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fixed # 补全部分卡牌
fixed # 修复部分已知BUG
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@@ -0,0 +1,8 @@
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// 输入为存档副本;只保留征程成长和地图进度,不恢复战斗或未确认的结算。
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export function stripBattleProgress(run) {
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if (!run || typeof run !== "object") return run;
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delete run.battleFlow;
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delete run.bondBattle;
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delete run.sharedBattleCardEffects;
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return run;
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}
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