// 闪光贾克斯果:每回合能量球,伤害结算完成后获得2力量;不随机选择行动。 export const JAXFRUIT_CHARACTER = "mengsan_snapping_jaxfruit_shuying"; export const JAXFRUIT_MOVE = Object.freeze({ id: "energyOrb", name: "能量球", damage: 3, strength: 2 }); const turnsOf = state => { const turns = state.turnsTaken ?? 0; if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("贾克斯果行动记录无效"); return turns; }; export function selectJaxfruitMove(state = {}) { turnsOf(state); return JAXFRUIT_MOVE; } export function recordJaxfruitAction(state = {}, advance = true) { const turns = turnsOf(state); if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) { throw new RangeError("贾克斯果行动推进无效"); } return { turnsTaken: turns + (advance ? 1 : 0) }; } export function rollJaxfruitHp(random) { const value = random(); if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("贾克斯果随机数必须在[0,1)内"); return 31 + Math.floor(value * 3); } export const isJaxfruit = player => player?.name === JAXFRUIT_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy";