fixed # 补全梦三怪物、卡牌

fixed # 修复天书乱斗中,过关技能不会重置次数的问题
This commit is contained in:
2026-10-03 04:42:19 +08:00
parent b005a7ff15
commit c448da39c2
131 changed files with 5021 additions and 246 deletions
+39 -7
View File
@@ -1,15 +1,22 @@
// 梦三独有的出牌经济,不修改 noname 的全局牌定义。
import { isAttackCard } from "../monsters/vine-tangled.js";
import { _status } from "../../../../noname.js";
import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js";
export const PLAYER_ENERGY = 3;
export const PLAYER_HAND_LIMIT = 3;
export const SHA_DAMAGE = 6;
export const TRICK_DAMAGE = 4;
const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2,
const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2, mengsan_fangyu: 1, mengsan_fennu: 0,
mengsan_feijianhuixuanbiao: 1, mengsan_jianbingdaji: 1, mengsan_quanshenzhuangji: 1, mengsan_rongrongzhiquan: 1, mengsan_shandianpili: 1, mengsan_shuangchongdaji: 1, mengsan_tiezhanbo: 1, mengsan_touchui: 1, mengsan_tupo: 1, mengsan_yubeidaji: 1, mengsan_wanmeidaji: 2, mengsan_yujin: 2, mengsan_fangxue: 0, mengsan_jianyi: 1, mengsan_pomie: 1, mengsan_songjianwushi: 1,
tao: 1, jiu: 1, shan: 0, wuxie: 0,
juedou: 2, nanman: 2, wanjian: 2, taoyuan: 2 });
export const cardCost = card => COSTS[card?.name] ?? 1;
export const cardCost = (card, player = null) => {
const rule = cardUpgradeLevel(card) ? cardUpgradeRule(card.name) : null;
const base = rule?.cost ?? COSTS[card?.name] ?? 1;
return base + (player?.storage?.mengsanTangled_shuying > 0 && isAttackCard(card) ? 1 : 0);
};
export const isActiveCardUse = (event, player) => {
if (!event || !player) return false;
@@ -17,7 +24,7 @@ export const isActiveCardUse = (event, player) => {
let inPhaseUse = false;
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
if (current.name === "dying" || current.name === "chooseToRespond") return false;
if (current.name === "dying" || current.name === "respond" || current.name === "chooseToRespond") return false;
if (current.name === "chooseToUse" && (current.respondTo || String(current.type || "").startsWith("respond"))) return false;
if (current.name === "phaseUse" && current.player === player) inPhaseUse = true;
}
@@ -26,10 +33,35 @@ export const isActiveCardUse = (event, player) => {
_status.currentPhase === player);
};
export const canPayCard = (player, card) => (player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card);
// 仅授权破灭的这一条原生选择/使用父链及同一张实体牌;副本和其他使用不免费。
const freeUses = new WeakMap();
export function authorizeFreeCardUse(player, card, choice, valid) {
const entries = freeUses.get(player) || new Set();
freeUses.set(player, entries);
const entry = { card, choice, valid }; entries.add(entry);
return () => { entries.delete(entry); if (!entries.size) freeUses.delete(player); };
}
function isFreeCardUse(player, card, event) {
for (const entry of freeUses.get(player) || []) {
if (!entry.valid() || card?.name !== entry.card.name ||
!(card === entry.card || card?.cards?.includes(entry.card))) continue;
const seen = new Set();
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
if (current.name === "useCard" && (current.player !== player ||
current.cards?.length !== 1 || current.cards[0] !== entry.card)) break;
if (current === entry.choice) return true;
}
}
return false;
}
export const payCard = (player, card) => {
if (!canPayCard(player, card)) return false;
player.storage.mengsanEnergy_shuying -= cardCost(card);
export const canPayCard = (player, card, event = _status.event) =>
isFreeCardUse(player, card, event) || (player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card, player);
export const payCard = (player, card, event = _status.event) => {
if (isFreeCardUse(player, card, event)) return true;
if (!canPayCard(player, card, event)) return false;
player.storage.mengsanEnergy_shuying -= cardCost(card, player);
return true;
};