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fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
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@@ -0,0 +1,12 @@
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import { INKLET_CHARACTER } from "../../../monsters/inklet-intent.js";
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// 网页未指定固定群体数量;梦三适配为三只,前/中/后位置固定,生命在实际入场抽取。
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export function createInkletBattlePlan() {
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return {
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units: Array.from({ length: 3 }, (_, index) => ({
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id: `inklet_${index + 1}`, character: INKLET_CHARACTER, camp: "enemy",
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tier: "normal", inkletPosition: index + 1, hand: 4, inheritSkills: false,
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})),
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rules: [],
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};
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}
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@@ -9,7 +9,7 @@ const act1Map = {
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1, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 1,
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],
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nodeWeights: { battle: 65, event: 15, rest: 10, shop: 10 },
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nodeWeights: { battle: 50, elite: 15, event: 15, rest: 10, shop: 10 },
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requiredFloors: { 2: "battle", 10: "chest", 16: "rest" },
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chestRewardPool: "act1.pool.chest",
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fixedNodes: [
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@@ -20,8 +20,14 @@ const act1Map = {
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contentId: "act1.battle.liubeiOpening",
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},
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],
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enemies: ["mengsan_flyconid_shuying", "mengsan_raider_trio_shuying"],
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eliteEnemies: ["re_xiahoudun", "re_zhangliao", "re_xuzhu"],
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enemies: [
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"mengsan_flyconid_shuying", "mengsan_raider_trio_shuying",
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"mengsan_soldier_shuying", "mengsan_fogmog_shuying",
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"mengsan_mawler_shuying", "mengsan_vine_shambler_shuying",
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"mengsan_nibbit_shuying", "mengsan_nibbit_pair_shuying", "mengsan_cubex_construct_shuying", "mengsan_shrinker_beetle_shuying", "mengsan_twig_slime_m_shuying", "mengsan_twig_slime_s_shuying", "mengsan_leaf_slime_m_shuying", "mengsan_leaf_slime_s_shuying", "mengsan_slithering_strangler_shuying", "mengsan_snapping_jaxfruit_shuying", "mengsan_fuzzy_wurm_crawler_shuying",
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"mengsan_inklet_shuying",
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],
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eliteEnemies: ["re_xiahoudun", "re_zhangliao", "re_xuzhu", "mengsan_byrdonis_shuying", "mengsan_bygone_effigy_shuying", "mengsan_phrog_parasite_shuying"],
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boss: "re_lvbu",
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baseGold: 20,
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};
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@@ -0,0 +1,8 @@
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import { NIBBIT_CHARACTER } from "../../../monsters/nibbit-intent.js";
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export const NIBBIT_PAIR_ENCOUNTER = "mengsan_nibbit_pair_shuying";
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export function createNibbitPairBattlePlan() {
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return { units: [
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{ id: "nibbit_front", character: NIBBIT_CHARACTER, camp: "enemy", tier: "normal", hand: 4, inheritSkills: false },
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{ id: "nibbit_back", character: NIBBIT_CHARACTER, camp: "enemy", tier: "normal", hand: 4, inheritSkills: false },
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], rules: [] };
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}
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