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fixed # 补全梦三怪物、卡牌
fixed # 修复天书乱斗中,过关技能不会重置次数的问题
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// 蛇行扼杀者,普通数值:缠身与等权重随机攻击严格交替。
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export const STRANGLER_CHARACTER = "mengsan_slithering_strangler_shuying";
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export const STRANGLER_MOVES = Object.freeze({
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constrict: Object.freeze({ id: "constrict", name: "缠身", debuff: "紧缠", stacks: 3, constrict: 3 }),
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thwack: Object.freeze({ id: "thwack", name: "重击", damage: 7, block: 5 }),
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lash: Object.freeze({ id: "lash", name: "甩动", damage: 12 }),
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});
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const turnsOf = state => {
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const turns = state.turnsTaken ?? 0;
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if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("扼杀者行动记录无效");
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return turns;
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};
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const roll = random => {
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const value = random();
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if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("扼杀者随机数必须在[0,1)内");
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return value;
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};
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export function selectStranglerMove(state = {}, random) {
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return turnsOf(state) % 2 === 0 ? STRANGLER_MOVES.constrict :
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roll(random) < 0.5 ? STRANGLER_MOVES.thwack : STRANGLER_MOVES.lash;
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}
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export function recordStranglerAction(state = {}, advance = true) {
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const turns = turnsOf(state);
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if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) {
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throw new RangeError("扼杀者行动推进无效");
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}
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return { turnsTaken: turns + (advance ? 1 : 0) };
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}
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export const rollStranglerHp = random => 53 + Math.floor(roll(random) * 3);
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export const isStrangler = player => player?.name === STRANGLER_CHARACTER &&
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player.storage?.mengsanCamp_shuying === "enemy";
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