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fixed # 新增羁绊系统
fixed # 新增遗物系统 fixed # 梦三模式下移除护甲上限限制
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@@ -0,0 +1,59 @@
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import { getBondIntents } from "./intents.js";
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export const DEFAULT_BOND_DECK = Object.freeze([
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"sha", "sha", "sha", "shan", "shan", "tao", "wuzhong",
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]);
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export function getBondDeck(definition) {
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const deck = definition.deck;
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return deck == null || Array.isArray(deck) && !deck.length ?
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[...DEFAULT_BOND_DECK] : deck;
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}
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const emptyGrowth = () => Array.from({ length: 10 }, () => ({
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maxHp: null,
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hand: null,
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draw: null,
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handLimit: null,
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energy: null,
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skills: null,
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}));
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export const bondDefinitions = {
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guanyu: {
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name: "关羽", character: "guanyu", portrait: null,
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deck: null, intents: null, growth: emptyGrowth(),
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},
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zhangfei: {
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name: "张飞", character: "zhangfei", portrait: null,
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deck: null, intents: null, growth: emptyGrowth(),
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},
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};
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export function getBondCombat(id, level) {
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const definition = bondDefinitions[id];
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if (!definition || !Number.isInteger(level) || level < 1 || level > 10) {
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return null;
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}
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const stats = definition.growth[level - 1];
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if (!stats || !["maxHp", "hand", "draw", "handLimit", "energy"]
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.every(key => Number.isInteger(stats[key]) && stats[key] >= 0)
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|| stats.maxHp < 1 || stats.energy < 1
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|| !Array.isArray(stats.skills)
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|| !stats.skills.every(skill => typeof skill === "string" && skill)) {
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return null;
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}
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const skills = new Set();
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for (const growth of definition.growth.slice(0, level)) {
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for (const skill of growth.skills || []) skills.add(skill);
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}
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return {
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id: `bond_${id}`, bondId: id, character: definition.character,
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camp: "ally", after: "player", inheritSkills: false,
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hp: stats.maxHp, maxHp: stats.maxHp, hand: stats.hand,
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draw: stats.draw, handLimit: stats.handLimit, energy: stats.energy,
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skills: [...skills],
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deck: getBondDeck(definition),
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intents: getBondIntents(definition).map(move => ({ ...move })),
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};
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}
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