fixed # 补全部分卡牌

fixed # 修复部分已知BUG
This commit is contained in:
2026-10-04 19:32:38 +08:00
parent c448da39c2
commit 94a2a6724b
163 changed files with 14008 additions and 1537 deletions
+54 -9
View File
@@ -2,20 +2,31 @@
import { isAttackCard } from "../monsters/vine-tangled.js";
import { _status } from "../../../../noname.js";
import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js";
import { cardPackCosts } from "../cards/packs/data.js";
import { ironcladCardOwner, ironcladCost, ironcladCardIsFree } from "../cards/ironclad-hooks.js";
import { sharedCardCost, sharedCardIsFree } from "../cards/shared-hooks.js";
export const PLAYER_ENERGY = 3;
export const PLAYER_HAND_LIMIT = 3;
export const SHA_DAMAGE = 6;
export const TRICK_DAMAGE = 4;
const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2, mengsan_fangyu: 1, mengsan_fennu: 0,
mengsan_feijianhuixuanbiao: 1, mengsan_jianbingdaji: 1, mengsan_quanshenzhuangji: 1, mengsan_rongrongzhiquan: 1, mengsan_shandianpili: 1, mengsan_shuangchongdaji: 1, mengsan_tiezhanbo: 1, mengsan_touchui: 1, mengsan_tupo: 1, mengsan_yubeidaji: 1, mengsan_wanmeidaji: 2, mengsan_yujin: 2, mengsan_fangxue: 0, mengsan_jianyi: 1, mengsan_pomie: 1, mengsan_songjianwushi: 1,
tao: 1, jiu: 1, shan: 0, wuxie: 0,
const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2, tao: 1, jiu: 1, shan: 0, wuxie: 0,
juedou: 2, nanman: 2, wanjian: 2, taoyuan: 2 });
export const isXCostCard = card => cardPackCosts[card?.name] === "X";
const xUses = new WeakMap();
const xEnergy = player => player?.storage?.mengsanEnergy_shuying;
const validXEnergy = player => Number.isSafeInteger(xEnergy(player)) && xEnergy(player) >= 0;
const xTax = player => player?.storage?.mengsanTangled_shuying > 0 ? 1 : 0;
export const cardCost = (card, player = null) => {
player ||= ironcladCardOwner(card);
if (ironcladCardIsFree(player,card) || sharedCardIsFree(player,card)) return 0;
// 数值接口用于支付;X 的展示标签由牌定义/图鉴和空文本手牌叠层提供。
if (isXCostCard(card)) return validXEnergy(player) ? xEnergy(player) : 0;
const rule = cardUpgradeLevel(card) ? cardUpgradeRule(card.name) : null;
const base = rule?.cost ?? COSTS[card?.name] ?? 1;
return base + (player?.storage?.mengsanTangled_shuying > 0 && isAttackCard(card) ? 1 : 0);
const base = rule?.cost ?? cardPackCosts[card?.name] ?? COSTS[card?.name] ?? 1;
return sharedCardCost(player,card,ironcladCost(player,card,base)) +
(player?.storage?.mengsanTangled_shuying > 0 && isAttackCard(card) ? 1 : 0);
};
export const isActiveCardUse = (event, player) => {
@@ -48,20 +59,54 @@ function isFreeCardUse(player, card, event) {
const seen = new Set();
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
// 精确授权的虚拟重放 useCard 没有实体 cards,但不能授权它的嵌套用牌。
if (current === entry.choice) return true;
if (current.name === "useCard" && (current.player !== player ||
current.cards?.length !== 1 || current.cards[0] !== entry.card)) break;
if (current === entry.choice) return true;
}
}
return false;
}
export const canPayCard = (player, card, event = _status.event) =>
isFreeCardUse(player, card, event) || (player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card, player);
export const canPayCard = (player, card, event = _status.event) => {
if (isXCostCard(card)) return validXEnergy(player) &&
(isFreeCardUse(player, card, event) || ironcladCardIsFree(player,card) || sharedCardIsFree(player,card) || xEnergy(player) >= xTax(player));
return isFreeCardUse(player, card, event) ||
(player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card, player);
};
export const payCard = (player, card, event = _status.event) => {
export const payCard = (player, card, event = _status.event, battle = null) => {
if (isXCostCard(card)) {
if (!event || event.name !== "useCard" || event.player !== player ||
event.card?.name !== card.name) return false;
const existing = xUses.get(event);
if (existing) return existing.player === player && existing.name === card.name;
if (!canPayCard(player, card, event)) return false;
const free = isFreeCardUse(player, card, event) || ironcladCardIsFree(player,card) || sharedCardIsFree(player,card);
const count = xEnergy(player) - (free ? 0 : xTax(player));
xUses.set(event, { player, name: card.name, count, battle,
session: battle?.session, taken: false });
if (!free) player.storage.mengsanEnergy_shuying = 0;
return true;
}
if (isFreeCardUse(player, card, event)) return true;
if (!canPayCard(player, card, event)) return false;
player.storage.mengsanEnergy_shuying -= cardCost(card, player);
return true;
};
// X 仅属于最近一条真实 useCard;嵌套其他用牌不得借用外层次数。
export function takeXCardUse(player, event, battle) {
const seen = new Set();
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
if (current.name !== "useCard") continue;
const entry = xUses.get(current);
if (!entry || entry.taken || entry.player !== player ||
current.player !== player || current.card?.name !== entry.name ||
entry.battle !== battle || entry.session !== battle?.session) return null;
entry.taken = true;
return entry.count;
}
return null;
}