diff --git a/mengsan/content/affixes.js b/mengsan/content/affixes.js new file mode 100644 index 0000000..e772ee9 --- /dev/null +++ b/mengsan/content/affixes.js @@ -0,0 +1,10 @@ +// Shared mode-owned affix registry; adding a new entry also exposes it in GM. +export const AFFIX_INFO = Object.freeze({ + void: Object.freeze({ name: "虚无", description: "弃牌阶段开始时移除此牌,退出此次战斗;即使同时具有保留也会移除。" }), + retain: Object.freeze({ name: "保留", description: "弃牌阶段开始时,此牌不计入手牌上限;若同时具有虚无,仍会被移除。" }), + unplayable: Object.freeze({ name: "不能被打出", description: "此牌不能使用或打出,但可以被弃置。" }), + ingenious: Object.freeze({ name: "奇巧", description: "不因弃牌阶段进入弃牌堆时,若可以使用,则使用此牌。" }), + eternal: Object.freeze({ name: "永恒", description: "此牌不能从你的牌组移除或变化。" }), + innate: Object.freeze({ name: "固有", description: "战斗开始时移至手牌;若已在手牌中则不移动。" }), + exhaust: Object.freeze({ name: "消耗", description: "使用或打出后移出此次战斗,并可在消耗牌堆查看;消耗牌堆不参与洗牌。" }), +}); diff --git a/mengsan/content/card-library.js b/mengsan/content/card-library.js index 6e69b74..abd2c7c 100644 --- a/mengsan/content/card-library.js +++ b/mengsan/content/card-library.js @@ -4,7 +4,7 @@ export const defaultDeck = Object.freeze([ ["club", 4, "sha"], ["diamond", 6, "sha"], ["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"], ["heart", 3, "tao"], ["spade", 3, "guohe"], ["heart", 7, "wuzhong"], - ["spade", 2, "bagua"], ["club", 6, "sha", null, Object.freeze(["annihilate"])], + ["spade", 2, "bagua"], ["club", 6, "sha"], ].map(Object.freeze)); // Character ID -> [suit, number, card name, optional nature, optional affixes]. @@ -14,7 +14,7 @@ export const characterDecks = { ["spade", 7, "sha"], ["heart", 10, "sha"], ["club", 4, "sha"], ["diamond", 6, "sha"], ["heart", 2, "shan"], ["diamond", 7, "shan"], ["club", 2, "shan"], ["heart", 3, "tao"], ["heart", 7, "wuzhong"], ["spade", 1, "juedou"], - ["spade", 2, "bagua"], ["club", 6, "sha", null, ["annihilate"]], + ["spade", 2, "bagua"], ["club", 6, "sha"], ], }; diff --git a/mengsan/mode.js b/mengsan/mode.js index 08f29e5..7432007 100644 --- a/mengsan/mode.js +++ b/mengsan/mode.js @@ -3,8 +3,9 @@ import { createMengsanCards } from "./content/mode-cards.js"; import { buildBattlePlan, consumeSupports, createBattleDirector, grantSupport } from "./runtime/battle-director.js"; import { installPersonalPiles } from "./runtime/personal-piles.js"; import { createMonster } from "./runtime/monster.js"; -import { PLAYER_ENERGY, PLAYER_HAND_LIMIT, payCard, isActiveCardUse } from "./runtime/combat-rules.js"; +import { PLAYER_ENERGY, PLAYER_HAND_LIMIT, canPayCard, payCard, isActiveCardUse } from "./runtime/combat-rules.js"; import { mountBattlePiles } from "./runtime/card-library.js"; +import { mountGMManager } from "./runtime/gm-manager.js"; import { createPlayerTeardown } from "./runtime/skill-teardown.js"; import { createBattleResources } from "./runtime/battle-resources.js"; import { createModeStorage } from "./runtime/mode-storage.js"; @@ -97,7 +98,8 @@ const applyReward = (run, rewardId) => { player.deck.push(createCardInstance(run, "tao")); break; case "upgrade": { - const card = player.deck[Math.floor(nextRandom(run) * player.deck.length)]; + const eligible = player.deck.filter(card => !card.affixes?.includes("eternal")); + const card = eligible[Math.floor(nextRandom(run) * eligible.length)]; if (card) card.upgrade = Number(card.upgrade || 0) + 1; break; } @@ -238,7 +240,7 @@ const initBattleUnit = (player, spec) => { const installMonsterPile = (player, monster, current) => { if (!monster) return; const run = _status.mengsanRun_shuying; - const battle = { drawPile: