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noname-shuying/pve/boss/sets/qingqingzijin/dynamicTranslate.js
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118 lines
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JavaScript

import { getTianshuDifficulty } from "../../shared.js";
const dynamicTranslates = {
//曹操
lingba_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技,你的回合开始时,若你手牌数为全场最多,则对一名随机敌人造成${num}点伤害。若你手牌数大于等于你体力值的两倍,则改为对所有敌人造成伤害。`
},
yishen_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你回复体力时,可以改为获得所有敌人各一张随机装备。";
}
return "当你回复体力时,可以改为获得一名随机敌方角色一张随机装备。";
},
//司马懿
langgu_shuying(player, skill) {
const condition = getTianshuDifficulty() == "nightmare"
? "黑色" : "黑桃";
return "锁定技,每回合限一次,当你获得其他角色的牌时,进行一次判定:"
+ `若结果为${condition},随机弃置其1张手牌,且视为此技能本回合未发动过。`;
},
yuanlv_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
if (difficulty == "nightmare") {
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且视为受到该敌方角色造成的1点伤害。";
}
return "当你使用锦囊牌对敌方角色造成伤害时,你可以防止该伤害,改为摸一张牌且该敌方角色对你造成1点伤害。";
},
//吕布
wushuang_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 2 : 1
return `锁定技。①你使用的【杀】需两张【闪】才能抵消;与你进行【决斗】的角色每次需要打出两张【杀】。②每回合限${num}次,当你使用【杀】或【决斗】造成伤害时,若受伤角色没有使用或打出过【杀】或【闪】响应此牌,则此伤害+1。`;
},
shenij_shuying(player, skill) {
const difficulty = getTianshuDifficulty();
let card = 2;
let sha = 1;
let target = 1;
if (difficulty == "hard") {
card = 3;
sha = 2;
} else if (difficulty == "nightmare") {
card = 4;
sha = 2;
target = 2;
}
return `判定阶段,你可以弃置两张手牌,然后弃置你判定区里的牌;摸牌阶段,你多摸${card}张牌;出牌阶段,你可以多使用${sha}张【杀】,你的【杀】可以多指定${target}名角色为目标。`;
},
zhanjia_shuying(player, skill) {
const num = getTianshuDifficulty() == "nightmare" ? 3 : 2
return `锁定技,每回合限一次,当你受到大于2点的伤害时,将此伤害减至2点,然后摸${num}张牌。`
},
//董卓
baonue_shuying(player, skill) {
let num = 3;
if (getTianshuDifficulty() == "hard") num = 4;
if (getTianshuDifficulty() == "nightmare") num = 5;
return `锁定技,回合开始时,你摸X张牌并对至多X名角色造成1点伤害,然后你失去1点体力。X为你已损失体力且最大为${num}。`
},
qubu_shuying(player, skill) {
const condition = getTianshuDifficulty() == "nightmare"
? "黑色" : "黑桃";
return "锁定技,当友方角色使用【杀】指定目标时,进行一次判定:"
+ `若结果为${condition},你对此【杀】的所有目标造成1点伤害。`;
},
//袁术
wangzun_shuying(player, skill) {
const num =
getTianshuDifficulty() == "nightmare" ? 2 : 1;
const condition = getTianshuDifficulty() == "nightmare"
? "对你造成过伤害" : "对你造成的伤害数超过1点";
return `锁定技,其他敌方角色的结束阶段,若其本回合:1.没有对你造成伤害,则其弃置${num}张牌;2.${condition},则你对其造成1点伤害。`;
},
duoxi_shuying(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "其他角色的摸牌阶段,你可以失去1点体力,改为你摸2张牌。";
}
return "其他角色的摸牌阶段,你可以失去1点体力,改为你与其各摸1张牌。";
},
//张角
zhuzheng_shuying(player, skill) {
if (getTianshuDifficulty() == "nightmare") {
return "当一名其他角色使用【杀】指定目标时,若你在其攻击范围内且你不是目标,则你可以将一张手牌置于牌堆顶,取消所有目标,然后你成为目标。";
}
return "其他角色使用【杀】指定除你外的角色时,若你在其攻击范围内,你可以将一张手牌置于牌堆顶,取消所有目标,然后若此【杀】不为黑色,你成为目标。";
},
yinlei_shuying(player, skill) {
const condition = getTianshuDifficulty() == "nightmare"
? "失去牌" : "于回合外失去牌";
return `锁定技,当你${condition}时,随机横置一名角色。`;
},
};
export default dynamicTranslates;