import { getTianshuDifficulty } from "../../shared.js"; const dynamicTranslates = { //水神共工 tuanliu_shuying(player, skill) { let hp = 2; let card = 4; let damage = 1; if (getTianshuDifficulty() == "nightmare") { hp = 3; card = 6; } return `锁定技,结束阶段,若本回合进入弃牌堆的卡牌数量:大于4,你回复${hp}点体力;大于5,你摸${card}张牌;大于9,你对所有敌方角色造成${damage}点伤害。` }, //少昊 baiyi_shuying(player, skill) { let num = 1; const difficulty = getTianshuDifficulty(); if (difficulty == "hard") { num = 2; } else if (difficulty == "nightmare") { num = 3; } return `锁定技,每名敌方角色的回合开始时,若当前轮数小于3,你随机获得其${num}张牌;若当前轮数小于5,对其造成${num}点雷电伤害;若当前轮数小于7,其随机弃置${num}张牌。`; }, //玄女 xuanlie_shuying(player, skill) { const difficulty = getTianshuDifficulty(); const num = difficulty == "normal" ? 1 : 2; return `锁定技,回合结束时,对所有本回合你获得过其牌的敌方角色依次造成${num}点伤害。`; }, jiutian_shuying(player, skill) { const difficulty = getTianshuDifficulty(); const num = difficulty == "normal" ? 1 : 2; const extra = difficulty == "normal" || difficulty == "hard" ? "" : "若这些牌包含4种花色,这些角色再额外失去1点体力。"; return `锁定技,准备阶段,你获得所有敌方角色各${num}张手牌。若你以此法获得的牌包含2种颜色,则对所有你以此法获得其牌的敌方角色造成1点伤害。${extra}`; }, xinji_shuying(player, skill) { const difficulty = getTianshuDifficulty(); const num = difficulty == "nightmare" ? 2 : 1; return `锁定技,当友方于回合外因弃置而失去手牌时,你对当前角色造成${num}点伤害。` }, zhiri_shuying(player, skill) { let num = 1; const difficulty = getTianshuDifficulty(); if (difficulty == "hard") { num = 2; } else if (difficulty == "nightmare") { num = 3; } return `锁定技,当敌方角色使用红色锦囊牌指定目标后,你摸${num}张牌。` }, }; export default dynamicTranslates;