mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-18 05:10:00 +08:00
113 lines
5.0 KiB
JavaScript
113 lines
5.0 KiB
JavaScript
const forestAmbush = {
|
|
id: "act1.story.forestAmbush",
|
|
kind: "dialogue",
|
|
name: "林中伏兵",
|
|
mapName: "林中伏兵",
|
|
description: "你在密林中遇到一名负伤的斥候。他声称前方有伏兵,并请求你决定下一步行动。",
|
|
dialogue: [
|
|
{
|
|
type: "narrator",
|
|
text: "暮色压进密林,归巢的鸟雀忽然一齐噤声。",
|
|
},
|
|
{
|
|
type: "sound",
|
|
speaker: "林间异响",
|
|
text: "沙沙……咔嚓!",
|
|
speed: 45,
|
|
},
|
|
{
|
|
type: "character",
|
|
character: "re_zhangliao",
|
|
speaker: "负伤斥候",
|
|
text: "且慢!前方埋伏着一队精兵。我侥幸逃出,已无力再探。",
|
|
},
|
|
{
|
|
type: "character",
|
|
character: "$player",
|
|
speaker: "$player",
|
|
text: "先把你知道的情形说清楚,我再决定如何行动。",
|
|
},
|
|
],
|
|
choices: [
|
|
{
|
|
id: "listen_and_leave",
|
|
name: "听完警告后离开",
|
|
description: "结束对话,不发生战斗,也不获得奖励。",
|
|
outcome: {
|
|
result: "你记下了斥候的警告,绕开了危险区域。",
|
|
dialogue: [
|
|
{ type: "narrator", text: "你记下警告,沿着一条隐蔽的小径绕开了危险区域。" },
|
|
],
|
|
flags: {
|
|
"story.act1.heardAmbushWarning": true,
|
|
"story.act1.ambushResult": "left",
|
|
},
|
|
},
|
|
},
|
|
{
|
|
id: "help_scout",
|
|
name: "帮助斥候处理伤势",
|
|
description: "不进入战斗,从随机出现的三个谢礼中选择一个。",
|
|
outcome: {
|
|
result: "斥候恢复了行动能力,并拿出随身物资作为谢礼。",
|
|
dialogue: [
|
|
{
|
|
type: "character",
|
|
character: "re_zhangliao",
|
|
speaker: "负伤斥候",
|
|
text: "多谢相助。这些随身物资,请务必收下。",
|
|
},
|
|
],
|
|
rewardPool: "act1.pool.story.scoutGift",
|
|
rewardTitle: "斥候的谢礼(三选一)",
|
|
flags: {
|
|
"story.act1.helpedScout": true,
|
|
"story.act1.ambushResult": "helped",
|
|
},
|
|
},
|
|
},
|
|
{
|
|
id: "hunt_ambushers",
|
|
name: "主动追击伏兵",
|
|
description: "迎战两名伏兵,第 3 轮还有敌军增援;胜利后获得金币并选择战利品。",
|
|
outcome: {
|
|
result: "你循着林间留下的痕迹追了上去。",
|
|
dialogue: [
|
|
{ type: "character", character: "$player", speaker: "$player", text: "与其绕路,不如趁他们尚未察觉,先发制人。" },
|
|
{ type: "sound", text: "刀剑出鞘之声划破寂静。" },
|
|
],
|
|
battle: {
|
|
enemies: ["re_xiahoudun", "re_zhangliao", "re_xuzhu"],
|
|
gold: 30,
|
|
// Two initial enemies; a third-round reinforcement demonstrates the rule system.
|
|
battlePlan: {
|
|
units: [
|
|
{ id: "captain", character: "re_xiahoudun", camp: "enemy", hand: 4 },
|
|
{ id: "guard", character: "re_xuzhu", camp: "enemy", hand: 2 },
|
|
],
|
|
rules: [
|
|
{ id: "enemy_reinforcement", name: "伏兵增援", blocksVictory: true, when: { event: "roundStart", round: 3 },
|
|
effects: [{ type: "spawn", unit: { id: "reinforcement", character: "re_zhangliao", camp: "enemy", hand: 3 } }] },
|
|
{ id: "captain_rally", name: "困兽犹斗", when: { event: "state", all: [
|
|
{ unit: "captain", field: "alive", value: true }, { unit: "captain", field: "hp", op: "lte", value: 2 },
|
|
] }, effects: [{ type: "draw", target: "captain", amount: 2 }] },
|
|
{ id: "player_supply", name: "临阵补给", when: { event: "state", all: [
|
|
{ unit: "player", field: "hand", op: "lte", value: 1 },
|
|
] }, effects: [{ type: "draw", target: "player", amount: 2 }] },
|
|
],
|
|
},
|
|
rewardPool: "act1.pool.story.ambushLoot",
|
|
rewardTitle: "伏兵战利品(三选一)",
|
|
description: "击败伏兵后,从随机出现的三个奖励中选择一个。",
|
|
},
|
|
flags: {
|
|
"story.act1.huntedAmbushers": true,
|
|
"story.act1.ambushResult": "fought",
|
|
},
|
|
},
|
|
},
|
|
],
|
|
};
|
|
|
|
export default forestAmbush;
|