// 灰机Wiki普通数值:第一回合黏糊射击,之后与团块射击严格交替。 export const LEAFMEDIUM_CHARACTER = "mengsan_leaf_slime_m_shuying"; export const LEAFMEDIUM_MOVES = Object.freeze({ clump: Object.freeze({ id: "clump", name: "团块射击", damage: 8 }), sticky: Object.freeze({ id: "sticky", name: "黏糊射击", slimed: 2 }), }); const turnsOf = state => { const turns = state.turnsTaken ?? 0; if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("树叶史莱姆行动记录无效"); return turns; }; const roll = random => { const value = random(); if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("树叶史莱姆随机数必须在[0,1)内"); return value; }; export function selectLeafslimeMediumMove(state = {}) { return turnsOf(state) % 2 === 0 ? LEAFMEDIUM_MOVES.sticky : LEAFMEDIUM_MOVES.clump; } export function recordLeafslimeMediumAction(state = {}, advance = true) { const turns = turnsOf(state); if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) throw new RangeError("树叶史莱姆行动推进无效"); return { turnsTaken: turns + (advance ? 1 : 0) }; } export const rollLeafslimeMediumHp = random => 32 + Math.floor(roll(random) * 4); export const isLeafslimeMedium = player => player?.name === LEAFMEDIUM_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy";