// Mode-owned piles use real Card nodes so native searches/gain/insert operations agree. // DIY must access ui piles inside the acting player's engine event, never cache global nodes. import { AFFIX_INFO } from "./affixes.js"; export function installPersonalPiles(session, owner, battle, run, resources, env) { const { game, ui, get, _status, document, MutationObserver, shuffle } = env; for (const key of ["cardPile", "discardPile"]) { const descriptor = Object.getOwnPropertyDescriptor(ui, key); if (!descriptor || !descriptor.configurable || (!Object.hasOwn(descriptor, "value") && typeof descriptor.get !== "function")) throw new Error("Unsupported pile property: " + key); } const draw = document.createElement("div"), discard = document.createElement("div"); const exhausted = document.createElement("div"); exhausted.id = "special"; // Detached nodes: engine get.position recognises these IDs; no duplicate document IDs. draw.id = "cardPile"; discard.id = "discardPile"; const owned = new Set(), topPlaying = new Set(), restores = []; const strict = env.strict !== false; let released = false, forcedOwner = false; const personal = () => { if (released) return false; if (forcedOwner) return true; const seen = new Set(); for (let event = _status.event; event && !seen.has(event); event = event.parent) { seen.add(event); if (event.player) return event.player === owner; } return false; // Never infer ownership from whose turn it is. }; const refresh = () => { if (!released) env.refresh(); }; function adopt(card, data) { if (owned.has(card)) return; owned.add(card); resources.card(card); card.storage ||= {}; card.storage.mengsanOwnerId_shuying = owner.playerid; if (data) { card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data)); // Retired affixes from old saves must not acquire new battle behaviour. card.storage.mengsanCard_shuying.affixes = (card.storage.mengsanCard_shuying.affixes || []).filter(key => key !== "annihilate"); } // Existing foreign/generated cards retain their original destruction semantics. if (!data) return; card.destroyLog = false; card.destroyed = (current, position) => { if (released || !["discardPile", "equip", "judge"].includes(position)) return false; if (position === "discardPile" && topPlaying.has(current)) { if (!current.storage.mengsanExhausted_shuying) { current.storage.mengsanExhausted_shuying = true; battle.exhaustPile.push(snapshot(current)); refresh(); } return true; } const exhaust = env.lib?.card?.[current.name]?.mengsanExhaust_shuying === true || current.storage.mengsanCard_shuying.affixes.includes("exhaust"); if (exhaust && current.storage.mengsanConsumed_shuying) { if (current.storage.mengsanExhausted_shuying) return true; current.storage.mengsanExhausted_shuying = true; battle.exhaustPile.push(snapshot(current)); refresh(); return true; } return false; // Actual discarded cards remain available to native skills. }; for (const key of card.storage.mengsanCard_shuying.affixes) card.addGaintag(AFFIX_INFO[key]?.name || key); // 强化仅用手牌 +X 角标显示;数值仍保存在 mengsanCard_shuying.upgrade。 } function snapshot(card) { const data = card.storage?.mengsanCard_shuying || {}; return { ...data, name: card.name, suit: card.suit, number: card.number, nature: card.nature || null, affixes: data.affixes?.slice() || [], upgrade: data.upgrade || 0 }; } for (const data of battle.drawPile) { const card = game.createCard(data.name, data.suit, data.number, data.nature); adopt(card, data); draw.appendChild(card); } const publicDiscard = ui.discardPile; for (const [key, node] of [["cardPile", draw], ["discardPile", discard]]) { const descriptor = Object.getOwnPropertyDescriptor(ui, key); let publicNode = descriptor.value; const read = () => personal() ? node : (descriptor.get ? descriptor.get.call(ui) : publicNode); Object.defineProperty(ui, key, { configurable: true, enumerable: descriptor.enumerable, get: read, set(value) { if (descriptor.set) descriptor.set.call(ui, value); else publicNode = value; } }); restores.push(() => { if (Object.getOwnPropertyDescriptor(ui, key)?.get === read) Object.defineProperty(ui, key, descriptor.get ? descriptor : { ...descriptor, value: publicNode }); }); } for (const [key, node] of [["drawPile", draw], ["discardPile", discard]]) { Object.defineProperty(battle, key, { configurable: true, enumerable: true, get: () => Array.from(node.childNodes, snapshot) }); } const observer = new MutationObserver(() => { if (released) return; // A card from our deck can be discarded during an enemy-owned event. for (const card of Array.from(publicDiscard.childNodes)) if (owned.has(card)) discard.appendChild(card); for (const node of [draw, discard]) for (const card of node.childNodes) adopt(card); refresh(); }); for (const node of [draw, discard, publicDiscard]) observer.observe(node, { childList: true }); function wash() { const cards = [...draw.childNodes, ...discard.childNodes]; if (!cards.length) return false; shuffle(run, cards); for (const card of cards) { card.fix?.(); draw.appendChild(card); } refresh(); return true; } function take(number = 1, putBack = false, bottom = false) { if (!Number.isFinite(number) || number <= 0) return []; number = Math.ceil(number); if (draw.childNodes.length + discard.childNodes.length < number) { if (strict) { game.mengsanFailRun_shuying("个人牌堆与弃牌堆不足,挑战失败"); return []; } number = draw.childNodes.length + discard.childNodes.length; } const cards = []; while (cards.length < number) { if (!draw.childNodes.length) wash(); const card = draw.removeChild(bottom ? draw.lastChild : draw.firstChild); card.original = "c"; cards.push(card); } if (putBack) for (let i = cards.length - 1; i >= 0; i--) { if (bottom) draw.appendChild(cards[i]); else draw.insertBefore(cards[i], draw.firstChild); } refresh(); return cards; } function wrap(object, key, replacement) { const descriptor = Object.getOwnPropertyDescriptor(object, key), original = object[key]; const wrapped = function (...args) { return personal() ? replacement(...args) : original.apply(this, args); }; object[key] = wrapped; restores.push(() => { if (object[key] === wrapped) { if (descriptor) Object.defineProperty(object, key, descriptor); else delete object[key]; } }); } wrap(get, "cards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack)); wrap(get, "bottomCards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack, true)); wrap(game, "washCard", wash); session.ownResource(draw, () => { if (released) return; observer.disconnect(); released = true; for (const restore of restores.reverse()) restore(); for (const card of owned) card.remove(); owned.clear(); topPlaying.clear(); draw.remove(); discard.remove(); exhausted.remove(); }); return { take, // 取出当前堆顶,不算抽牌、不洗牌,也不触发不足牌堆失败。 beginTopPlay() { if (released || !session.active || !owner.isAlive() || !draw.firstChild) return null; const card = draw.firstChild; adopt(card); card.original = "c"; card.fix?.(); exhausted.appendChild(card); topPlaying.add(card); refresh(); return card; }, async finishTopPlay(card) { if (!topPlaying.has(card)) return null; try { if (released || !session.active) return null; if (card.storage?.mengsanExhausted_shuying) { card.remove(); return card; } if (owner.getCards("hej").includes(card)) { const loss = owner.lose(card, exhausted); loss.type = "mengsanExhaust"; await loss; if (released || !session.active || card.parentNode !== exhausted) return null; } // 被使用后在排序区/弃牌堆,或无法使用而仍在暂存区,均消耗原牌一次。 if (!owned.has(card)) return null; card.storage.mengsanExhausted_shuying = true; battle.exhaustPile.push(snapshot(card)); card.remove(); refresh(); return card; } finally { topPlaying.delete(card); } }, // Explicit exhaustion is not a discard and must not touch the public piles. async exhaustFromHand(card) { if (released || !session.active || !owner.isAlive() || !owner.getCards("h").includes(card) || card.storage?.mengsanExhausted_shuying) return null; adopt(card); const loss = owner.lose(card, exhausted); loss.type = "mengsanExhaust"; await loss; // A cancelled/redirection event must not falsely consume its original. if (released || !session.active || card.parentNode !== exhausted) return null; if (!card.storage.mengsanExhausted_shuying) { card.storage.mengsanExhausted_shuying = true; battle.exhaustPile.push(snapshot(card)); } card.remove(); refresh(); return card; }, // Current physical combat cards only. Exhausted originals remain in owned; // never add the serialized exhaust snapshots a second time. battleCards(playing = []) { if (released || !session.active) return []; const cards = new Set([...owner.getCards("h"), ...draw.childNodes, ...discard.childNodes, ...exhausted.childNodes]); for (const card of owned) { if (card.storage?.mengsanOwnerId_shuying === owner.playerid && card.storage?.mengsanExhausted_shuying) cards.add(card); } // The caller supplies this actor's native use-card originals, not virtual cards. for (const card of playing) if (ui.ordering && card?.parentNode === ui.ordering) cards.add(card); return [...cards]; }, addToDiscard(data) { if (released || !session.active) return null; if (!data || typeof data.id !== "string" || !data.id || typeof data.name !== "string" || !/^[a-z][a-z0-9_]*$/.test(data.name) || !["spade", "heart", "club", "diamond"].includes(data.suit) || !Number.isInteger(data.number) || data.number < 1 || data.number > 13 || !Array.isArray(data.affixes) || data.affixes.some(key => !Object.hasOwn(AFFIX_INFO, key))) { throw new TypeError("战斗生成牌数据无效"); } const card = game.createCard(data.name, data.suit, data.number, data.nature); adopt(card, data); discard.appendChild(card); refresh(); return card; }, // Return references only to cards currently in this actor's discard node. discardCards() { if (released || !session.active) return []; return Array.from(discard.childNodes).filter(card => owned.has(card) && !card.storage?.mengsanExhausted_shuying); }, moveDiscardToTop(card) { if (released || !session.active || !owned.has(card) || card.parentNode !== discard || card.storage?.mengsanExhausted_shuying) return false; card.fix?.(); draw.insertBefore(card, draw.firstChild); refresh(); return true; }, addAffix(card, key) { if (released || !Object.hasOwn(AFFIX_INFO, key) || !owned.has(card) || !owner.getCards("h").includes(card)) return false; const affixes = card.storage?.mengsanCard_shuying?.affixes; if (!Array.isArray(affixes) || affixes.includes(key)) return false; affixes.push(key); card.addGaintag(AFFIX_INFO[key].name); refresh(); return true; }, // Engine/mod opening draws must not stack with the mode's four-card opening hand. resetOpeningHand() { for (const card of owner.getCards("h")) { if (owned.has(card)) draw.insertBefore(card, draw.firstChild); else card.remove(); } refresh(); }, trimOpeningHand(limit = 4) { for (const card of owner.getCards("h").filter(card => !card.storage?.mengsanCard_shuying?.affixes?.includes("innate")).slice(limit)) { if (owned.has(card)) draw.insertBefore(card, draw.firstChild); else card.remove(); } refresh(); }, drawInnate() { const cards = Array.from(draw.childNodes).filter(card => card.storage?.mengsanCard_shuying?.affixes?.includes("innate") && !owner.getCards("h").includes(card)); if (cards.length) owner.directgain(cards); refresh(); return cards; }, withOwner(callback) { const before = forcedOwner; forcedOwner = true; try { return callback(); } finally { forcedOwner = before; } }, }; }