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fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
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@@ -0,0 +1,43 @@
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import { setArtifact } from "./artifact-status.js";
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// SVG明确:蓄能只在开场一次,排出回到重复轰击,不回到蓄能。
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export const CUBEX_CHARACTER = "mengsan_cubex_construct_shuying";
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export const CUBEX_MOVES = Object.freeze({
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charge: Object.freeze({ id: "charge", name: "蓄能", strength: 2 }),
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repeater: Object.freeze({ id: "repeater", name: "重复轰击", damage: 7, strength: 2 }),
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expel: Object.freeze({ id: "expel", name: "排出", damage: 5, hits: 2 }),
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});
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const turnsOf = state => {
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const turns = state.turnsTaken ?? 0;
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if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("立柱构造体行动记录无效");
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return turns;
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};
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const CYCLE = Object.freeze([CUBEX_MOVES.repeater, CUBEX_MOVES.repeater, CUBEX_MOVES.expel]);
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export const selectCubexMove = (state = {}) => {
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const turns = turnsOf(state);
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return turns === 0 ? CUBEX_MOVES.charge : CYCLE[(turns - 1) % CYCLE.length];
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};
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export function recordCubexAction(state = {}, advance = true) {
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const turns = turnsOf(state);
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if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) throw new RangeError("立柱构造体行动推进无效");
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return { turnsTaken: turns + (advance ? 1 : 0) };
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}
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export const isCubex = player => player?.name === CUBEX_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy";
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const bindings = new WeakMap();
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export function initializeCubex(player, current = null) {
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if (!isCubex(player)) return false;
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if (current?.session.active && bindings.get(player)?.battle !== current) {
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const entry = { battle: current };
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current.session.ownResource(entry, () => {
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if (bindings.get(player) !== entry) return;
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bindings.delete(player);
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delete player.storage.mengsanCubexState_shuying;
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delete player.storage.mengsanCubexIntent_shuying;
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});
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bindings.set(player, entry);
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}
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player.hujia = 13;
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player.storage.mengsanCubexState_shuying = { turnsTaken: 0 };
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player.storage.mengsanCubexIntent_shuying = null;
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setArtifact(player, 1, current);
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return true;
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}
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