monster.createDeck(`${run.runId}_${player.playerid}`), discardPile: [] }; + const battle = { drawPile: monster.createDeck(`${run.runId}_${player.playerid}`), discardPile: [], exhaustPile: [] }; for (const card of battle.drawPile) if (!lib.card[card.name]) throw new Error("怪物牌堆中的牌未加载:" + card.name); shuffleBattlePile(run, battle.drawPile); current.monsterPiles.set(player, installPersonalPiles(current.session, player, battle, run, current.resources, { @@ -305,6 +307,8 @@ const createScenario = (plan, current) => { }; const prepareBattle = async (run, node, encounter, session, resources) => { + // Old saves keep their deck instances, but the retired affix no longer exists. + for (const card of run.player.deck) if (Array.isArray(card.affixes)) card.affixes = card.affixes.filter(key => key !== "annihilate"); if (encounter.requiredCharacter && run.player.character !== encounter.requiredCharacter) throw new Error("该关卡仅限指定主角,请开始刘备的新征程"); const plan = buildBattlePlan(encounter, run); for (const spec of [...plan.units, ...plan.rules.flatMap(r => r.effects.filter(e => e.type === "spawn").map(e => e.unit))]) { @@ -372,21 +376,24 @@ const prepareBattle = async (run, node, encounter, session, resources) => { run.player.permanentSkills.forEach(skill => { if (lib.skill[skill] && !me.hasSkill(skill)) me.addSkill(skill); }); - for (const skill of ["mengsan_draw_shuying", "mengsan_card_use_shuying", "mengsan_scenario_shuying", "mengsan_card_payment_shuying", "mengsan_monster_draw_shuying"]) { + for (const skill of ["mengsan_draw_shuying", "mengsan_card_use_shuying", "mengsan_card_affixes_shuying", "mengsan_scenario_shuying", "mengsan_card_payment_shuying", "mengsan_monster_draw_shuying"]) { if (!lib.skill.global.includes(skill)) { game.addGlobalSkill(skill); session.ownResource({}, () => game.removeGlobalSkill(skill)); } } activeBattle.pilesUI = mountBattlePiles(session, _status.mengsanBattle_shuying); + activeBattle.gmUI = mountGMManager(session, me, activeBattle.personalPiles, _status.mengsanBattle_shuying, resources, game); for (let index = 0; index < plan.units.length; index++) await equipBattleUnit(participants[index], plan.units[index], resources); game.syncState(); _status.event.trigger("gameStart"); for (const participant of participants) await participant.draw(participant.storage.mengsanInitialHand_shuying ?? 4); + for (const participant of participants) currentBattle.monsterPiles.get(participant)?.drawInnate(); if (!session.active) return; activeBattle.personalPiles.resetOpeningHand(); await game.mengsanDraw_shuying(me, 4); if (!session.active) return; + activeBattle.personalPiles.drawInnate(); await playDialogue(encounter.openingDialogue, { run, title: encounter.name || "开场剧情" }); if (!session.active) return; await currentBattle.director.start(); @@ -441,6 +448,7 @@ const requestBattleFinish = outcome => { const accepted = current.flow.requestFinish({session:current.session, hp:game.me?.hp || 0, outcome, defeatedEnemies:current.director?.defeatedEnemies ?? 1}); if (accepted) { current.pilesUI?.dispose(); + current.gmUI?.dispose(); stopBattleTurn(current.session, _status.eventManager); if (_status.mengsanBattle_shuying) _status.mengsanBattle_shuying.resolving = true; current.finished(); @@ -681,19 +689,54 @@ const createMode = identityMode => { }, }, mengsan_card_use_shuying: { - trigger: { global: "useCard1" }, + trigger: { global: ["useCard1", "respond"] }, forced: true, silent: true, popup: false, filter(event) { - return event.player?.storage?.mengsanPlayer_shuying && event.cards?.some(card => card.storage?.mengsanCard_shuying); + return Boolean(activeBattle?.session.active && event.cards?.some(card => card.storage?.mengsanCard_shuying)); }, async content(event, trigger) { trigger.cards.forEach(card => { - if (card.storage?.mengsanCard_shuying) card.storage.mengsanUsed_shuying = true; + if (card.storage?.mengsanCard_shuying) card.storage.mengsanConsumed_shuying = true; }); }, }, + mengsan_card_affixes_shuying: { + forced: true, silent: true, popup: false, priority: 100, + trigger: { global: ["phaseDiscardBegin", "cardsDiscardAfter"] }, + filter(event) { + if (!activeBattle?.session.active) return false; + if (event.name === "phaseDiscard") return event.player?.getCards("h").some(card => card.storage?.mengsanCard_shuying?.affixes?.includes("void")); + return event.cards?.some(card => card.storage?.mengsanCard_shuying?.affixes?.includes("ingenious")); + }, + async content(event, trigger) { + if (event.triggername === "phaseDiscardBegin") { + const cards = trigger.player.getCards("h").filter(card => card.storage?.mengsanCard_shuying?.affixes?.includes("void")); + if (cards.length) { + await trigger.player.lose(cards, ui.special); + for (const card of cards) card.remove(); + activeBattle.pilesUI?.refresh(); + } + return; + } + if (trigger.getParent("phaseDiscard")) return; + for (const card of trigger.cards || []) { + if (!activeBattle?.session.active || get.position(card, true) !== "d" || !card.storage?.mengsanCard_shuying?.affixes?.includes("ingenious") || card.storage.mengsanIngeniousResolving_shuying) continue; + const use = trigger.getParent("useCard"), respond = trigger.getParent("respond"); + if (use?.cards?.includes(card) || respond?.cards?.includes(card)) continue; + const owner = game.playerMap[card.storage.mengsanOwnerId_shuying]; + if (!owner?.isAlive() || !lib.filter.cardEnabled(card, owner) || !canPayCard(owner, card) || !owner.hasUseTarget(card)) continue; + card.storage.mengsanIngeniousResolving_shuying = true; + try { await owner.chooseUseTarget({ card, cards: [card], forced: true, prompt: "奇巧:使用此牌" }); } + finally { card.storage.mengsanIngeniousResolving_shuying = false; } + } + }, + mod: { + ignoredHandcard(card) { if (card.storage?.mengsanCard_shuying?.affixes?.includes("retain")) return true; }, + cardEnabled2(card) { if (card.storage?.mengsanCard_shuying?.affixes?.includes("unplayable")) return false; }, + }, + }, mengsan_yingyong_shuying: { trigger: { source: "damageBegin1" }, forced: true, diff --git a/mengsan/runtime/card-library.js b/mengsan/runtime/card-library.js index db7fa56..c3d442c 100644 --- a/mengsan/runtime/card-library.js +++ b/mengsan/runtime/card-library.js @@ -1,8 +1,9 @@ import { lib, get, ui } from "../../../../noname.js"; +import { AFFIX_INFO } from "../content/affixes.js"; const suits = { spade: "♠ 黑桃", heart: "♥ 红桃", club: "♣ 梅花", diamond: "♦ 方块" }; const types = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌" }; -const affixes = { annihilate: "湮灭:使用后进入本场湮灭区,不再参与本场个人弃牌堆洗切。" }; +const affixes = Object.fromEntries(Object.entries(AFFIX_INFO).map(([key, info]) => [key, `${info.name}:${info.description}`])); const text = value => { const template = document.createElement("template"); // Translation markup is parsed inertly; only plain text is inserted into the UI. @@ -20,7 +21,7 @@ export function describeLibraryCard(card) { nature: nature || "无属性", type: types[info?.type] || "未知类别", red: card.suit === "heart" || card.suit === "diamond", description: text(lib.translate[`${card.name}_info`] || "暂无卡牌介绍。"), - affixes: (Array.isArray(card.affixes) ? card.affixes : []).map(key => affixes[key] || `词缀:${translate(key)}`), + affixes: (Array.isArray(card.affixes) ? card.affixes : []).filter(key => key !== "annihilate").map(key => affixes[key] || `词缀:${translate(key)}`), upgrade: Number.isFinite(card.upgrade) ? card.upgrade : 0, available: Boolean(info), }; @@ -150,7 +151,7 @@ export function openCardLibrary(run, options = {}) { return close; } -// Only the player's two mode-owned piles are exposed. No hand/equipment/exhaust/global pile. +// The battle view exposes only this player's own piles, including consumed cards. export function mountBattlePiles(session, battle) { let closeDialog = null, disposed = false; const control = button("牌堆", ui.window, () => { @@ -161,6 +162,7 @@ export function mountBattlePiles(session, battle) { sections: () => [ { title: "剩余牌堆", cards: battle.drawPile, ordered: true }, { title: "弃牌堆", cards: battle.discardPile, ordered: false }, + { title: "消耗牌堆", cards: battle.exhaustPile, ordered: false }, ], }); }, "mengsan-battle-piles-button-shuying"); diff --git a/mengsan/runtime/gm-manager.js b/mengsan/runtime/gm-manager.js new file mode 100644 index 0000000..c0af686 --- /dev/null +++ b/mengsan/runtime/gm-manager.js @@ -0,0 +1,90 @@ +import { AFFIX_INFO } from "../content/affixes.js"; +import { describeLibraryCard } from "./card-library.js"; + +const node = (tag, className, label, parent) => { + const element = document.createElement(tag); + element.className = className; + if (label != null) element.textContent = label; + parent?.appendChild(element); + return element; +}; + +const button = (label, parent, action) => { + const element = node("button", "ms-deck-button", label, parent); + element.type = "button"; + element.addEventListener("click", action); + return element; +}; + +// Keep the command battle-scoped; further GM actions can be added as panels here. +export function mountGMManager(session, owner, piles, battle, resources, game) { + let dialog = null, selected = null, previousFocus = null, disposed = false; + const available = () => !disposed && session.active && !battle.resolving; + const close = () => { + if (!dialog) return; + const current = dialog; + dialog = null; + if (current.open) current.close(); + current.remove(); + if (previousFocus?.isConnected) previousFocus.focus(); + previousFocus = null; + }; + const render = () => { + if (!dialog) return; + const list = dialog.querySelector(".ms-gm-hand"); + const editor = dialog.querySelector(".ms-gm-editor"); + list.replaceChildren(); editor.replaceChildren(); + const hand = owner.getCards("h").filter(card => card.storage?.mengsanCard_shuying); + if (!hand.includes(selected)) selected = null; + if (!hand.length) node("p", "ms-deck-empty", "当前没有可编辑的梦三手牌。", list); + for (const [index, card] of hand.entries()) { + const data = card.storage.mengsanCard_shuying; + const details = describeLibraryCard({ ...data, name: card.name, suit: card.suit, number: card.number }); + const label = `${index + 1}. ${details.name} ${details.suit}${details.number}${details.affixes.length ? ` · ${details.affixes.map(value => value.split(":")[0]).join("、")}` : ""}`; + const item = button(label, list, () => { selected = card; render(); }); + item.classList.add("ms-gm-card"); + item.setAttribute("aria-pressed", String(selected === card)); + } + if (!selected) { node("p", "ms-deck-empty", "选择一张手牌,然后添加词缀。", editor); return; } + node("h3", "", `编辑:${describeLibraryCard(selected.storage.mengsanCard_shuying).name}`, editor); + const choices = node("div", "ms-gm-affixes", null, editor); + for (const [key, info] of Object.entries(AFFIX_INFO)) { + const applied = selected.storage.mengsanCard_shuying.affixes.includes(key); + const item = button(`${info.name}${applied ? " · 已有" : ""}`, choices, () => { + if (!available() || !owner.getCards("h").includes(selected)) { render(); return; } + piles.addAffix(selected, key); + render(); + }); + item.disabled = applied; + item.title = info.description; + } + }; + const open = () => { + if (!available()) return false; + if (dialog?.open) { render(); dialog.focus(); return true; } + previousFocus = document.activeElement; + dialog = node("dialog", "mengsan-deck-dialog-shuying mengsan-gm-dialog-shuying", null); + dialog.setAttribute("aria-label", "梦三 GM 管理器"); + dialog.tabIndex = -1; + const header = node("header", "ms-deck-header", null, dialog); + node("h2", "ms-deck-title", "GM 管理器", header); + button("关闭", header, close); + node("p", "ms-deck-summary", "手牌词缀 · 仅本场战斗生效,不改永久牌组或存档。", dialog); + button("刷新手牌", dialog, render); + node("div", "ms-gm-hand", null, dialog); + node("section", "ms-gm-editor", null, dialog); + const created = dialog; + dialog.addEventListener("close", () => { if (dialog === created) close(); }); + dialog.addEventListener("keydown", event => event.stopPropagation()); + document.body.appendChild(dialog); + try { dialog.showModal(); } catch (error) { close(); throw error; } + render(); + dialog.querySelector(".ms-deck-header button").focus(); + return true; + }; + resources.field(globalThis, "mengsanGM_shuying", open); + resources.field(game, "mengsanGM_shuying", open); + const handle = { dispose: close }; + session.ownResource(handle, () => { disposed = true; close(); }); + return handle; +} diff --git a/mengsan/runtime/personal-piles.js b/mengsan/runtime/personal-piles.js index 0035a14..7e24616 100644 --- a/mengsan/runtime/personal-piles.js +++ b/mengsan/runtime/personal-piles.js @@ -1,6 +1,8 @@ // Mode-owned piles use real Card nodes so native searches/gain/insert operations agree. // DIY must access ui piles inside the acting player's engine event, never cache global nodes. import { cardCost } from "./combat-rules.js"; +import { AFFIX_INFO } from "../content/affixes.js"; + export function installPersonalPiles(session, owner, battle, run, resources, env) { const { game, ui, get, _status, document, MutationObserver, shuffle } = env; @@ -29,7 +31,12 @@ export function installPersonalPiles(session, owner, battle, run, resources, env if (owned.has(card)) return; owned.add(card); resources.card(card); card.storage ||= {}; - if (data) card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data)); + card.storage.mengsanOwnerId_shuying = owner.playerid; + if (data) { + card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data)); + // Retired affixes from old saves must not acquire new battle behaviour. + card.storage.mengsanCard_shuying.affixes = (card.storage.mengsanCard_shuying.affixes || []).filter(key => key !== "annihilate"); + } if (data && env.showCosts) { card.dataset.mengsanCost = String(cardCost(data)); } @@ -37,14 +44,17 @@ export function installPersonalPiles(session, owner, battle, run, resources, env if (!data) return; card.destroyLog = false; card.destroyed = (current, position) => { - if (released || position !== "discardPile") return false; - if (data.affixes?.includes("annihilate") && current.storage.mengsanUsed_shuying) { + if (released || !["discardPile", "equip", "judge"].includes(position)) return false; + if (current.storage.mengsanCard_shuying.affixes.includes("exhaust") && current.storage.mengsanConsumed_shuying) { + if (current.storage.mengsanExhausted_shuying) return true; + current.storage.mengsanExhausted_shuying = true; battle.exhaustPile.push(snapshot(current)); + refresh(); return true; } return false; // Actual discarded cards remain available to native skills. }; - if (data.affixes?.includes("annihilate")) card.addGaintag("湮灭"); + for (const key of card.storage.mengsanCard_shuying.affixes) card.addGaintag(AFFIX_INFO[key]?.name || key); if (data.upgrade) card.addGaintag(`强化+${data.upgrade}`); } function snapshot(card) { @@ -122,6 +132,15 @@ export function installPersonalPiles(session, owner, battle, run, resources, env }); return { take, + addAffix(card, key) { + if (released || !Object.hasOwn(AFFIX_INFO, key) || !owned.has(card) || !owner.getCards("h").includes(card)) return false; + const affixes = card.storage?.mengsanCard_shuying?.affixes; + if (!Array.isArray(affixes) || affixes.includes(key)) return false; + affixes.push(key); + card.addGaintag(AFFIX_INFO[key].name); + refresh(); + return true; + }, // Engine/mod opening draws must not stack with the mode's four-card opening hand. resetOpeningHand() { for (const card of owner.getCards("h")) { @@ -131,12 +150,18 @@ export function installPersonalPiles(session, owner, battle, run, resources, env refresh(); }, trimOpeningHand(limit = 4) { - for (const card of owner.getCards("h").slice(limit)) { + for (const card of owner.getCards("h").filter(card => !card.storage?.mengsanCard_shuying?.affixes?.includes("innate")).slice(limit)) { if (owned.has(card)) draw.insertBefore(card, draw.firstChild); else card.remove(); } refresh(); }, + drawInnate() { + const cards = Array.from(draw.childNodes).filter(card => card.storage?.mengsanCard_shuying?.affixes?.includes("innate") && !owner.getCards("h").includes(card)); + if (cards.length) owner.directgain(cards); + refresh(); + return cards; + }, withOwner(callback) { const before = forcedOwner; forcedOwner = true; try { return callback(); } finally { forcedOwner = before; } }, }; } diff --git a/mengsan/style.css b/mengsan/style.css index 7f7126e..aab0897 100644 --- a/mengsan/style.css +++ b/mengsan/style.css @@ -1115,6 +1115,12 @@ dialog.mengsan-deck-dialog-shuying::backdrop { background: #080706b8; } .mengsan-battle-piles-button-shuying:focus-visible { outline: 3px solid #ffe0a1; outline-offset: 3px; } .mengsan-deck-dialog-shuying .ms-deck-section { grid-column: 1 / -1; color: var(--ms-gold); font-size: 18px; padding-top: 8px; } .mengsan-deck-dialog-shuying .ms-deck-order { color: #6b341b; font-weight: 700; font-size: 13px; } +.mengsan-gm-dialog-shuying { width: min(780px, calc(100vw - 32px)) !important; } +.mengsan-gm-dialog-shuying .ms-gm-hand { display: grid; grid-template-columns: repeat(auto-fill, minmax(220px, 1fr)); gap: 8px; overflow: auto; min-height: 80px; max-height: 38%; padding: 4px; } +.mengsan-gm-dialog-shuying .ms-gm-card { text-align: left; overflow-wrap: anywhere; } +.mengsan-gm-dialog-shuying .ms-gm-editor { overflow: auto; flex: 1; min-height: 0; border-top: 1px solid #96754e; padding: 12px 4px; } +.mengsan-gm-dialog-shuying .ms-gm-affixes { display: grid; grid-template-columns: repeat(auto-fill, minmax(145px, 1fr)); gap: 10px; margin-top: 12px; } +.mengsan-gm-dialog-shuying .ms-gm-affixes button:disabled { opacity: .55; cursor: not-allowed; } @media (max-height: 500px) { .mengsan-battle-piles-button-shuying { top: 70px; right: max(8px, env(safe-area-inset-right)); } } /* Only session-created Mengsan players; retain internal identity and side. */