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fixed # 新增羁绊系统
fixed # 新增遗物系统 fixed # 梦三模式下移除护甲上限限制
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@@ -1,5 +1,8 @@
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import { relicRewardIds } from "../../../relics/definitions.js";
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export const rewardPools = {
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"act1.pool.chest": [
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...relicRewardIds,
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"shared.reward.item.handCharm",
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"shared.reward.maxHp",
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"shared.reward.support.scout",
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@@ -2,7 +2,8 @@
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export function createScenarioCharacters(Character) {
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return {
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mengsan_liubei_shuying: new Character({ sex: "male", group: "han", hp: 50, maxHp: 50,
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skills: [], img: "image/character/re_liubei.jpg" }),
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skills: ["mengsan_taoyuan_bond_shuying"],
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img: "image/character/re_liubei.jpg" }),
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// 国战男性普通小兵使用原生 shibing1 立绘;实际战斗生命由怪物类或关卡配置决定。
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mengsan_soldier_shuying: new Character({ sex: "male", group: "qun", hp: 4, maxHp: 4,
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skills: [], img: "image/character/shibing1.jpg" }),
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@@ -23,7 +24,10 @@ export function createScenarioCharacters(Character) {
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};
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}
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export const scenarioTranslations = {
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mengsan_liubei_shuying: "界刘备", mengsan_liubei_shuying_title: "50/50生命 · 无初始技能",
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mengsan_liubei_shuying: "界刘备",
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mengsan_liubei_shuying_title: "50/50生命 · 先天桃园羁绊",
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mengsan_taoyuan_bond_shuying: "桃园羁绊",
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mengsan_taoyuan_bond_shuying_info: "先天:本征程初始结识关羽、张飞,二人羁绊均为8级。可在行军菜单中指定一名助战角色;战斗结束,到场增加50%升级进度,未到场增加25%。",
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mengsan_soldier_shuying: "士兵",
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mengsan_flyconid_shuying: "飞蝇菌子",
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mengsan_raider_brute_shuying: "劫掠者暴徒",
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@@ -1,14 +1,23 @@
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import { relicRewards, relicRewardIds } from "../../relics/definitions.js";
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export const rewards = {
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...relicRewards,
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"shared.reward.support.scout": {
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name: "道具·斥候援令", description: "本次征程后续每场战斗,友方张辽携 4 张手牌参战;重复获得不叠加人数。",
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support: { category: "item", battles: -1, unit: { character: "re_zhangliao", camp: "ally", hand: 4 } },
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},
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"shared.reward.card.sha": { effectId: "card_sha", name: "获得一张【杀】", description: "加入独立永久牌组" },
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"shared.reward.card.zhongsha": {
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card: { name: "mengsan_zhongsha" }, name: "获得一张【重杀】",
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description: "2费:造成8点伤害,然后给予目标2层易伤。",
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},
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"shared.reward.card.tao": { effectId: "card_tao", name: "获得一张【桃】", description: "加入独立永久牌组" },
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"shared.reward.card.wuzhong": { card: { name: "wuzhong" }, name: "获得一张【无中生有】", description: "加入独立永久牌组" },
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"shared.reward.card.upgrade": { effectId: "upgrade", name: "随机强化", description: "随机一张牌强化一级" },
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"shared.reward.card.upgrade": { effectId: "upgrade", name: "随机强化", description: "随机强化一张尚未满级的可强化牌" },
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"shared.reward.heal": { effectId: "heal", name: "整顿伤势", description: "回复 8 点生命" },
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"shared.reward.item.handCharm": { effectId: "item_hand", name: "道具·束带", description: "基础手牌上限额外 +1" },
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"shared.reward.item.handCharm": { effectId: "item_hand",
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relic: "mengsan_hand_charm_shuying", name: "道具·束带",
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description: "基础手牌上限额外 +1" },
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"shared.reward.skill.heroic": { effectId: "skill_yingyong", name: "极品技能·英勇", description: "本次征程永久获得【英勇】" },
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"shared.reward.maxHp": { effectId: "max_hp", name: "极品强化·生机", description: "生命上限与当前生命各 +5" },
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};
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@@ -16,10 +25,12 @@ export const rewards = {
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export const rewardPools = {
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"shared.pool.battle.normal": [
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"shared.reward.card.sha",
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"shared.reward.card.zhongsha",
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"shared.reward.card.tao",
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"shared.reward.card.wuzhong",
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],
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"shared.pool.boss.premium": [
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...relicRewardIds,
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"shared.reward.skill.heroic",
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"shared.reward.item.handCharm",
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"shared.reward.maxHp",
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