// 灰机Wiki普通数值;不混入A8生命和A9攻击。 export const PHROG_CHARACTER = "mengsan_phrog_parasite_shuying"; export const WRIGGLER_CHARACTER = "mengsan_wriggler_shuying"; export const INFESTED_COUNT = 4; export const PHROG_MOVES = Object.freeze({ infect: Object.freeze({ id: "infect", name: "感染", infection: 3 }), lash: Object.freeze({ id: "lash", name: "甩动", damage: 4, hits: 4 }), }); export const WRIGGLER_MOVES = Object.freeze({ spawned: Object.freeze({ id: "spawned", name: "生成", intentType: "stun" }), bite: Object.freeze({ id: "bite", name: "污秽啃咬", damage: 6 }), wriggle: Object.freeze({ id: "wriggle", name: "扭动", infection: 1, strength: 2 }), }); const turnsOf = state => { const value = state.turnsTaken ?? 0; if (!Number.isSafeInteger(value) || value < 0) throw new RangeError("异蛙行动次数无效"); return value; }; const positionOf = state => { const position = state.position ?? 1; if (!Number.isInteger(position) || position < 1 || position > 4) throw new RangeError("扭动虫站位必须为1~4"); return position; }; export const selectPhrogMove = (state = {}) => turnsOf(state) % 2 ? PHROG_MOVES.lash : PHROG_MOVES.infect; export function selectWrigglerMove(state = {}) { const position = positionOf(state), turn = turnsOf(state); if (state.spawned) return WRIGGLER_MOVES.spawned; return (turn + (position % 2 ? 0 : 1)) % 2 ? WRIGGLER_MOVES.wriggle : WRIGGLER_MOVES.bite; } export function recordPhrogAction(state = {}, advance = true) { const turn = turnsOf(state); if (typeof advance !== "boolean" || advance && turn === Number.MAX_SAFE_INTEGER) throw new RangeError("异蛙行动推进无效"); return { ...state, turnsTaken: turn + (advance ? 1 : 0) }; } const rollHp = (random, base, range) => { const value = random(); if (!Number.isFinite(value) || value < 0 || value >= 1) throw new RangeError("异蛙随机数必须在[0,1)内"); return base + Math.floor(value * range); }; export const rollPhrogHp = random => rollHp(random, 61, 4); export const rollWrigglerHp = random => rollHp(random, 17, 5); export const isPhrog = player => player?.name === PHROG_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy"; export const isWriggler = player => player?.name === WRIGGLER_CHARACTER && player.storage?.mengsanCamp_shuying === "enemy"; export const isPhrogActor = player => isPhrog(player) || isWriggler(player); const bindings = new WeakMap(); export function initializePhrog(player, spec, current = null) { if (!isPhrogActor(player)) return false; const position = isWriggler(player) ? positionOf({ position: spec.wrigglerPosition }) : 1; if (current?.session.active && bindings.get(player)?.battle !== current) { const entry = { battle: current }; current.session.ownResource(entry, () => { if (bindings.get(player) !== entry) return; bindings.delete(player); delete player.storage.mengsanPhrogState_shuying; delete player.storage.mengsanPhrogIntent_shuying; player.removeSkill("mengsan_infested_shuying"); player.removeSkill("mengsan_raider_strength_shuying"); }); bindings.set(player, entry); } player.storage.mengsanPhrogState_shuying = { turnsTaken: 0, position, spawned: isWriggler(player) && spec.wrigglerSpawned === true }; player.storage.mengsanPhrogIntent_shuying = null; if (isPhrog(player)) { player.storage.mengsanInfested_shuying = INFESTED_COUNT; player.addSkill("mengsan_infested_shuying"); player.markSkill("mengsan_infested_shuying"); } return true; } export function skipSpawnedWriggler(player, phase) { if (!isWriggler(player) || !player.isAlive() || !player.storage.mengsanPhrogState_shuying?.spawned) return false; phase.cancel(); player.storage.mengsanPhrogState_shuying = { ...player.storage.mengsanPhrogState_shuying, spawned: false }; player.storage.mengsanPhrogIntent_shuying = null; return true; }