// 与无名引擎的 basic/trick/equip 分类分开,新增职业沿用这些稳定字段。 export const cardTypes = Object.freeze({ attack: "攻击", skill: "技能", power: "能力", status: "状态", curse: "诅咒", quest: "任务", equipment: "装备", }); export const cardRarityLabels = Object.freeze({ basic: "初始", common: "普通", uncommon: "罕见", rare: "稀有", event: "事件", ancient: "先古之民", token: "衍生", status: "状态", curse: "诅咒", quest: "任务", });