// 梦三独有的出牌经济,不修改 noname 的全局牌定义。 import { isAttackCard } from "../monsters/vine-tangled.js"; import { _status } from "../../../../noname.js"; import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js"; export const PLAYER_ENERGY = 3; export const PLAYER_HAND_LIMIT = 3; export const SHA_DAMAGE = 6; export const TRICK_DAMAGE = 4; const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2, mengsan_fangyu: 1, mengsan_fennu: 0, mengsan_feijianhuixuanbiao: 1, mengsan_jianbingdaji: 1, mengsan_quanshenzhuangji: 1, mengsan_rongrongzhiquan: 1, mengsan_shandianpili: 1, mengsan_shuangchongdaji: 1, mengsan_tiezhanbo: 1, mengsan_touchui: 1, mengsan_tupo: 1, mengsan_yubeidaji: 1, mengsan_wanmeidaji: 2, mengsan_yujin: 2, mengsan_fangxue: 0, mengsan_jianyi: 1, mengsan_pomie: 1, mengsan_songjianwushi: 1, tao: 1, jiu: 1, shan: 0, wuxie: 0, juedou: 2, nanman: 2, wanjian: 2, taoyuan: 2 }); export const cardCost = (card, player = null) => { const rule = cardUpgradeLevel(card) ? cardUpgradeRule(card.name) : null; const base = rule?.cost ?? COSTS[card?.name] ?? 1; return base + (player?.storage?.mengsanTangled_shuying > 0 && isAttackCard(card) ? 1 : 0); }; export const isActiveCardUse = (event, player) => { if (!event || !player) return false; const seen = new Set(); let inPhaseUse = false; for (let current = event; current && !seen.has(current); current = current.parent) { seen.add(current); if (current.name === "dying" || current.name === "respond" || current.name === "chooseToRespond") return false; if (current.name === "chooseToUse" && (current.respondTo || String(current.type || "").startsWith("respond"))) return false; if (current.name === "phaseUse" && current.player === player) inPhaseUse = true; } // 某些扩展创建的主动 useCard 事件不保留 phaseUse 父链。 return inPhaseUse || (event.name === "useCard" && event.player === player && _status.currentPhase === player); }; // 仅授权破灭的这一条原生选择/使用父链及同一张实体牌;副本和其他使用不免费。 const freeUses = new WeakMap(); export function authorizeFreeCardUse(player, card, choice, valid) { const entries = freeUses.get(player) || new Set(); freeUses.set(player, entries); const entry = { card, choice, valid }; entries.add(entry); return () => { entries.delete(entry); if (!entries.size) freeUses.delete(player); }; } function isFreeCardUse(player, card, event) { for (const entry of freeUses.get(player) || []) { if (!entry.valid() || card?.name !== entry.card.name || !(card === entry.card || card?.cards?.includes(entry.card))) continue; const seen = new Set(); for (let current = event; current && !seen.has(current); current = current.parent) { seen.add(current); if (current.name === "useCard" && (current.player !== player || current.cards?.length !== 1 || current.cards[0] !== entry.card)) break; if (current === entry.choice) return true; } } return false; } export const canPayCard = (player, card, event = _status.event) => isFreeCardUse(player, card, event) || (player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card, player); export const payCard = (player, card, event = _status.event) => { if (isFreeCardUse(player, card, event)) return true; if (!canPayCard(player, card, event)) return false; player.storage.mengsanEnergy_shuying -= cardCost(card, player); return true; };