import { lib, get } from "../../../../noname.js"; import { cardCost } from "./combat-rules.js"; import { chooseButtons } from "./flow-ui.js"; const element = (tag, className, text, parent) => { const node = document.createElement(tag); node.className = className; if (text != null) node.textContent = text; parent?.appendChild(node); return node; }; const plainText = value => { const template = document.createElement("template"); template.innerHTML = String(value ?? "").replace(//gi, "\n"); return template.content.textContent.trim(); }; const cardNameOf = choice => choice?.card?.name || ({ card_sha: "sha", card_tao: "tao" })[choice?.effectId] || null; export const isCardReward = choice => Boolean(cardNameOf(choice)); const viewCard = choice => { const name = cardNameOf(choice); const info = lib.card[name]; const imageName = info?.cardimage || name; const image = /^[a-zA-Z0-9_]+$/.test(imageName) ? `${lib.assetURL || ""}image/card/${imageName}.png` : null; const type = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌" }[info?.type] || "卡牌"; return { name: get.translation(name), type, image, cost: cardCost({ name }), description: plainText(lib.translate[`${name}_info`] || choice.description || "暂无卡牌介绍。"), }; }; const restoreFocus = previous => { if (previous?.isConnected) previous.focus(); }; const RETURN_TO_VICTORY = Symbol("return to victory choice"); // Reusable card-only selector. It accepts three cards today and can lay out four or five later. // Callers supply stable choice IDs; this UI never creates or awards cards itself. export function chooseCardDialog(choices, { title = "选择一张牌", allowSkip = true, skipLabel = "跳过" } = {}) { if (!Array.isArray(choices) || !choices.length || choices.some(choice => !choice?.id || !isCardReward(choice))) { return Promise.reject(new TypeError("chooseCardDialog requires nonempty card choices with IDs")); } return new Promise((resolve, reject) => { const previousFocus = document.activeElement; const dialog = element("dialog", "mengsan-card-choice-dialog-shuying", null); dialog.setAttribute("aria-label", title); const stage = element("div", "mengsan-card-choice-stage-shuying", null, dialog); const banner = element("header", "mengsan-card-choice-heading-shuying", null, stage); element("span", "mengsan-reward-overline-shuying", "梦三 · 战利品", banner); element("h2", "", title, banner); element("p", "", "择一入阵,余者留于身后", banner); const cards = element("div", "mengsan-card-choice-grid-shuying", null, stage); cards.style.setProperty("--choice-count", String(Math.min(choices.length, 5))); let settled = false; const finish = id => { if (settled) return; settled = true; if (dialog.open) dialog.close(); dialog.remove(); restoreFocus(previousFocus); resolve(id); }; for (const choice of choices) { const view = viewCard(choice); const card = element("button", "mengsan-card-choice-tile-shuying", null, cards); card.type = "button"; card.setAttribute("aria-label", `${view.name},${view.type},${view.description}。选择此牌`); card.addEventListener("click", () => finish(choice.id)); element("span", "mengsan-card-choice-cost-shuying", String(view.cost), card); element("span", "mengsan-card-choice-name-shuying", view.name, card); const artwork = element("span", "mengsan-card-choice-art-shuying", null, card); if (view.image) { const image = element("img", "", null, artwork); image.src = view.image; image.alt = ""; image.loading = "lazy"; image.addEventListener("error", () => image.remove(), { once: true }); } element("span", "mengsan-card-choice-glyph-shuying", view.name.slice(0, 1), artwork); element("span", "mengsan-card-choice-kind-shuying", view.type, card); element("span", "mengsan-card-choice-description-shuying", view.description, card); } if (allowSkip) { const skip = element("button", "mengsan-card-choice-skip-shuying", skipLabel, stage); skip.type = "button"; skip.addEventListener("click", () => finish(null)); } dialog.addEventListener("cancel", event => event.preventDefault()); dialog.addEventListener("keydown", event => event.stopPropagation()); // The engine scales ; attach to so viewport-sized modals stay full-screen. document.documentElement.appendChild(dialog); try { dialog.showModal(); cards.querySelector("button")?.focus(); } catch (error) { dialog.remove(); restoreFocus(previousFocus); reject(error); } }); } // Reusable post-battle choice surface. Each option owns its follow-up; the surface // only resolves a stable candidate ID (or null) and never awards a reward itself. export function chooseVictoryOptions(options, { title = "战后抉择", allowSkip = true } = {}) { if (!Array.isArray(options) || !options.length || options.some(option => !option?.id || !option?.label)) { return Promise.reject(new TypeError("chooseVictoryOptions requires nonempty options with IDs and labels")); } return new Promise((resolve, reject) => { const previousFocus = document.activeElement; const dialog = element("dialog", "mengsan-victory-dialog-shuying", null); dialog.setAttribute("aria-label", title); const stage = element("div", "mengsan-victory-stage-shuying", null, dialog); const intro = element("header", "mengsan-victory-intro-shuying", null, stage); element("span", "mengsan-reward-overline-shuying", "梦三 · 战后", intro); element("span", "mengsan-victory-seal-shuying", "胜", intro); element("h2", "", title, intro); element("p", "", "此役已定,选择下一段征途的收获。", intro); const board = element("div", "mengsan-victory-options-shuying", null, stage); element("span", "mengsan-victory-eyebrow-shuying", "可选战利品", board); let settled = false, choosing = false; const finish = id => { if (settled) return; settled = true; if (dialog.open) dialog.close(); dialog.remove(); restoreFocus(previousFocus); resolve(id); }; for (const [index, option] of options.entries()) { const entry = element("button", "mengsan-victory-option-shuying", null, board); entry.type = "button"; entry.setAttribute("aria-label", `${option.label}。${option.description || ""}`); element("span", "mengsan-victory-option-index-shuying", String(index + 1).padStart(2, "0"), entry); const copy = element("span", "mengsan-victory-option-copy-shuying", null, entry); element("strong", "", option.label, copy); if (option.description) element("small", "", option.description, copy); element("span", "mengsan-victory-option-arrow-shuying", "›", entry).setAttribute("aria-hidden", "true"); entry.addEventListener("click", async () => { if (settled || choosing) return; choosing = true; entry.disabled = true; if (dialog.open) dialog.close(); try { const selected = option.choose ? await option.choose() : option.id; if (selected === RETURN_TO_VICTORY) { dialog.showModal(); entry.disabled = false; choosing = false; entry.focus(); } else finish(selected); } catch (error) { if (!settled) { settled = true; dialog.remove(); restoreFocus(previousFocus); reject(error); } } }); } if (allowSkip) { const skip = element("button", "mengsan-victory-skip-shuying", "放弃本次选择", stage); skip.type = "button"; skip.addEventListener("click", () => { if (!choosing) finish(null); }); } dialog.addEventListener("cancel", event => event.preventDefault()); dialog.addEventListener("keydown", event => event.stopPropagation()); document.documentElement.appendChild(dialog); try { dialog.showModal(); board.querySelector("button")?.focus(); } catch (error) { dialog.remove(); restoreFocus(previousFocus); reject(error); } }); } // Gold is a persisted candidate, not an automatic reward. The card pool remains // a separate Dialog; skipping that Dialog returns to the victory choices. export function chooseBattleReward(choices) { if (!Array.isArray(choices) || !choices.length) return Promise.resolve(null); const gold = choices.find(choice => choice.kind === "gold"); const rewards = choices.filter(choice => choice.kind !== "gold"); const options = []; if (gold) options.push({ id: gold.id, label: `金币 · ${gold.amount}`, description: "将此关金币收入征程钱袋。", }); if (rewards.length) { const cardOnly = rewards.every(isCardReward); options.push({ id: "choose-reward", label: cardOnly ? "择一张牌" : "挑选一项战利品", description: cardOnly ? "从本次候选卡牌中选择一张,加入牌组。" : "检视本次战利品,再决定带走哪一项。", async choose() { const selected = cardOnly ? await chooseCardDialog(rewards, {skipLabel:"跳过选卡"}) : await chooseButtons("选择一项奖励", rewards); return selected ?? RETURN_TO_VICTORY; }, }); } return chooseVictoryOptions(options); }