉鬼驱邪/huangfeng_boss_shuying.png"
|
||||
},
|
||||
riyeyoushen_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["huiyun_shuying", "yezhong_shuying", "zhoucha_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/捉鬼驱邪/riyeyoushen_boss_shuying.png"
|
||||
},
|
||||
|
||||
|
||||
|
||||
caocao_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "wei",
|
||||
hp: 4,
|
||||
skills: ["jianxiong_shuying", "lingba_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/青青子衿/caocao_boss_shuying.jpg",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/caocao_boss_shuying.mp3"]
|
||||
},
|
||||
simayi_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "wei",
|
||||
hp: 4,
|
||||
skills: ["fankui_shuying", "guicai_shuying", "langgu_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/青青子衿/simayi_boss_shuying.jpg",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/simayi_boss_shuying.mp3"]
|
||||
},
|
||||
lvbu_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["mashu", "wushuang_shuying", "shenij_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/青青子衿/lvbu_boss_shuying.jpg",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/lvbu_boss_shuying.mp3"]
|
||||
},
|
||||
dongzhuo_boss_shuying: {
|
||||
sex: "male",
|
||||
group: "qun",
|
||||
hp: 4,
|
||||
skills: ["jiuchi_shuying", "roulin_shuying", "baonue_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/青青子衿/dongzhuo_boss_shuying.jpg",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/青青子衿/dongzhuo_boss_shuying.mp3"]
|
||||
},
|
||||
|
||||
shuishengonggong_boss_shuying:
|
||||
{
|
||||
sex: "male",
|
||||
group: "shen",
|
||||
hp: 4,
|
||||
skills: ["tuanliu_shuying", "juehong_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/天书乱斗/shuishengonggong_boss_shuying.png"
|
||||
},
|
||||
// huoshenzhurong_boss_shuying: {},
|
||||
|
||||
|
||||
baiqi_boss_shuying:
|
||||
{
|
||||
sex: "male",
|
||||
group: "shen",
|
||||
hp: 4,
|
||||
skills: ["changsheng_shuying", "shashen_shuying", "wuan_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/天书乱斗/baiqi_boss_shuying.png"
|
||||
},
|
||||
|
||||
kuafu_boss_shuying:
|
||||
{
|
||||
sex: "male",
|
||||
group: "shen",
|
||||
hp: 4,
|
||||
skills: ["shenqu_shuying", "lieben_shuying", "yinjiang_shuying", "zhuri_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/天书乱斗/kuafu_boss_shuying.png"
|
||||
},
|
||||
|
||||
shaohao_boss_shuying:
|
||||
{
|
||||
sex: "male",
|
||||
group: "shen",
|
||||
hp: 4,
|
||||
skills: ["baiyi_shuying", "shenen_shuying",],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/天书乱斗/shaohao_boss_shuying.png"
|
||||
},
|
||||
xuannv_boss_shuying: {
|
||||
sex: "female",
|
||||
group: "shen",
|
||||
hp: 4,
|
||||
skills: ["xuanlie_shuying", "jiutian_shuying", "dishi_shuying"],
|
||||
isHiddenBoss: true,
|
||||
isBossAllowed: true,
|
||||
img: "extension/术樱包/pve/images/天书乱斗/xuannv_boss_shuying.png",
|
||||
dieAudios: ["ext:术樱包/pve/audio/dead/天书乱斗/xuannv_boss_shuying.mp3"]
