// 灰机Wiki普通数值:每次行动在冲撞/黏液之间等权重随机。 export const LEAFSLIME_CHARACTER = "mengsan_leaf_slime_s_shuying"; export const LEAFSLIME_MOVES = Object.freeze({ tackle: Object.freeze({ id: "tackle", name: "冲撞", damage: 3 }), goop: Object.freeze({ id: "goop", name: "黏液", slimed: 1 }), }); const turnsOf = state => { const turns = state.turnsTaken ?? 0; if (!Number.isSafeInteger(turns) || turns < 0) throw new RangeError("树叶史莱姆行动记录无效"); return turns; }; const roll = random => { const value = random(); if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("树叶史莱姆随机数必须在[0,1)内"); return value; }; export function selectLeafslimeMove(state = {}, random) { turnsOf(state); return roll(random) < 0.5 ? LEAFSLIME_MOVES.tackle : LEAFSLIME_MOVES.goop; } export function recordLeafslimeAction(state = {}, advance = true) { const turns = turnsOf(state); if (typeof advance !== "boolean" || advance && turns === Number.MAX_SAFE_INTEGER) throw new RangeError("树叶史莱姆行动推进无效"); return { turnsTaken: turns + (advance ? 1 : 0) }; } export const rollLeafslimeHp = random => 11 + Math.floor(roll(random) * 5); export const isLeafslime = player => player?.name === LEAFSLIME_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy";