import { initializeSlow } from "./effigy-slow.js"; export const EFFIGY_CHARACTER = "mengsan_bygone_effigy_shuying"; export const EFFIGY_MOVES = Object.freeze({ sleep: Object.freeze({ id: "sleep", name: "沉睡", sleep: true }), wake: Object.freeze({ id: "wake", name: "苏醒", strength: 10 }), slashes: Object.freeze({ id: "slashes", name: "斩击", damage: 13 }), }); const turnsOf = state => { const turns = state.turnsTaken ?? 0; if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("旧日雕像行动记录无效"); return turns; }; export const selectEffigyMove = (state = {}) => { const turns = turnsOf(state); return turns === 0 ? EFFIGY_MOVES.sleep : turns === 1 ? EFFIGY_MOVES.wake : EFFIGY_MOVES.slashes; }; export function recordEffigyAction(state = {}, advance = true) { const turns = turnsOf(state); if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) throw new RangeError("旧日雕像行动推进无效"); return { turnsTaken: turns + (advance ? 1 : 0) }; } export const isEffigy = player => player?.name === EFFIGY_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy"; export function initializeEffigy(player, current = null) { if (!isEffigy(player)) return false; initializeSlow(player, current); player.storage.mengsanEffigyState_shuying = { turnsTaken: 0 }; player.storage.mengsanEffigyIntent_shuying = null; return true; }