This commit is contained in:
2026-09-28 20:58:29 +08:00
parent c3e83a700a
commit 8045e3c63f
49 changed files with 4582 additions and 441 deletions
+59 -24
View File
@@ -1,3 +1,4 @@
import { createStartingDeck } from "./content/card-library.js";
import config from "./config.js";
const hashText = text => {
@@ -71,7 +72,24 @@ const getFloorRoutes = (run, act, floor, lastFloor) => {
const target = Math.floor(nextRandom(run) * (index + 1));
[routes[index], routes[target]] = [routes[target], routes[index]];
}
return routes.slice(0, count).sort((left, right) => left - right);
const selectedRoutes = routes.slice(0, count);
const fixedRoutes = [...new Set((act.fixedNodes || [])
.filter(node => node.floor == floor)
.map(node => node.routeIndex)
.filter(routeIndex => Number.isInteger(routeIndex) && routeIndex >= 0 && routeIndex < routeCount))];
fixedRoutes.forEach(routeIndex => {
if (selectedRoutes.includes(routeIndex)) return;
let replaceIndex = -1;
for (let index = selectedRoutes.length - 1; index >= 0; index--) {
if (!fixedRoutes.includes(selectedRoutes[index])) {
replaceIndex = index;
break;
}
}
if (replaceIndex >= 0) selectedRoutes[replaceIndex] = routeIndex;
else if (selectedRoutes.length < routeCount) selectedRoutes.push(routeIndex);
});
return selectedRoutes.sort((left, right) => left - right);
};
export const generateActMap = (run, actIndex) => {
@@ -84,8 +102,14 @@ export const generateActMap = (run, actIndex) => {
const floorNodes = [];
const routes = getFloorRoutes(run, act, floor, lastFloor);
routes.forEach((routeIndex, index) => {
const fixedNode = act.fixedNodes?.find(node => {
if (node.floor != floor) return false;
if (node.position == "start") return floor == 0;
return node.routeIndex == routeIndex;
});
let type;
if (floor == lastFloor) type = "boss";
else if (fixedNode?.type) type = fixedNode.type;
else if (floor == 0) type = "battle";
else type = weightedType(run, act.nodeWeights);
const id = `${act.id}_f${floor}_n${index}_${Math.floor(nextRandom(run) * 1e6)}`;
@@ -93,6 +117,7 @@ export const generateActMap = (run, actIndex) => {
id,
floor,
type,
contentId: fixedNode?.contentId || null,
routeIndex,
x: Math.round((routeIndex + 1) * 100 / (config.routeCount + 1)),
y: Math.round(90 - floor * 80 / Math.max(1, lastFloor)),
@@ -118,16 +143,6 @@ export const generateActMap = (run, actIndex) => {
};
};
const createDeck = () => config.startingDeck.map((entry, index) => ({
id: `mengsan_card_${Date.now()}_${index}`,
suit: entry[0],
number: entry[1],
name: entry[2],
nature: entry[3] || null,
affixes: entry[4] ? entry[4].slice() : [],
upgrade: 0,
}));
export const createRun = character => {
const seed = (Date.now() ^ Math.floor(Math.random() * 0x7fffffff)) >>> 0;
const run = {
@@ -145,7 +160,7 @@ export const createRun = character => {
hp: null,
maxHp: null,
gold: 0,
deck: createDeck(),
deck: createStartingDeck(character),
permanentSkills: [],
temporarySkills: [],
items: [],
@@ -156,6 +171,7 @@ export const createRun = character => {
defeatedEnemies: 0,
goldEarned: 0,
},
storyFlags: {},
};
run.map = generateActMap(run, 0);
return run;
@@ -184,21 +200,23 @@ export const completeNode = (run, nodeId) => {
export const insertStoryNode = (run, sourceId) => {
const map = run.map;
const source = map.nodes.find(node => node.id == sourceId);
const edgeIndex = map.edges.findIndex(edge => edge[0] == sourceId);
if (!source || edgeIndex < 0) return null;
const oldEdge = map.edges[edgeIndex];
const target = map.nodes.find(node => node.id == oldEdge[1]);
if (!target) return null;
const outgoingEdges = map.edges.filter(edge => edge[0] == sourceId);
if (!source || !outgoingEdges.length) return null;
const targets = outgoingEdges.map(edge => map.nodes.find(node => node.id == edge[1])).filter(Boolean);
if (!targets.length) return null;
const averageTargetX = targets.reduce((sum, target) => sum + target.x, 0) / targets.length;
const averageTargetY = targets.reduce((sum, target) => sum + target.y, 0) / targets.length;
const node = {
id: `story_${hashText(`${run.runId}_${sourceId}_${run.revision}`)}`,
floor: source.floor + 0.45,
type: "story",
x: Math.max(8, Math.min(92, Math.round((source.x + target.x) / 2 + (nextRandom(run) - 0.5) * 16))),
y: Math.round((source.y + target.y) / 2),
x: Math.max(8, Math.min(92, Math.round((source.x + averageTargetX) / 2 + (nextRandom(run) - 0.5) * 16))),
y: Math.round((source.y + averageTargetY) / 2),
completed: false,
dynamic: true,
};
map.edges.splice(edgeIndex, 1, [source.id, node.id], [node.id, target.id]);
map.edges = map.edges.filter(edge => edge[0] != sourceId);
map.edges.push([source.id, node.id], ...targets.map(target => [node.id, target.id]));
map.nodes.push(node);
return node;
};
@@ -214,14 +232,31 @@ export const enterNextAct = run => {
return true;
};
export const getNodeEncounter = (run, node) => {
export const getNodeEncounter = (run, node, override = null) => {
const act = config.acts[run.actIndex];
let pool = act.enemies;
const content = node.contentId ? config.nodeContents?.[node.contentId] : null;
const encounter = override || content;
let pool = encounter?.enemies || act.enemies;
if (node.type == "elite" || node.type == "story") pool = act.eliteEnemies?.length ? act.eliteEnemies : act.enemies;
if (node.type == "boss") return { enemy: act.boss, gold: act.baseGold * 3, boss: true };
if (encounter?.enemies?.length) pool = encounter.enemies;
if (node.type == "boss") {
return { battlePlan: encounter?.battlePlan || act.bossBattlePlan || null, enemy: act.boss, tier: "boss", gold: act.baseGold * 3, boss: true, rewardPool: "shared.pool.boss.premium" };
}
return {
name: encounter?.name || "",
requiredCharacter: encounter?.requiredCharacter || null,
openingDialogue: encounter?.openingDialogue || [],
fixedRewards: encounter?.fixedRewards || [],
skipRandomReward: encounter?.skipRandomReward === true,
victoryDialogue: encounter?.victoryDialogue || [],
battlePlan: encounter?.battlePlan || null,
tier: encounter?.tier || (node.type === "elite" ? "elite" : "normal"),
enemy: randomGet(run, pool.filter(Boolean)),
gold: node.type == "elite" || node.type == "story" ? act.baseGold * 2 : act.baseGold,
gold: encounter?.gold ?? (node.type == "elite" || node.type == "story" ? act.baseGold * 2 : act.baseGold),
boss: false,
contentId: node.contentId || null,
description: encounter?.description || "",
rewardPool: encounter?.rewardPool || "shared.pool.battle.normal",
rewardTitle: encounter?.rewardTitle || "战斗奖励(三选一)",
};
};