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
export default characters;
|
||||
@@ -0,0 +1,4 @@
|
||||
const characterFilters = {
|
||||
};
|
||||
|
||||
export default characterFilters;
|
||||
@@ -0,0 +1,4 @@
|
||||
const characterTitles = {
|
||||
};
|
||||
|
||||
export default characterTitles;
|
||||
@@ -0,0 +1,187 @@
|
||||
import { lib, game, ui, get, ai, _status } from "../../../../noname.js";
|
||||
import tianshuConfig from "../../tianshu/config.js";
|
||||
|
||||
const getTianshuDifficulty = () => {
|
||||
return _status[tianshuConfig.settings.difficultyStatusKey] || "normal";
|
||||
};
|
||||
|
||||
const dynamicTranslates = {
|
||||
//黑白无常
|
||||
mizui_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "normal" ? 1 : 2
|
||||
|
||||
return `锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的${num}张牌。`
|
||||
},
|
||||
qiangzheng_shuying(player, skill) {
|
||||
let num = 2;
|
||||
if (getTianshuDifficulty() == "hard") num = 4;
|
||||
if (getTianshuDifficulty() == "nightmare") num = 6;
|
||||
|
||||
return `锁定技,敌方角色的结束阶段,若其手牌数小于${num},你获得其所有手牌。`
|
||||
},
|
||||
xixing_shuying(player, skill) {
|
||||
const difficulty = getTianshuDifficulty();
|
||||
if (difficulty == "nightmare") {
|
||||
return "锁定技,准备阶段,你对每名敌方角色各造成2点雷电伤害,然后你回复等量体力";
|
||||
}
|
||||
|
||||
return "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力。";
|
||||
},
|
||||
|
||||
//鱼鳃
|
||||
guixi_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
|
||||
|
||||
return `锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸${num}张牌。`;
|
||||
},
|
||||
|
||||
//黄蜂
|
||||
mingchong_shuying(player, skill) {
|
||||
if (getTianshuDifficulty() == "nightmare") {
|
||||
return "锁定技,你死亡时,杀死你的角色弃置所有牌。"
|
||||
}
|
||||
|
||||
return "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。"
|
||||
},
|
||||
duzhen_shuyingg(player, skill) {
|
||||
if (getTianshuDifficulty() == "nightmare") {
|
||||
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。"
|
||||
}
|
||||
|
||||
return "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置2张牌(优先装备区的牌)。"
|
||||
|
||||
},
|
||||
|
||||
//日夜游神
|
||||
mingchong_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "normal" ? 1 : 2
|
||||
|
||||
return `出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成${num}点伤害。`
|
||||
},
|
||||
yezhong_shuying(player, skill) {
|
||||
let num = 1;
|
||||
if (getTianshuDifficulty() == "hard") num = 2;
|
||||
if (getTianshuDifficulty() == "nightmare") num = 3;
|
||||
|
||||
return `锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃${num}张手牌。`
|
||||
},
|
||||
zhoucha_shuying(player, skill) {
|
||||
let num = 1;
|
||||
if (getTianshuDifficulty() == "hard") num = 2;
|
||||
if (getTianshuDifficulty() == "nightmare") num = 3;
|
||||
|
||||
return `锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+${num}。`
|
||||
},
|
||||
|
||||
|
||||
//曹操
|
||||
lingba_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
