diff --git a/docs/comet/archive/2026-10-13-mengsan-hand-relics/brief.md b/docs/comet/archive/2026-10-13-mengsan-hand-relics/brief.md new file mode 100644 index 0000000..32476f6 --- /dev/null +++ b/docs/comet/archive/2026-10-13-mengsan-hand-relics/brief.md @@ -0,0 +1,35 @@ +# Outcome + +在梦三战斗手牌区最左侧常驻展示持有遗物的图片列表,长按条目显示遗物描述。 + +# Scope + +复用现有持有遗物数据和图片资源,调整战斗遗物界面及必要的手牌布局。 +图片本身就是列表条目,不增加独立文字列表。图片点击区域48×48 CSS像素, +条目间距至少8px,与手牌保留至少12px间隔。遗物过多时局部滚动。 +长按500ms打开名称、描述和当前状态;滑动、取消和销毁会取消待触发长按。 +描述浮层支持明确关闭,限制在屏幕可见范围内;提供键盘打开与关闭方式。 +无图片或加载失败的遗物显示名称替代。保留现有详情弹窗入口作为补充。 + +# Non-goals + +不修改遗物效果、获取规则、奖励池或存档,不改动其他游戏模式。 +不处理其他变更、不发布版本、不自动提交或推送。 + +# Acceptance examples + +- 战斗开始后,手牌区最左侧展示当前持有遗物;每件遗物仅有一个图片条目,缺图显示名称。 +- 点击区域48×48px,条目间距至少8px,与手牌间隔至少12px;窄屏和遗物较多时可滚动且不重叠手牌。 +- 长按500ms显示对应名称、描述和当前状态;提前松开、滑动或取消不误触;键盘也可打开并关闭详情。 +- 遗物界面不触发手牌选择、拖动或出牌;既有手牌交互和遗物详情入口仍可用。 +- 战斗结束或会话销毁后移除列表、浮层、监听器和定时器,恢复被占用的布局空间;再次进入不重复挂载。 + +# Decisions + +用户选择当前目录,实现遗物图片列表与长按描述,并明确要求使用UI/UX技能。 +UI/UX检索支持相邻触摸目标至少8px间距和按下反馈。 + +# Verification expectations + +执行针对长按取消、数据展示和销毁清理的定向检查及语法检查;独立验证所有验收项。 +真实引擎和设备上的触摸、缩放与手牌回归未执行时明确标记边界,不宣称实机通过。 diff --git a/docs/comet/archive/2026-10-13-mengsan-hand-relics/comet-state.yaml b/docs/comet/archive/2026-10-13-mengsan-hand-relics/comet-state.yaml new file mode 100644 index 0000000..f08f6bc --- /dev/null +++ b/docs/comet/archive/2026-10-13-mengsan-hand-relics/comet-state.yaml @@ -0,0 +1,275 @@ +schema: comet.native.v4 +name: mengsan-hand-relics +language: en +phase: archive +status: done +state_version: 8 +brief: brief.md +document_constraints_version: 2 +shape_confirmation_hash: 27831d4a33d10b9652c80f8548467e488fc93bea537bcd845ab109bf372ecaaa +spec_changes: + - capability: mengsan-hand-relics + operation: create + source: specs/mengsan-hand-relics/spec.md +workspace: + isolation: current + change_branch: main + target_branch: main + finish: null +loop: + stage: done + goal_cycle: 1 + iteration: 1 + attempt: 1 + retry_epoch: 0 + failed_iteration_count: 0 + no_progress_count: 0 + execution_failure_count: 0 + previous_unresolved_ids: [] + next_action: null +acceptance: + - id: A1 + source: brief.md + text: 战斗开始后,手牌区最左侧展示当前持有遗物;每件遗物仅有一个图片条目,缺图显示名称。 + result: passed + reason: + text: mountRelics复用heldRelics和createRelicIcon,逐件图片按钮;Runtime + hand-relic-browser确认12条、缺图/加载失败名称替代与刷新。 + truncated: false + - id: A2 + source: brief.md + text: 点击区域48×48px,条目间距至少8px,与手牌间隔至少12px;窄屏和遗物较多时可滚动且不重叠手牌。 + result: passed + reason: + text: CSS 48x48、gap8、64px条带与88px布局预留;Runtime + hand-relic-browser在360/640/1280px确认尺寸、间距及局部滚动。 + truncated: false + - id: A3 + source: brief.md + text: 长按500ms显示对应名称、描述和当前状态;提前松开、滑动或取消不误触;键盘也可打开并关闭详情。 + result: passed + reason: + text: 500ms定时器、提前松开/移动阈值/scroll/pointercancel/blur取消经源码和组件Runtime检查;hand-relic-dialog补充名称描述状态、屏内modal、Enter/Space打开、Escape/按钮关闭和焦点回归。 + truncated: false + - id: A4 + source: brief.md + text: 遗物界面不触发手牌选择、拖动或出牌;既有手牌交互和遗物详情入口仍可用。 + result: passed + reason: + text: strip阻止交互冒泡,手牌入口仅接受属于手牌zone的.card;保留全量详情按钮,Runtime集成检查验证单项/全量入口及pointerdown不向手牌root冒泡。布局仅减可用宽度,未改手牌业务。 + truncated: false + - id: A5 + source: brief.md + text: 战斗结束或会话销毁后移除列表、浮层、监听器和定时器,恢复被占用的布局空间;再次进入不重复挂载。 + result: passed + reason: + text: ownResource注册dispose,session逆序释放;strip销毁取消定时器、移除全部注册监听和DOM、恢复CSS变量。Runtime组件与集成检查验证销毁中断长按、重复dispose、modal清理及重挂载唯一条带。 + truncated: false +builder_handoff: + candidate_id: 4411b609-0d11-4d73-8fa7-fa402cbb1f88 + identity_provider: skill-coordinated + builder_execution_ref: skill-coordinated:builder:79d2c398-bd34-4cfa-b146-a31feb185d5c + iteration: 1 + summary: + text: 手牌左侧遗物图片列表、500ms长按详情、滚动与生命周期清理已实现 + truncated: false + addressed_acceptance_ids: + - A1 + - A2 + - A3 + - A4 + - A5 + acceptance_review: + - id: A1 + status: implemented-with-evidence + evidence: + - mengsan/ui/relic-strip.js:63-89 + - mengsan/ui/relics.js:5-91 + - mengsan/tools/check-hand-relics.mjs + note: 复用持有遗物和图片,缺图名称替代 + - id: A2 + status: implemented-with-evidence + evidence: + - mengsan/ui/style.css:1379-1434 + - mengsan/ui/hand/style.css:6-19 + - mengsan/tools/check-hand-relics.mjs + note: 88px预留与64px列表形成24px间距,48px触摸目标和8px行间距 + - id: A3 + status: implemented-with-evidence + evidence: + - mengsan/ui/relic-strip.js:13-46 + - mengsan/ui/relics.js:49-87 + - mengsan/tools/check-hand-relics.mjs + note: 长按打开对应详情;取消、滚动和键盘支持 + - id: A4 + status: implemented-with-evidence + evidence: + - mengsan/ui/relic-strip.js:48-58 + - mengsan/ui/hand/style.css:6-19 + - mengsan/tools/check-hand-relics.mjs + note: 事件阻止冒泡,手牌只调整容器可用宽度,保留全量详情入口 + - id: A5 + status: implemented-with-evidence + evidence: + - mengsan/ui/relic-strip.js:92-106 + - mengsan/ui/relics.js:88-94 + - mengsan/tools/check-hand-relics.mjs + note: session资源释放调用dispose,移除监听定时器并恢复变量 + checks: + - name: + text: focused-browser + truncated: false + result: passed + note: + text: Edge测试360/640/1280px间距、缺图、长按及取消、键盘、刷新和清理通过 + truncated: false + - name: + text: syntax + truncated: false + result: passed + note: + text: node --check relics.js/relic-strip.js通过 + truncated: false + checks_truncated: false + known_limits: + - text: 未在真实无名杀游戏或物理触摸设备上验收;浏览器为隔离组件检查。 + truncated: false + known_limits_truncated: false + review: null + submitted_at: 2026-10-13T09:54:07.717Z +blockers: [] +verification: + candidate_id: 4411b609-0d11-4d73-8fa7-fa402cbb1f88 + identity_provider: skill-coordinated + verifier_execution_ref: skill-coordinated:verifier:77a0df51-2a3e-4976-ba8a-c55403e89206 + iteration: 1 + attempt: 1 + assurance: skill-coordinated + verdict: pass + checks: + - id: hand-relic-browser + name: + text: hand-relic-browser + truncated: false + argv_display: + - text: mengsan/tools/check-hand-relics.mjs + truncated: false + - text: C:/Users/111/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright + truncated: false + - text: C:/Program Files (x86)/Microsoft/Edge/Application/msedge.exe + truncated: false + argv_truncated: false + cwd_ref: . + status: passed + exit_code: 0 + duration_ms: 3919 + - id: hand-relic-dialog + name: + text: hand-relic-dialog + truncated: false + argv_display: + - text: -e + truncated: false + - text: "const fs=require('fs'); const assert=require('assert/strict'); const + {chromium}=require('C:/Users/111/.cache/codex-runtimes/codex-primar\ + y-runtime/dependencies/node/node_modules/playwright'); + (async()=>{const browser=await + chromium.launch({headless:true,executablePath:'C:/Program Files + (x86)/Microsoft/Edge/Application/msedge.exe'});try{const page=await + browser.newPage({viewport:{width:360,height:640}});await + page.setContent('
