export const LIUBEI_CARD_OWNER = "mengsan_liubei_shuying"; // STS2 的基础打击/痛击分别沿用杀/重杀;保留原有通用牌归属。 export const liubeiBaseCardNames = Object.freeze(["sha", "mengsan_zhongsha"]); export const legacyIroncladNames = Object.freeze([ "mengsan_fangyu","mengsan_fennu","mengsan_feijianhuixuanbiao","mengsan_jianbingdaji", "mengsan_quanshenzhuangji","mengsan_rongrongzhiquan","mengsan_shandianpili", "mengsan_shuangchongdaji","mengsan_tiezhanbo","mengsan_touchui","mengsan_tupo", "mengsan_yubeidaji","mengsan_wanmeidaji","mengsan_yujin","mengsan_fangxue", "mengsan_jianyi","mengsan_pomie","mengsan_songjianwushi","mengsan_wuzhuang", "mengsan_zhanli","mengsan_xueqiang","mengsan_qiling","mengsan_xuanfengzhan", "mengsan_yuanhen","mengsan_baozou", ]);