|
||||
|
||||
return `锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成${num}点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。`
|
||||
},
|
||||
yishen_shuying(player, skill) {
|
||||
const difficulty = getTianshuDifficulty();
|
||||
if (difficulty == "nightmare") {
|
||||
return "当你回复体力时,可以改为获得所有敌人各一张随机装备。";
|
||||
}
|
||||
|
||||
return "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。";
|
||||
},
|
||||
|
||||
//司马懿
|
||||
yuanlv_shuying(player, skill) {
|
||||
const difficulty = getTianshuDifficulty();
|
||||
|
||||
if (difficulty == "nightmare") {
|
||||
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成过1点伤害。";
|
||||
}
|
||||
|
||||
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。";
|
||||
|
||||
},
|
||||
|
||||
//吕布
|
||||
wushuang_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
|
||||
|
||||
return `锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限${num}次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。`;
|
||||
},
|
||||
shenij_shuying(player, skill) {
|
||||
const difficulty = getTianshuDifficulty();
|
||||
let card = 2;
|
||||
let sha = 1;
|
||||
let target = 1;
|
||||
|
||||
if (difficulty == "hard") {
|
||||
card = 3;
|
||||
sha = 2;
|
||||
} else if (difficulty == "nightmare") {
|
||||
card = 4;
|
||||
sha = 2;
|
||||
target = 2;
|
||||
}
|
||||
|
||||
return `判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸${card}张牌;出牌阶段,你可以多使用${sha}张【杀】,你的【杀】可以多指定${target}名角色为目标。`;
|
||||
},
|
||||
zhanjia_shuying(player, skill) {
|
||||
const num = getTianshuDifficulty() == "nightmare" ? 3 : 2
|
||||
|
||||
return `锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸${num}张牌。`
|
||||
},
|
||||
|
||||
//董卓
|
||||
baonue_shuying(player, skill) {
|
||||
let num = 3;
|
||||
if (getTianshuDifficulty() == "hard") num = 4;
|
||||
if (getTianshuDifficulty() == "nightmare") num = 5;
|
||||
|
||||
return `锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为${num}。`
|
||||
},
|
||||
|
||||
//水神共工
|
||||
tuanliu_shuying(player, skill) {
|
||||
let hp = 2;
|
||||
let card = 4;
|
||||
let damage = 1;
|
||||
|
||||
if (getTianshuDifficulty() == "nightmare") {
|
||||
hp = 3;
|
||||
card = 6;
|
||||
}
|
||||
return `锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复${hp}点体力;大于5,你摸${card}张牌;大于9,你对所有敌方角色造成${damage}点伤害。`
|
||||
},
|
||||
|
||||
//少昊
|
||||
baiyi_shuying(player, skill) {
|
||||
let num = 1;
|
||||
const difficulty = getTianshuDifficulty();
|
||||
if (difficulty == "hard") {
|
||||
num = 2;
|
||||
} else if (difficulty == "nightmare") {
|
||||
num = 3;
|
||||
}
|
||||
|
||||
return `锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其${num}张牌;若当前轮数小于5,对其造成${num}点雷电伤害;若当前轮数小于7,其随机弃置${num}张牌。`;
|
||||
},
|
||||
|
||||
//玄女
|
||||
xuanlie_shuying(player, skill) {
|
||||
let num = 2;
|
||||
if (getTianshuDifficulty() == "normal") num = 1;
|
||||
|
||||
return `锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成${num}点伤害。`;
