import { lib, get, ui } from "../../../../noname.js"; import { AFFIX_INFO } from "../content/affixes.js"; const suits = { spade: "♠ 黑桃", heart: "♥ 红桃", club: "♣ 梅花", diamond: "♦ 方块" }; const types = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌" }; const affixes = Object.fromEntries(Object.entries(AFFIX_INFO).map(([key, info]) => [key, `${info.name}:${info.description}`])); const text = value => { const template = document.createElement("template"); // Translation markup is parsed inertly; only plain text is inserted into the UI. template.innerHTML = String(value ?? "").replace(//gi, "\n"); return template.content.textContent.trim(); }; const translate = value => text(lib.translate[value] || get.translation(value) || value); export function describeLibraryCard(card) { const info = lib.card[card.name]; const nature = typeof card.nature === "string" ? card.nature.split("|").filter(Boolean).map(translate).join("、") : ""; return { name: translate(card.name), suit: suits[card.suit] || "无花色", number: ({ 1: "A", 11: "J", 12: "Q", 13: "K" })[card.number] || String(card.number ?? "—"), nature: nature || "无属性", type: types[info?.type] || "未知类别", red: card.suit === "heart" || card.suit === "diamond", description: text(lib.translate[`${card.name}_info`] || "暂无卡牌介绍。"), affixes: (Array.isArray(card.affixes) ? card.affixes : []).filter(key => key !== "annihilate").map(key => affixes[key] || `词缀:${translate(key)}`), upgrade: Number.isFinite(card.upgrade) ? card.upgrade : 0, available: Boolean(info), }; } function element(tag, className, value, parent) { const node = document.createElement(tag); node.className = className; if (value != null) node.textContent = value; parent?.appendChild(node); return node; } function button(label, parent, action, className = "ms-deck-button") { const node = element("button", className, label, parent); node.type = "button"; node.addEventListener("click", action); return node; } // Read-only DOM previews, never game.createCard or Card.init: no IDs, triggers or pile writes. function preview(card, details, parent) { const face = element("div", "ms-deck-face", null, parent); element("span", `ms-deck-corner${details.red ? " ms-deck-red" : ""}`, `${details.suit} ${details.number}`, face); const art = element("div", "ms-deck-art", null, face); element("span", "ms-deck-glyph", details.name, art); const imageName = lib.card[card.name]?.cardimage || card.name; // Only mode-standard local art paths; unknown or missing art keeps the text fallback. if (/^[a-zA-Z0-9_]+$/.test(imageName)) { const image = element("img", "ms-deck-image", null, art); image.alt = ""; image.loading = "lazy"; image.addEventListener("error", () => image.remove(), { once: true }); image.src = `${lib.assetURL || ""}image/card/${imageName}.png`; } element("strong", "ms-deck-name", details.name, face); element("span", "ms-deck-meta", `${details.type} · ${details.nature}`, face); if (details.upgrade || details.affixes.length) { element("span", "ms-deck-tags", [details.upgrade ? `强化 +${details.upgrade}` : "", ...details.affixes.map(value => value.split(":")[0])].filter(Boolean).join(" · "), face); } return face; } export function openCardLibrary(run, options = {}) { const existing = document.querySelector("dialog.mengsan-deck-dialog-shuying[open]"); if (existing) { existing.focus(); return () => {}; } const previousFocus = document.activeElement; const dialog = element("dialog", "mengsan-deck-dialog-shuying", null); dialog.setAttribute("aria-label", options.title || "卡牌库"); const header = element("header", "ms-deck-header", null, dialog); const title = element("div", "ms-deck-title-group", null, header); element("span", "ms-deck-eyebrow", options.eyebrow || "梦三 · 行囊", title); element("h2", "ms-deck-title", options.title || "卡牌库", title); let closed = false; const close = () => { if (closed) return; closed = true; if (dialog.open) dialog.close(); dialog.remove(); if (previousFocus?.isConnected) previousFocus.focus(); }; button("关闭", header, close); const summary = element("p", "ms-deck-summary", null, dialog); const body = element("div", "ms-deck-body", null, dialog); const footer = element("p", "ms-deck-footer", "点击卡牌查看完整介绍 · 仅供查看,不改变牌组或抽牌顺序", dialog); const current = Array.isArray(run?.player?.deck) ? run.player.deck : []; let detail = false, selectedButton = null, scrollTop = 0; const list = element("div", "ms-deck-grid", null, body); const detailPanel = element("section", "ms-deck-detail", null, body); detailPanel.hidden = true; function back() { detail = false; detailPanel.hidden = true; list.hidden = false; detailPanel.replaceChildren(); body.scrollTop = scrollTop; selectedButton?.focus({ preventScroll: true }); } function showDetail(card, details, owner) { selectedButton = owner; scrollTop = body.scrollTop; detail = true; list.hidden = true; detailPanel.hidden = false; detailPanel.replaceChildren(); const backButton = button("返回牌库", detailPanel, back); const content = element("div", "ms-deck-detail-content", null, detailPanel); preview(card, details, content); const copy = element("div", "ms-deck-detail-copy", null, content); element("h3", "", details.name, copy); element("p", "", `${details.suit} ${details.number} · ${details.type} · ${details.nature}`, copy); element("h4", "", "卡牌介绍", copy); element("p", "ms-deck-rules", details.description, copy); if (!details.available) element("p", "ms-deck-warning", "该卡牌定义未加载;保留存档记录,不删除此牌。", copy); if (details.upgrade) element("p", "", `强化等级:${details.upgrade}(实际效果以玩法规则为准)`, copy); for (const affix of details.affixes) element("p", "ms-deck-rules", affix, copy); body.scrollTop = 0; backButton.focus(); } function render() { detail = false; list.hidden = false; detailPanel.hidden = true; detailPanel.replaceChildren(); list.replaceChildren(); body.scrollTop = 0; const sections = options.sections ? options.sections() : [{ title: "", cards: current }]; summary.textContent = options.sections ? "剩余牌堆按从左到右、从上到下的顺序摸取;第 1 张为下一张。" : `本次征程实际携带 · 共 ${current.length} 张 · 同名不同花色、点数分别展示`; for (const section of sections) { const cards = section.cards; if (section.title) element("h3", "ms-deck-section", `${section.title} · ${cards.length} 张`, list); if (!cards.length) element("p", "ms-deck-empty", section.ordered ? "剩余牌堆为空;下一次摸牌需按规则洗切弃牌堆,洗切后的顺序尚未确定。" : "此处暂无卡牌。", list); cards.forEach((card, index) => { const details = describeLibraryCard(card); const tile = button("", list, () => showDetail(card, details, tile), "ms-deck-card"); tile.setAttribute("aria-label", `${section.ordered ? `第 ${index + 1} 张,` : ""}${details.name},${details.suit}${details.number},${details.nature},查看详情`); if (section.ordered) element("span", "ms-deck-order", index === 0 ? "1 · 下一张" : `${index + 1}`, tile); preview(card, details, tile); element("span", "ms-deck-excerpt", details.description, tile); }); } } dialog.addEventListener("cancel", event => { event.preventDefault(); if (detail) back(); else close(); }); dialog.addEventListener("close", close); // Prevent the map's Escape/Tab handler from acting behind this modal. dialog.addEventListener("keydown", event => event.stopPropagation()); render(); document.body.appendChild(dialog); try { dialog.showModal(); } catch (error) { close(); throw error; } header.querySelector("button").focus(); close.refresh = () => { if (closed) return; // Rebuild from live arrays after a pile mutation, including while viewing details. const wasDetail = detail, offset = body.scrollTop; render(); body.scrollTop = offset; if (wasDetail) header.querySelector("button").focus(); }; return close; } // The battle view exposes only this player's own piles, including consumed cards. export function mountBattlePiles(session, battle) { let closeDialog = null, disposed = false; const control = button("牌堆", ui.window, () => { if (disposed || !session.active || battle.resolving) return; closeDialog?.(); closeDialog = openCardLibrary(null, { title: "战斗牌堆", eyebrow: "梦三 · 个人牌堆", sections: () => [ { title: "剩余牌堆", cards: battle.drawPile, ordered: true }, { title: "弃牌堆", cards: battle.discardPile, ordered: false }, { title: "消耗牌堆", cards: battle.exhaustPile, ordered: false }, ], }); }, "mengsan-battle-piles-button-shuying"); control.setAttribute("aria-haspopup", "dialog"); const dispose = () => { if (disposed) return; disposed = true; closeDialog?.(); closeDialog = null; control.remove(); }; session.ownResource(control, dispose); return { dispose, refresh() { if (!disposed) closeDialog?.refresh?.(); } }; }