import { lib, get, ui } from "../../../../noname.js"; import { cardDefinitions } from "../cards/card-definitions.js"; import { cardTypes, cardRarityLabels } from "../cards/classification-types.js"; import { DAZED_NAME } from "../cards/status-cards.js"; import { SLIMED_NAME } from "../cards/slimed-card.js"; import { cardCost } from "../battle/combat-rules.js"; import { AFFIX_INFO } from "../cards/affixes.js"; import { cardAffixes } from "../cards/intrinsic-affixes.js"; import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js"; import { getCardRarity, applyCardRarity } from "../cards/rarity.js"; import { cleanCardDescription } from "../cards/description.js"; import { createVirtualCardGrid } from "./virtual-card-grid.js"; const suits = { spade: "♠ 黑桃", heart: "♥ 红桃", club: "♣ 梅花", diamond: "♦ 方块" }; const types = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌", status: "状态牌" }; const affixes = Object.fromEntries(Object.entries(AFFIX_INFO).map(([key, info]) => [key, `${info.name}:${info.description}`])); const text = value => { const template = document.createElement("template"); // Translation markup is parsed inertly; only plain text is inserted into the UI. template.innerHTML = String(value ?? "").replace(//gi, "\n"); return template.content.textContent.trim(); }; const translate = value => text(lib.translate[value] || get.translation(value) || value); export function describeLibraryCard(card) { const info = lib.card[card.name]; const nature = typeof card.nature === "string" ? card.nature.split("|").filter(Boolean).map(translate).join("、") : ""; return { name: translate(card.name), suit: suits[card.suit] || "无花色", number: ({ 1: "A", 11: "J", 12: "Q", 13: "K" })[card.number] || String(card.number ?? "—"), nature: nature || "无属性", type: cardTypes[cardDefinitions[card.name]?.cardType || info?.cardType] || types[info?.type] || "未知类别", red: card.suit === "heart" || card.suit === "diamond", description: cleanCardDescription(text((cardUpgradeRule(card.name)||info?.mengsanShared_shuying) && info?.cardPrompt ? info.cardPrompt(card) : lib.translate[`${card.name}_info`] || "暂无卡牌介绍。")), affixes: cardAffixes(card).filter(key => key !== "annihilate").map(key => affixes[key] || `词缀:${translate(key)}`), rarity: getCardRarity(card), upgrade: cardUpgradeLevel(card), upgradeLimit: cardUpgradeRule(card.name)?.maxLevel || 0, available: Boolean(info), }; } // 只读图鉴数据,不创建实体牌、伪造花色点数或写入永久牌组。 export function getCardCatalog() { const states = Object.entries(lib.card).filter(([name, info]) => /^mengsan_[a-z0-9_]+$/.test(name) && info?.type === "status" && /^ext:术樱包\/mengsan\/assets\/cards\/[a-z0-9_]+\.png$/.test(info.image)).map(([name]) => name); return [...new Set([...Object.keys(cardDefinitions), DAZED_NAME, SLIMED_NAME, ...states])] .map(name => ({ name, nature: null, affixes: [], upgrade: 0 })); } const categories = { ...cardTypes, unknown: "未分类" }; function describeCatalogCard(card) { const details = describeLibraryCard(card), info = lib.card[card.name]; const definition = cardDefinitions[card.name]; const category = info?.type === "status" || card.name === DAZED_NAME || card.name === SLIMED_NAME ? "status" : definition?.cardType || info?.cardType || "unknown"; const unplayable = info?.enable === false; const cost = info && !unplayable ? (info.mengsanXCost_shuying ? "X" : cardCost(card)) : null; return { ...details, category, categoryName: categories[category], cost, unplayable, costLabel: !info ? "未加载" : unplayable ? "不可打出" : `${cost}费`, exclusive: definition?.owner ? translate(definition.owner) : "" }; } function element(tag, className, value, parent) { const node = document.createElement(tag); node.className = className; if (value != null) node.textContent = value; parent?.appendChild(node); return node; } function button(label, parent, action, className = "ms-deck-button") { const node = element("button", className, label, parent); node.type = "button"; node.addEventListener("click", action); return node; } // Read-only DOM previews, never game.createCard or Card.init: no IDs, triggers or pile writes. function preview(card, details, parent, catalog = false) { const face = element("div", "ms-deck-face", null, parent); applyCardRarity(face, card); element("span", `ms-deck-corner${details.red ? " ms-deck-red" : ""}`, catalog ? details.costLabel : `${details.suit} ${details.number}`, face); const art = element("div", "ms-deck-art", null, face); if (card.name === "mengsan_infection_shuying") art.dataset.mengsanOverlay = "infection"; const glyph = element("span", "ms-deck-glyph", details.name, art); const imageName = lib.card[card.name]?.cardimage || card.name; const modeImage = lib.card[card.name]?.image; const localArt = typeof modeImage === "string" && /^ext:术樱包\/mengsan\/assets\/cards\/[a-z0-9_]+\.png$/.test(modeImage) ? modeImage.replace(/^ext:/, "extension/") : null; // Only mode-standard local art paths; unknown or missing art keeps the text fallback. if (/^[a-zA-Z0-9_]+$/.test(imageName)) { const image = element("img", "ms-deck-image", null, art); image.alt = ""; image.loading = "lazy"; image.decoding = "async"; image.addEventListener("load", () => { glyph.hidden = true; }, { once: true }); image.addEventListener("error", () => { image.remove(); glyph.hidden = false; }, { once: true }); image.src = `${lib.assetURL || ""}${localArt || `image/card/${imageName}.png`}`; } element("strong", "ms-deck-name", details.name, face); element("span", "ms-deck-meta", catalog ? `${details.categoryName} · ${details.exclusive ? "专属:" + details.exclusive : cardDefinitions[card.name]?.generatedOnly ? "战斗生成" : "通用"}` : `${details.type} · ${details.nature}`, face); face.setAttribute("aria-label", `${details.name},稀有度:${details.rarity.label}`); face.title = `稀有度:${details.rarity.label}`; if (details.upgrade || details.affixes.length) { element("span", "ms-deck-tags", [details.upgrade ? `+${details.upgrade}` : "", ...details.affixes.map(value => value.split(":")[0])].filter(Boolean).join(" · "), face); } return face; } export function openCardLibrary(run, options = {}) { const existing = document.querySelector("dialog.mengsan-deck-dialog-shuying[open]"); if (existing) { existing.focus(); return () => {}; } const previousFocus = document.activeElement; const dialog = element("dialog", "mengsan-deck-dialog-shuying", null); dialog.setAttribute("aria-label", options.title || "卡牌库"); const header = element("header", "ms-deck-header", null, dialog); const title = element("div", "ms-deck-title-group", null, header); element("span", "ms-deck-eyebrow", options.eyebrow || "梦三 · 行囊", title); element("h2", "ms-deck-title", options.title || "卡牌库", title); let closed = false, sizeObserver = null, virtualGrid = null, searchTimer = 0; const close = () => { if (closed) return; closed = true; clearTimeout(searchTimer); virtualGrid?.dispose(); sizeObserver?.disconnect(); if (typeof window !== "undefined") window.removeEventListener?.("resize", fitCards); if (dialog.open) dialog.close(); dialog.remove(); if (previousFocus?.isConnected) previousFocus.focus(); }; button("关闭", header, close); let view = !options.sections && options.view === "catalog" ? "catalog" : "deck"; const navigation = element("nav", "ms-deck-tabs", null, dialog); navigation.setAttribute("aria-label", "卡牌列表视图"); navigation.hidden = Boolean(options.sections); const deckTab = button("持有牌", navigation, () => { view = "deck"; render(); }); const catalogTab = button("图鉴", navigation, () => { view = "catalog"; render(); }); const filters = element("div", "ms-catalog-filters", null, dialog); function field(label) { const wrapper = element("label", "ms-catalog-field", null, filters); element("span", "", label, wrapper); return wrapper; } const search = element("input", "ms-catalog-input", null, field("名称 / 效果")); search.type = "search"; search.maxLength = 120; search.placeholder = "搜索卡牌"; search.setAttribute("aria-label", "搜索图鉴卡牌"); const categoryFilter = element("select", "ms-catalog-select", null, field("类型")); categoryFilter.setAttribute("aria-label", "图鉴类型"); for (const [key, label] of Object.entries({ "": "全部类型", ...categories })) { const option = element("option", "", label, categoryFilter); option.value = key; } const rarityFilter = element("select", "ms-catalog-select", null, field("稀有度")); rarityFilter.setAttribute("aria-label", "图鉴稀有度"); for (const [key, label] of Object.entries({ "": "全部稀有度", ...cardRarityLabels })) { const option = element("option", "", label, rarityFilter); option.value = key; } const costFilter = element("select", "ms-catalog-select", null, field("费用")); costFilter.setAttribute("aria-label", "图鉴费用"); for (const [key, label] of [["", "全部费用"], ["0", "0费"], ["1", "1费"], ["2", "2费"], ["3+", "3费及以上"], ["X", "X费"], ["unplayable", "不可打出"]]) { const option = element("option", "", label, costFilter); option.value = key; } button("清空筛选", filters, () => { search.value = ""; categoryFilter.value = ""; rarityFilter.value = ""; costFilter.value = ""; render(); search.focus(); }); search.addEventListener("input", () => { clearTimeout(searchTimer); searchTimer = setTimeout(render, 140); }); categoryFilter.addEventListener("change", render); rarityFilter.addEventListener("change", render); costFilter.addEventListener("change", render); const summary = element("p", "ms-deck-summary", null, dialog); summary.setAttribute("aria-live", "polite"); const body = element("div", "ms-deck-body", null, dialog); const footer = element("p", "ms-deck-footer", "点击卡牌查看完整介绍 · 仅供查看,不改变牌组或抽牌顺序", dialog); const current = Array.isArray(run?.player?.deck) ? run.player.deck : []; let detail = false, selectedButton = null, scrollTop = 0; const list = element("div", options.sections ? "ms-deck-grid" : "ms-deck-grid ms-library-grid", null, body); const detailPanel = element("section", "ms-deck-detail", null, body); detailPanel.hidden = true; let catalogRecords = null, descriptionCache = new WeakMap(); if (!options.sections) virtualGrid = createVirtualCardGrid(body, list, createTile); function back() { detail = false; detailPanel.hidden = true; list.hidden = false; detailPanel.replaceChildren(); body.scrollTop = scrollTop; fitCards(); virtualGrid?.resume(); if (selectedButton?.isConnected) selectedButton.focus({ preventScroll: true }); else if (virtualGrid && selectedButton) virtualGrid.focus(Number(selectedButton.dataset.cardIndex)); } function showDetail(card, details, owner, catalog = false) { clearTimeout(searchTimer); selectedButton = owner; scrollTop = body.scrollTop; detail = true; list.hidden = true; detailPanel.hidden = false; detailPanel.replaceChildren(); const backButton = button(catalog ? "返回图鉴" : "返回牌库", detailPanel, back); const content = element("div", "ms-deck-detail-content", null, detailPanel); preview(card, details, content, catalog); const copy = element("div", "ms-deck-detail-copy", null, content); element("h3", "", details.name, copy); element("p", "", catalog ? `${details.costLabel} · ${details.categoryName}` : `${details.suit} ${details.number} · ${details.type} · ${details.nature}`, copy); if (catalog && details.exclusive) element("p", "ms-deck-rules", `专属角色:${details.exclusive}`, copy); element("p", "ms-deck-rarity-label", `稀有度:${details.rarity.label}`, copy); element("h4", "", "卡牌介绍", copy); element("p", "ms-deck-rules", details.description, copy); if (!details.available) element("p", "ms-deck-warning", "该卡牌定义未加载;保留存档记录,不删除此牌。", copy); for (const affix of details.affixes) element("p", "ms-deck-rules", affix, copy); body.scrollTop = 0; backButton.focus(); } function fitCards() { if (options.sections || closed || !body.clientHeight) return; const padding = getComputedStyle(body); const available = body.clientHeight - parseFloat(padding.paddingTop) - parseFloat(padding.paddingBottom); const height = Math.max(64, Math.min(218, Math.floor((available - 8) / 2))); dialog.style.setProperty("--ms-card-height", String(height) + "px"); dialog.style.setProperty("--ms-card-art-width", String(Math.max(8, Math.min(98, Math.floor((height - 80) * 5 / 7)))) + "px"); virtualGrid?.layout(height); } function createTile(record, index) { const { card, catalog = false, ordered = false } = record; let details = record.details || descriptionCache.get(card); if (!details) { details = describeLibraryCard(card); descriptionCache.set(card, details); } const tile = button("", null, () => showDetail(card, details, tile, catalog), "ms-deck-card"); tile.setAttribute("aria-label", catalog ? `${details.name},${details.categoryName},${details.costLabel},查看详情` : `${ordered ? `第 ${index + 1} 张,` : ""}${details.name},${details.suit}${details.number},${details.nature},查看详情`); if (ordered) element("span", "ms-deck-order", index === 0 ? "1 · 下一张" : `${index + 1}`, tile); preview(card, details, tile, catalog); element("span", "ms-deck-excerpt", details.description, tile); return tile; } function render() { clearTimeout(searchTimer); detail = false; list.hidden = false; detailPanel.hidden = true; detailPanel.replaceChildren(); if (!virtualGrid) list.replaceChildren(); body.scrollTop = 0; selectedButton = null; const catalog = !options.sections && view === "catalog"; filters.hidden = !catalog; deckTab.setAttribute("aria-pressed", String(!catalog)); catalogTab.setAttribute("aria-pressed", String(catalog)); list.classList.toggle("ms-catalog-grid", catalog); let records = []; if (catalog) { const query = search.value.trim().toLocaleLowerCase(); catalogRecords ||= getCardCatalog().map(card => { const details = describeCatalogCard(card); return { card, catalog: true, details, searchText: `${details.name} ${card.name} ${details.description}`.toLocaleLowerCase() }; }); records = catalogRecords; const total = records.length; records = records.filter(({ details, searchText }) => (!query || searchText.includes(query)) && (!categoryFilter.value || details.category === categoryFilter.value) && (!rarityFilter.value || details.rarity.key === rarityFilter.value) && (!costFilter.value || (costFilter.value === "unplayable" ? details.unplayable : costFilter.value === "X" ? details.cost === "X" : costFilter.value === "3+" ? typeof details.cost === "number" && details.cost >= 3 : details.cost !== null && details.cost === Number(costFilter.value)))); summary.textContent = `卡牌图鉴 · 共 ${total} 种 · 当前显示 ${records.length} 种`; } else { summary.textContent = options.sections ? "剩余牌堆按从左到右、从上到下的顺序摸取;第 1 张为下一张。" : `本次征程实际携带 · 共 ${current.length} 张 · 同名不同花色、点数分别展示`; } footer.textContent = catalog ? "图鉴仅供查阅,不会获得卡牌或改变征程牌组 · 点击卡牌查看完整介绍" : "点击卡牌查看完整介绍 · 仅供查看,不改变牌组或抽牌顺序"; if (virtualGrid) { virtualGrid.setRecords(catalog ? records : current.map(card => ({ card }))); if (!(catalog ? records : current).length) { element("p", "ms-deck-empty", catalog ? "没有符合筛选的卡牌,可清空筛选后查看全部图鉴。" : "此处暂无卡牌。", list); } fitCards(); return; } const sections = catalog ? [{ title: "", cards: records.map(record => record.card) }] : options.sections ? options.sections() : [{ title: "", cards: current }]; for (const section of sections) { const cards = section.cards; if (section.title) element("h3", "ms-deck-section", `${section.title} · ${cards.length} 张`, list); if (!cards.length) element("p", "ms-deck-empty", catalog ? "没有符合筛选的卡牌,可清空筛选后查看全部图鉴。" : section.ordered ? "剩余牌堆为空;下一次摸牌需按规则洗切弃牌堆,洗切后的顺序尚未确定。" : "此处暂无卡牌。", list); cards.forEach((card, index) => { list.appendChild(createTile({ card, ordered: section.ordered }, index)); }); } } dialog.addEventListener("cancel", event => { event.preventDefault(); if (detail) back(); else close(); }); dialog.addEventListener("close", close); // Prevent the map's Escape/Tab handler from acting behind this modal. dialog.addEventListener("keydown", event => event.stopPropagation()); render(); document.body.appendChild(dialog); try { dialog.showModal(); } catch (error) { close(); throw error; } fitCards(); if (!options.sections && typeof ResizeObserver !== "undefined") { sizeObserver = new ResizeObserver(fitCards); sizeObserver.observe(body); } else if (!options.sections && typeof window !== "undefined") { window.addEventListener?.("resize", fitCards); } header.querySelector("button").focus(); close.refresh = () => { if (closed) return; // Rebuild from live arrays after a pile mutation, including while viewing details. const wasDetail = detail, offset = body.scrollTop; catalogRecords = null; descriptionCache = new WeakMap(); render(); body.scrollTop = offset; virtualGrid?.resume(); if (wasDetail) header.querySelector("button").focus(); }; return close; } // The battle view exposes only this player's own piles, including consumed cards. export function mountBattlePiles(session, battle) { let closeDialog = null, disposed = false; const control = button("牌堆", ui.window, () => { if (disposed || !session.active || battle.resolving) return; closeDialog?.(); closeDialog = openCardLibrary(null, { title: "战斗牌堆", eyebrow: "梦三 · 个人牌堆", sections: () => [ { title: "剩余牌堆", cards: battle.drawPile, ordered: true }, { title: "弃牌堆", cards: battle.discardPile, ordered: false }, { title: "消耗牌堆", cards: battle.exhaustPile, ordered: false }, ], }); }, "mengsan-battle-piles-button-shuying"); control.setAttribute("aria-haspopup", "dialog"); const dispose = () => { if (disposed) return; disposed = true; closeDialog?.(); closeDialog = null; control.remove(); }; session.ownResource(control, dispose); return { dispose, refresh() { if (!disposed) closeDialog?.refresh?.(); } }; }