');await + page.addStyleTag({content:fs.readFileSync('mengsan/ui/style.css','u\ + tf8')+fs.readFileSync('mengsan/ui/hand/style.css','utf8')});const + source=fs.readFileSync('mengsan/ui/relic-strip.js','utf8')+'\\n'+fs\ + .readFileSync('mengsan/ui/relics.js','utf8').replace(/^import + .*;$/gm,'');await page.evaluate(async source=>{const prelude='const + ui=window.ui; const heldRelics=run=>run.relics; const + createRelicIcon=()=>null;';window.ui={me:document.querySelector('#r\ + oot'),window:document.body};window.run={relics:[{id:'a',name:'甲',de\ + scription:'描述甲',pool:'常规',tier:'普通'},{id:'b',name:'乙',description:'\ + 描述乙',pool:'常规',tier:'普通'}]};window.session={active:true,ownResource\ + :(key,dispose)=>window.cleanup=dispose};window.handEvents=0;ui.me.a\ + ddEventListener('pointerdown',()=>window.handEvents++);const + module=await import(URL.createObjectURL(new + Blob([prelude+source],{type:'text/javascript'})));window.mount=modu\ + le.mountRelics;window.instance=mount(session,run,{status:()=> + '状态示例'});},source);const + items=page.locator('.mengsan-hand-relics-shuying button');await + items.first().focus();await + page.keyboard.press('Enter');assert.equal(await + page.locator('dialog').count(),1);assert.equal(await + page.locator('dialog section').count(),1);assert.ok((await + page.locator('dialog').innerText()).includes('描述甲'));assert.ok((awa\ + it page.locator('dialog').innerText()).includes('状态示例'));const + rect=await + page.locator('dialog').boundingBox();assert.ok(rect.x>=0&&rect.y>=0\ + &&rect.x+rect.width<=360&&rect.y+rect.height<=640);await + page.keyboard.press('Escape');assert.equal(await + page.locator('dialog').count(),0);assert.equal(await + items.first().evaluate(e=>document.activeElement===e),true);await + page.locator('.mengsan-battle-relics-button-shuying').click();asser\ + t.equal(await page.locator('dialog section').count(),2);await + page.getByRole('button',{name:'关闭',exact:true}).click();await + items.first().click();assert.equal(await + page.evaluate(()=>handEvents),0);await items.first().focus();await + page.keyboard.press('Space');assert.equal(await + page.locator('dialog').count(),1);await + page.evaluate(()=>cleanup());assert.equal(await + page.locator('dialog,.mengsan-hand-relics-shuying,.mengsan-battle-r\ + elics-button-shuying').count(),0);await + page.evaluate(()=>{instance=mount(session,run,{status:()=> + '状态示例'});});assert.equal(await + page.locator('.mengsan-hand-relics-shuying').count(),1);await + page.evaluate(()=>cleanup());console.log('PASS: integrated relic + dialog selected/all contents, status, viewport bounds, + Enter/Space/Escape, focus return, pointer bubbling isolation, + session cleanup and remount');}finally{await + browser.close();}})().catch(e=>{console.error(e);process.exitCode=1\ + });" + truncated: false + argv_truncated: false + cwd_ref: . + status: passed + exit_code: 0 + duration_ms: 1298 + summary: + text: 独立只读验收A1–A5通过;复用绑定当前候选hand-relic-browser并补充hand-relic-dialog成功。 + truncated: false + risks: + - text: 验收采用隔离 Edge 浏览器组件及遗物详情集成、源码审查;没有运行完整无名杀引擎、物理触摸设备或真实缩放/手牌出牌回归,不代表实机验收通过。 + truncated: false + - text: check-hand-relics.mjs被现有*.mjs忽略规则排除,当前Runtime使用本地文件;后续如提交或迁移必须确保检查文件随交付提供。 + truncated: false + - text: 图索引所涉源码metadata_changed及CSS部分解析覆盖已直接读源码核实,结论以当前候选源码和Runtime证据为准。 + truncated: false + - text: 旧全量check-sts2-relics.mjs因源图集burning_blood.png缺失ENOENT未通过,不能将该全量检查计为通过;此次UI定向Runtime检查不受影响。 + truncated: false + risks_truncated: false + completed_at: 2026-10-13T09:58:45.226Z +history: + - goal_cycle: 1 + iteration: 1 + attempt: 1 + outcome: pass + unresolved_ids: [] + summary: + text: 独立只读验收A1–A5通过;复用绑定当前候选hand-relic-browser并补充hand-relic-dialog成功。 + truncated: false + completed_at: 2026-10-13T09:58:45.226Z +history_overflow: + dropped_entries: 0 + first_dropped_at: null + last_dropped_at: null + outcome_counts: + pass: 0 + fail: 0 + blocked: 0 + execution-error: 0 + recovery: 0 +verification_result: pass +verification_report: verification.md +archived: true +created_at: 2026-10-13T09:47:29.973Z diff --git a/docs/comet/archive/2026-10-13-mengsan-hand-relics/specs/mengsan-hand-relics/spec.md b/docs/comet/archive/2026-10-13-mengsan-hand-relics/specs/mengsan-hand-relics/spec.md new file mode 100644 index 0000000..70d32c8 --- /dev/null +++ b/docs/comet/archive/2026-10-13-mengsan-hand-relics/specs/mengsan-hand-relics/spec.md @@ -0,0 +1,27 @@ +# Battle hand relic list + +梦三战斗手牌区左侧展示征程当前持有的遗物,复用既有图片、名称、描述和战斗状态。 +列表条目为图片按钮;无图片或图片加载失败以名称替代,具有可访问名称。 +现有遗物详情入口保留,不改变遗物业务行为。 + +### Scenario: 持有遗物展示 +Acceptance: A1 +进入战斗后左侧列表逐件展示持有遗物,图片与条目是一体,不另设文字列表。 + +### Scenario: 间距和溢出 +Acceptance: A2 +点击区域48×48px,条目间距至少8px,与手牌间隔至少12px。 +窄屏和遗物较多时在列表内滚动,不覆盖手牌。 + +### Scenario: 长按描述 +Acceptance: A3 +持续按下500ms打开名称、描述和当前状态;提前松开、滚动、取消不会误打开。 +浮层有关闭方式,位于可见屏幕内;键盘可打开并关闭详情。 + +### Scenario: 手牌兼容 +Acceptance: A4 +操作遗物不触发手牌选择、拖动或出牌,保留既有遗物详情入口和手牌交互。 + +### Scenario: 生命周期 +Acceptance: A5 +退出战斗或销毁会话清理列表、浮层、监听器及长按定时器,恢复布局空间;重新进入不重复挂载。 diff --git a/docs/comet/archive/2026-10-13-mengsan-hand-relics/verification.md b/docs/comet/archive/2026-10-13-mengsan-hand-relics/verification.md new file mode 100644 index 0000000..f2cf0ee --- /dev/null +++ b/docs/comet/archive/2026-10-13-mengsan-hand-relics/verification.md @@ -0,0 +1,63 @@ +--- +generated_from_state_version: 8 +--- + +# Verification + +## Current result + +- Result: **Archived** +- Verification status: **Checks completed; result confirmed** +- Goal cycle: 1 +- Iteration: 1 +- Verifier attempt: 1 +- Completed: 2026-10-13T09:58:45.226Z +- Summary: 独立只读验收A1–A5通过;复用绑定当前候选hand-relic-browser并补充hand-relic-dialog成功。 + +## Acceptance + +| ID | Result | Source | Criterion | Reason | +| --- | --- | --- | --- | --- | +| A1 | passed | brief.md | 战斗开始后,手牌区最左侧展示当前持有遗物;每件遗物仅有一个图片条目,缺图显示名称。 | mountRelics复用heldRelics和createRelicIcon,逐件图片按钮;Runtime hand-relic-browser确认12条、缺图/加载失败名称替代与刷新。 | +| A2 | passed | brief.md | 点击区域48×48px,条目间距至少8px,与手牌间隔至少12px;窄屏和遗物较多时可滚动且不重叠手牌。 | CSS 48x48、gap8、64px条带与88px布局预留;Runtime hand-relic-browser在360/640/1280px确认尺寸、间距及局部滚动。 | +| A3 | passed | brief.md | 长按500ms显示对应名称、描述和当前状态;提前松开、滑动或取消不误触;键盘也可打开并关闭详情。 | 500ms定时器、提前松开/移动阈值/scroll/pointercancel/blur取消经源码和组件Runtime检查;hand-relic-dialog补充名称描述状态、屏内modal、Enter/Space打开、Escape/按钮关闭和焦点回归。 | +| A4 | passed | brief.md | 遗物界面不触发手牌选择、拖动或出牌;既有手牌交互和遗物详情入口仍可用。 | strip阻止交互冒泡,手牌入口仅接受属于手牌zone的.card;保留全量详情按钮,Runtime集成检查验证单项/全量入口及pointerdown不向手牌root冒泡。布局仅减可用宽度,未改手牌业务。 | +| A5 | passed | brief.md | 战斗结束或会话销毁后移除列表、浮层、监听器和定时器,恢复被占用的布局空间;再次进入不重复挂载。 | ownResource注册dispose,session逆序释放;strip销毁取消定时器、移除全部注册监听和DOM、恢复CSS变量。Runtime组件与集成检查验证销毁中断长按、重复dispose、modal清理及重挂载唯一条带。 | + +## Checks + +| Check | Command | Working directory | Status | Exit | Duration | +| --- | --- | --- | --- | ---: | ---: | +| hand-relic-browser | mengsan/tools/check-hand-relics.mjs C:/Users/111/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright C:/Program Files (x86)/Microsoft/Edge/Application/msedge.exe | . | passed | 0 | 3919 ms | +| hand-relic-dialog | -e const fs=require('fs'); const assert=require('assert/strict'); const {chromium}=require('C:/Users/111/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright'); (async()=>{const browser=await chromium.launch({headless:true,executablePath:'C:/Program Files (x86)/Microsoft/Edge/Application/msedge.exe'});try{const page=await browser.newPage({viewport:{width:360,height:640}});await page.setContent('
');await page.addStyleTag({content:fs.readFileSync('mengsan/ui/style.css','utf8')+fs.readFileSync('mengsan/ui/hand/style.css','utf8')});const source=fs.readFileSync('mengsan/ui/relic-strip.js','utf8')+'\n'+fs.readFileSync('mengsan/ui/relics.js','utf8').replace(/^import .*;$/gm,'');await page.evaluate(async source=>{const prelude='const ui=window.ui; const heldRelics=run=>run.relics; const createRelicIcon=()=>null;';window.ui={me:document.querySelector('#root'),window:document.body};window.run={relics:[{id:'a',name:'甲',description:'描述甲',pool:'常规',tier:'普通'},{id:'b',name:'乙',description:'描述乙',pool:'常规',tier:'普通'}]};window.session={active:true,ownResource:(key,dispose)=>window.cleanup=dispose};window.handEvents=0;ui.me.addEventListener('pointerdown',()=>window.handEvents++);const module=await import(URL.createObjectURL(new Blob([prelude+source],{type:'text/javascript'})));window.mount=module.mountRelics;window.instance=mount(session,run,{status:()=> '状态示例'});},source);const items=page.locator('.mengsan-hand-relics-shuying button');await items.first().focus();await page.keyboard.press('Enter');assert.equal(await page.locator('dialog').count(),1);assert.equal(await page.locator('dialog section').count(),1);assert.ok((await page.locator('dialog').innerText()).includes('描述甲'));assert.ok((await page.locator('dialog').innerText()).includes('状态示例'));const rect=await page.locator('dialog').boundingBox();assert.ok(rect.x>=0&&rect.y>=0&&rect.x+rect.width<=360&&rect.y+rect.height<=640);await page.keyboard.press('Escape');assert.equal(await page.locator('dialog').count(),0);assert.equal(await items.first().evaluate(e=>document.activeElement===e),true);await page.locator('.mengsan-battle-relics-button-shuying').click();assert.equal(await page.locator('dialog section').count(),2);await page.getByRole('button',{name:'关闭',exact:true}).click();await items.first().click();assert.equal(await page.evaluate(()=>handEvents),0);await items.first().focus();await page.keyboard.press('Space');assert.equal(await page.locator('dialog').count(),1);await page.evaluate(()=>cleanup());assert.equal(await page.locator('dialog,.mengsan-hand-relics-shuying,.mengsan-battle-relics-button-shuying').count(),0);await page.evaluate(()=>{instance=mount(session,run,{status:()=> '状态示例'});});assert.equal(await page.locator('.mengsan-hand-relics-shuying').count(),1);await page.evaluate(()=>cleanup());console.log('PASS: integrated relic dialog selected/all contents, status, viewport bounds, Enter/Space/Escape, focus return, pointer bubbling isolation, session cleanup and remount');}finally{await browser.close();}})().catch(e=>{console.error(e);process.exitCode=1}); | . | passed | 0 | 1298 ms | + +### Builder-reported evidence + +These are Builder reports, not Runtime check receipts or independent verification results. + +- focused-browser: passed — Edge测试360/640/1280px间距、缺图、长按及取消、键盘、刷新和清理通过 +- syntax: passed — node --check relics.js/relic-strip.js通过 +- Known limitation: 未在真实无名杀游戏或物理触摸设备上验收;浏览器为隔离组件检查。 + +## Blockers + +_None._ + +## Risks and skipped work + +- 验收采用隔离 Edge 浏览器组件及遗物详情集成、源码审查;没有运行完整无名杀引擎、物理触摸设备或真实缩放/手牌出牌回归,不代表实机验收通过。 +- check-hand-relics.mjs被现有*.mjs忽略规则排除,当前Runtime使用本地文件;后续如提交或迁移必须确保检查文件随交付提供。 +- 图索引所涉源码metadata_changed及CSS部分解析覆盖已直接读源码核实,结论以当前候选源码和Runtime证据为准。 +- 旧全量check-sts2-relics.mjs因源图集burning_blood.png缺失ENOENT未通过,不能将该全量检查计为通过;此次UI定向Runtime检查不受影响。 + +## Previous iterations + +| Goal cycle | Iteration | Attempt | Outcome | Unresolved | Summary | Completed | +| ---: | ---: | ---: | --- | --- | --- | --- | +| 1 | 1 | 1 | pass | — | 独立只读验收A1–A5通过;复用绑定当前候选hand-relic-browser并补充hand-relic-dialog成功。 | 2026-10-13T09:58:45.226Z | + + + +## Conclusion + +独立只读验收A1–A5通过;复用绑定当前候选hand-relic-browser并补充hand-relic-dialog成功。 diff --git a/docs/comet/specs/mengsan-hand-relics/spec.md b/docs/comet/specs/mengsan-hand-relics/spec.md new file mode 100644 index 0000000..70d32c8 --- /dev/null +++ b/docs/comet/specs/mengsan-hand-relics/spec.md @@ -0,0 +1,27 @@ +# Battle hand relic list + +梦三战斗手牌区左侧展示征程当前持有的遗物,复用既有图片、名称、描述和战斗状态。 +列表条目为图片按钮;无图片或图片加载失败以名称替代,具有可访问名称。 +现有遗物详情入口保留,不改变遗物业务行为。 + +### Scenario: 持有遗物展示 +Acceptance: A1 +进入战斗后左侧列表逐件展示持有遗物,图片与条目是一体,不另设文字列表。 + +### Scenario: 间距和溢出 +Acceptance: A2 +点击区域48×48px,条目间距至少8px,与手牌间隔至少12px。 +窄屏和遗物较多时在列表内滚动,不覆盖手牌。 + +### Scenario: 长按描述 +Acceptance: A3 +持续按下500ms打开名称、描述和当前状态;提前松开、滚动、取消不会误打开。 +浮层有关闭方式,位于可见屏幕内;键盘可打开并关闭详情。 + +### Scenario: 手牌兼容 +Acceptance: A4 +操作遗物不触发手牌选择、拖动或出牌,保留既有遗物详情入口和手牌交互。 + +### Scenario: 生命周期 +Acceptance: A5 +退出战斗或销毁会话清理列表、浮层、监听器及长按定时器,恢复布局空间;重新进入不重复挂载。