|
||||
},
|
||||
jiutian_shuying(player, skill) {
|
||||
const difficulty = getTianshuDifficulty();
|
||||
const num = difficulty == "normal" ? 1 : 2;
|
||||
const extra =
|
||||
difficulty == "normal" || difficulty == "hard"
|
||||
? ""
|
||||
: "若这些牌包含4种花色,这些角色再额外失去1点体力。";
|
||||
|
||||
return `锁定技,准备阶段,你获得所有敌方角色各${num}张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。${extra}`;
|
||||
}
|
||||
};
|
||||
|
||||
export default dynamicTranslates;
|
||||
@@ -0,0 +1,28 @@
|
||||
import characters from "./character.js";
|
||||
import skills from "./skill.js";
|
||||
import translates from "./translate.js";
|
||||
import characterFilters from "./characterFilter.js";
|
||||
import characterTitles from "./characterTitle.js";
|
||||
import characterIntros from "./intro.js";
|
||||
import dynamicTranslates from "./dynamicTranslate.js";
|
||||
import perfectPairs from "./perfectPairs.js";
|
||||
import voices from "./voices.js";
|
||||
import { characterSort, characterSortTranslate } from "./sort.js";
|
||||
|
||||
const shuying_boss = {
|
||||
name: "shuYing_pve_boss",
|
||||
connect: true,
|
||||
character: { ...characters },
|
||||
characterSort: {
|
||||
shuying_boss: characterSort,
|
||||
},
|
||||
characterFilter: { ...characterFilters },
|
||||
characterTitle: { ...characterTitles },
|
||||
dynamicTranslate: { ...dynamicTranslates },
|
||||
characterIntro: { ...characterIntros },
|
||||
skill: { ...skills },
|
||||
perfectPair: { ...perfectPairs },
|
||||
translate: { ...translates, ...voices, ...characterSortTranslate },
|
||||
};
|
||||
|
||||
export default shuying_boss;
|
||||
@@ -0,0 +1,4 @@
|
||||
const characterIntros = {
|
||||
};
|
||||
|
||||
export default characterIntros;
|
||||
@@ -0,0 +1,4 @@
|
||||
const perfectPairs = {
|
||||
};
|
||||
|
||||
export default perfectPairs;
|
||||
@@ -0,0 +1,9 @@
|
||||
const characterSort = {
|
||||
shuYing_pve_tianshu: ["chenlong_shuying"],
|
||||
};
|
||||
|
||||
const characterSortTranslate = {
|
||||
shuYing_pve_tianshu: "天书乱斗",
|
||||
};
|
||||
|
||||
export { characterSort, characterSortTranslate };
|
||||
@@ -0,0 +1,144 @@
|
||||
const translates = {
|
||||
zishu_boss_shuying: "子鼠",
|
||||
zishu_shuying: "子鼠",
|
||||
zishu_shuying_info: "出牌阶段限一次,你可以获得手牌数大于你的其他角色一张手牌,你可以重复此流程,直到你的手牌数为全场最多。",
|
||||
|
||||
chenlong_boss_shuying: "辰龙",
|
||||
chenlong_shuying: "辰龙",
|
||||
chenlong_shuying_info: "限定技,出牌阶段,你可以失去任意点体力(至多为5),然后对一名其他角色造成等量的伤害。若你以此法进入濒死状态,则你将体力值回复至1,然后减少1点体力上限。",
|
||||
|
||||
wuma_boss_shuying: "午马",
|
||||
wuma_shuying: "午马",
|
||||
wuma_shuying_info: "锁定技,你不能被翻面;你的阶段不能被跳过;当你成为其他角色使用锦囊牌的目标后,摸一张牌。",
|
||||
|
||||
weiyang_boss_shuying: "未羊",
|
||||
weiyang_shuying: "未羊",
|
||||
weiyang_shuying_info: "出牌阶段限一次,你可以弃置任意张不同类型的牌,然后令至多等量角色回复1点体力。",
|
||||
|
||||
shenhou_boss_shuying: "申猴",
|
||||
shenhou_shuying: "申猴",
|
||||
shenhou_shuying_info: "当你成为【杀】的目标时,你可以进行判定,若结果为红色,则此【杀】对你无效。",
|
||||
|
||||
xvgou_boss_shuying: "戌狗",
|
||||
xvgou_shuying: "戌狗",
|
||||
xvgou_shuying_info: "锁定技,红色【杀】对你无效;你使用红色【杀】无距离限制且造成伤害+1.",
|
||||
|
||||
heibaiwuchang_boss_shuying: "黑白无常",
|
||||
mizui_shuying: "迷醉",
|
||||
mizui_shuying_info: "锁定技,你的伤害牌造成伤害后,你随机弃置受伤角色的1张牌。",
|
||||
qiangzheng_shuying: "强征",
|
||||
qiangzheng_shuying_info: "锁定技,敌方角色的结束阶段,若其手牌数小于4,你获得其所有手牌。",
|
||||
xixing_shuying: "吸星",
|
||||
xixing_shuying_info: "锁定技,准备阶段,随机对敌方体力最多的一名角色造成2点雷电伤害,然后你回复等量体力",
|
||||
|
||||
niutoumamian_boss_shuying: "牛头马面",
|
||||
shiyv_shuying: "施狱",
|
||||
shiyv_shuying_info: "锁定技,摸牌阶段,你放弃摸牌改为随机获得牌堆中每种花色的牌各一张。",
|
||||
manji_shuying: "蛮击",
|
||||
manji_shuying_info: "你使用【杀】指定单一目标后,你可以弃置该角色2张手牌。若其中有【杀】,你本次【杀】造成的伤害+1。",
|
||||
xiaoshou_shuying: "枭首",
|
||||
xiaoshou_shuying_info: "锁定技,准备阶段,你对随机一名敌方角色造成2点伤害",
|
||||
|
||||
yvsai_boss_shuying: "鱼鳃",
|
||||
anchao_shuying: "暗潮",
|
||||
anchao_shuying_info: "锁定技,己方角色的回合结束时,若此回合该角色没有造成过伤害,则获得一个“暗潮”标记。己方回合开始时,若该角色有“暗潮”标记,则本回合摸牌阶段多摸X张牌且对敌方角色造成的伤害+X(X为“暗潮”标记数)",
|
||||
guixi_shuying: "鬼吸",
|
||||
guixi_shuying_info: "锁定技,当你受到伤害后,你进行一次判定,若结果为红色,你回复1点体力;若结果不为红色,你摸1张牌。",
|
||||
|
||||
huangfeng_boss_shuying: "黄蜂",
|
||||
mingchong_shuying: "冥虫",
|
||||
mingchong_shuying_info: "锁定技,你死亡时,杀死你的角色随机弃置一半的牌。",
|
||||
duzhen_shuying: "毒针",
|
||||
duzhen_shuying_info: "锁定技,你使用牌指定单一敌方角色为目标后,该角色随机弃置1张牌(优先装备区的牌)。",
|
||||
|
||||
riyeyoushen_boss_shuying: "日夜游神",
|
||||
huiyun_shuying: "晦运",
|
||||
huiyun_shuying_info: "出牌阶段限一次,你可以展示一名敌方角色的手牌,并弃置其中至多两张牌。然后你可以弃置一张与该角色弃置牌牌名相同的牌,对其造成2点伤害。",
|
||||
yezhong_shuying: "夜冢",
|
||||
yezhong_shuying_info: "锁定技,结束阶段,你进行一次判定并获得判定牌,若次牌为黑色,每名敌方角色随机弃1张手牌。",
|
||||
zhoucha_shuying: "昼刹",
|
||||
zhoucha_shuying_info: "锁定技,准备阶段,你进行一次判定并获得判定牌,若此牌为红色,你本回合使用【杀】的次数+1。",
|
||||
duane_shuying: "断恶",
|
||||
duane_shuying_info: "锁定技,敌方角色的弃牌阶段结束时,若其此阶段弃置了黑色牌,则该角色失去2点体力。",
|
||||
|
||||
|
||||
caocao_boss_shuying: "曹操",
|
||||
jianxiong_shuying: "奸雄",
|
||||
jianxiong_shuying_info: "当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
|
||||
lingba_shuying: "凌霸",
|
||||
lingba_shuying_info: "锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成1点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。",
|
||||
yishen_shuying: "疑神",
|
||||
yishen_shuying_info: "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。",
|
||||
|
||||
simayi_boss_shuying: "司马懿",
|
||||
fankui_shuying: "反馈",
|
||||
fankui_shuying_info: "当你受到1点伤害后,你可以获得伤害来源的一张牌。",
|
||||
guicai_shuying: "鬼才",
|
||||
guicai_shuying_info: "当一名角色的判定牌生效前,你可以打出一张牌代替之。",
|
||||
langgu_shuying: "狼顾",
|
||||
langgu_shuying_info: " 锁定技,每回合限一次,当你获得其他角色的牌时,进行一次判定:若结果为黑桃,随机弃置其1张手牌,且视为此技能本回合未发动过。",
|
||||
yuanlv_shuying: "远虑",
|
||||
yuanlv_shuying_info: "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。",
|
||||
|
||||
lvbu_boss_shuying: "吕布",
|
||||
wushuang_shuying: "无双",
|
||||
wushuang_shuying_info: "锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限1次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。",
|
||||
shenij_shuying: "神戟",
|
||||
shenij_shuying_info: "判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸两张牌;出牌阶段,你可以多使用一张【杀】,你的【杀】可以多指定一名角色为目标。",
|
||||
zhanjia_shuying: "战甲",
|
||||
zhanjia_shuying_info: "锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸两张牌。",
|
||||
|
||||
dongzhuo_boss_shuying: "董卓",
|
||||
jiuchi_shuying: "酒池",
|
||||
jiuchi_shuying_info: "你可以将一张黑桃手牌当【酒】使用。",
|
||||
roulin_shuying: "肉林",
|
||||
roulin_shuying_info: "锁定技,你对女性角色使用的【杀】和女性角色对你使用的【杀】均需使用两张【闪】才能抵消。",
|
||||
baonue_shuying: "暴虐",
|
||||
baonue_shuying_info: "锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为3。",
|
||||
qubu_shuying: "驭布",
|
||||
qubu_shuying_info: "锁定技,当友方角色使用【杀】指定目标时,进行一次判定:若结果为黑桃,你对此【杀】的所有目标造成1点伤害。",
|
||||
|
||||
|
||||
shuishengonggong_boss_shuying: "水神共工",
|
||||
shuishen_shuying: "水神",
|
||||
shuishen_shuying_info: "锁定技,弃牌堆中,不同牌名的牌数达到4时,你回复体力时回复量+1;达到5时,摸牌阶段额外摸5张牌;达到9时,你造成伤害时伤害+1。",
|
||||
tuanliu_shuying: "湍流",
|
||||
tuanliu_shuying_info: "锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复2点体力;大于5,你摸4张牌;大于9,你对所有敌方角色造成1点伤害。",
|
||||
juehong_shuying: "决洪",
|
||||
juehong_shuying_info: "锁定技,准备阶段,你令所有敌方角色自己弃置自己的装备区内的所有牌,若其装备区内没有牌,则改为随机弃置2张手牌",
|
||||
|
||||
baiqi_boss_shuying: "白起",
|
||||
changsheng_shuying: "常胜",
|
||||
changsheng_shuying_info: "锁定技,你使用【杀】无距离限制。",
|
||||
shashen_shuying: "杀神",
|
||||
shashen_shuying_info: "你可以将手牌中的任意牌当【杀】使用或打出。你使用的【杀】造成伤害后,摸三张牌。",
|
||||
wuan_shuying: "武安",
|
||||
wuan_shuying_info: "锁定技,你可使用的【杀】的次数+3,【杀】造成的伤害+1。",
|
||||
|
||||
kuafu_boss_shuying: "盘古",
|
||||
shenqu_shuying: "神躯",
|
||||
shenqu_shuying_info: "锁定技,当你受到伤害后,将所有红色手牌置于牌堆底,并摸等量的牌。",
|
||||
lieben_shuying: "烈奔",
|
||||
lieben_shuying_info: "锁定技,当你使用【杀】指定目标后,使用牌堆底的牌进行一次判定:若判定结果为红色,则此杀不计入出牌阶段使用次数且伤害+1。",
|
||||
yinjiang_shuying: "饮江",
|
||||
yinjiang_shuying_info: "锁定技,当你在出牌阶段摸牌后,获得牌堆底的1张牌。若该牌为红色,则对所有敌方角色造成1点伤害。当你在同一个阶段内以此法造成过两次活更多的伤害后,该技能失效直到回合结束。",
|
||||
zhuri_shuying: "逐日",
|
||||
zhuri_shuying_info: "锁定技,你使用红色牌时摸1张牌。当你成为【杀】或普通锦囊牌的目标后,结算完毕后将该牌放置在牌堆底。",
|
||||
|
||||
shaohao_boss_shuying: "少昊",
|
||||
baiyi_shuying: "白仪",
|
||||
baiyi_shuying_info: "锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其1张牌;若当前轮数小于5,对其造成1点雷电伤害;若当前轮数小于7,其随机弃置1张牌。",
|
||||
shenen_shuying: "神恩",
|
||||
shenen_shuying_info: "锁定技,所有己方角色使用牌锁定技,所有己方角色使用牌没有距离限制。",
|
||||
|
||||
|
||||
xuannv_boss_shuying: "玄女",
|
||||
xuanlie_shuying: "玄烈",
|
||||
xuanlie_shuying_info: "锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成1点伤害。",
|
||||
jiutian_shuying: "九天",
|
||||
jiutian_shuying_info: "锁定技,准备阶段,你获得所有敌方角色各1张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。",
|
||||
dishi_shuying: "帝师",
|
||||
dishi_shuying_info: "当你使用【杀】或普通锦囊牌指定目标时,如果目标数为1,可以增加一个目标;如果目标数大于1,你可以减少一个目标。",
|
||||
};
|
||||
|
||||
export default translates;
|
||||
@@ -0,0 +1,4 @@
|
||||
const voices = {
|
||||
};
|
||||
|
||||
export default voices;
|
||||
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