mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-05 17:44:00 +08:00
191 lines
10 KiB
JavaScript
191 lines
10 KiB
JavaScript
import { lib, get } from "../../../../noname.js";
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import { cardCost } from "./combat-rules.js";
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import { chooseButtons } from "./flow-ui.js";
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const element = (tag, className, text, parent) => {
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const node = document.createElement(tag);
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node.className = className;
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if (text != null) node.textContent = text;
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parent?.appendChild(node);
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return node;
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};
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const plainText = value => {
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const template = document.createElement("template");
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template.innerHTML = String(value ?? "").replace(/<br\s*\/?\s*>/gi, "\n");
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return template.content.textContent.trim();
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};
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const cardNameOf = choice => choice?.card?.name || ({ card_sha: "sha", card_tao: "tao" })[choice?.effectId] || null;
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export const isCardReward = choice => Boolean(cardNameOf(choice));
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const viewCard = choice => {
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const name = cardNameOf(choice);
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const info = lib.card[name];
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const imageName = info?.cardimage || name;
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const image = /^[a-zA-Z0-9_]+$/.test(imageName) ? `${lib.assetURL || ""}image/card/${imageName}.png` : null;
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const type = { basic: "基本牌", trick: "锦囊牌", delay: "延时锦囊", equip: "装备牌" }[info?.type] || "卡牌";
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return {
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name: get.translation(name), type, image, cost: cardCost({ name }),
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description: plainText(lib.translate[`${name}_info`] || choice.description || "暂无卡牌介绍。"),
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};
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};
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const restoreFocus = previous => { if (previous?.isConnected) previous.focus(); };
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const RETURN_TO_VICTORY = Symbol("return to victory choice");
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// Reusable card-only selector. It accepts three cards today and can lay out four or five later.
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// Callers supply stable choice IDs; this UI never creates or awards cards itself.
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export function chooseCardDialog(choices, { title = "选择一张牌", allowSkip = true, skipLabel = "跳过" } = {}) {
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if (!Array.isArray(choices) || !choices.length || choices.some(choice => !choice?.id || !isCardReward(choice))) {
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return Promise.reject(new TypeError("chooseCardDialog requires nonempty card choices with IDs"));
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}
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return new Promise((resolve, reject) => {
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const previousFocus = document.activeElement;
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const dialog = element("dialog", "mengsan-card-choice-dialog-shuying", null);
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dialog.setAttribute("aria-label", title);
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const stage = element("div", "mengsan-card-choice-stage-shuying", null, dialog);
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const banner = element("header", "mengsan-card-choice-heading-shuying", null, stage);
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element("span", "mengsan-reward-overline-shuying", "梦三 · 战利品", banner);
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element("h2", "", title, banner);
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element("p", "", "择一入阵,余者留于身后", banner);
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const cards = element("div", "mengsan-card-choice-grid-shuying", null, stage);
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cards.style.setProperty("--choice-count", String(Math.min(choices.length, 5)));
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let settled = false;
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const finish = id => {
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if (settled) return;
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settled = true;
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if (dialog.open) dialog.close();
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dialog.remove();
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restoreFocus(previousFocus);
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resolve(id);
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};
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for (const choice of choices) {
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const view = viewCard(choice);
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const card = element("button", "mengsan-card-choice-tile-shuying", null, cards);
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card.type = "button";
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card.setAttribute("aria-label", `${view.name},${view.type},${view.description}。选择此牌`);
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card.addEventListener("click", () => finish(choice.id));
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element("span", "mengsan-card-choice-cost-shuying", String(view.cost), card);
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element("span", "mengsan-card-choice-name-shuying", view.name, card);
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const artwork = element("span", "mengsan-card-choice-art-shuying", null, card);
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if (view.image) {
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const image = element("img", "", null, artwork);
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image.src = view.image; image.alt = ""; image.loading = "lazy";
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image.addEventListener("error", () => image.remove(), { once: true });
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}
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element("span", "mengsan-card-choice-glyph-shuying", view.name.slice(0, 1), artwork);
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element("span", "mengsan-card-choice-kind-shuying", view.type, card);
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element("span", "mengsan-card-choice-description-shuying", view.description, card);
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}
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if (allowSkip) {
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const skip = element("button", "mengsan-card-choice-skip-shuying", skipLabel, stage);
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skip.type = "button";
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skip.addEventListener("click", () => finish(null));
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}
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dialog.addEventListener("cancel", event => event.preventDefault());
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dialog.addEventListener("keydown", event => event.stopPropagation());
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// The engine scales <body>; attach to <html> so viewport-sized modals stay full-screen.
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document.documentElement.appendChild(dialog);
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try { dialog.showModal(); cards.querySelector("button")?.focus(); }
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catch (error) { dialog.remove(); restoreFocus(previousFocus); reject(error); }
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});
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}
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// Reusable post-battle choice surface. Each option owns its follow-up; the surface
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// only resolves a stable candidate ID (or null) and never awards a reward itself.
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export function chooseVictoryOptions(options, { title = "战后抉择", allowSkip = true } = {}) {
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if (!Array.isArray(options) || !options.length || options.some(option => !option?.id || !option?.label)) {
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return Promise.reject(new TypeError("chooseVictoryOptions requires nonempty options with IDs and labels"));
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}
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return new Promise((resolve, reject) => {
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const previousFocus = document.activeElement;
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const dialog = element("dialog", "mengsan-victory-dialog-shuying", null);
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dialog.setAttribute("aria-label", title);
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const stage = element("div", "mengsan-victory-stage-shuying", null, dialog);
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const intro = element("header", "mengsan-victory-intro-shuying", null, stage);
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element("span", "mengsan-reward-overline-shuying", "梦三 · 战后", intro);
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element("span", "mengsan-victory-seal-shuying", "胜", intro);
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element("h2", "", title, intro);
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element("p", "", "此役已定,选择下一段征途的收获。", intro);
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const board = element("div", "mengsan-victory-options-shuying", null, stage);
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element("span", "mengsan-victory-eyebrow-shuying", "可选战利品", board);
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let settled = false, choosing = false;
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const finish = id => {
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if (settled) return;
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settled = true;
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if (dialog.open) dialog.close();
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dialog.remove();
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restoreFocus(previousFocus);
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resolve(id);
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};
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for (const [index, option] of options.entries()) {
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const entry = element("button", "mengsan-victory-option-shuying", null, board);
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entry.type = "button";
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entry.setAttribute("aria-label", `${option.label}。${option.description || ""}`);
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element("span", "mengsan-victory-option-index-shuying", String(index + 1).padStart(2, "0"), entry);
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const copy = element("span", "mengsan-victory-option-copy-shuying", null, entry);
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element("strong", "", option.label, copy);
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if (option.description) element("small", "", option.description, copy);
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element("span", "mengsan-victory-option-arrow-shuying", "›", entry).setAttribute("aria-hidden", "true");
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entry.addEventListener("click", async () => {
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if (settled || choosing) return;
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choosing = true;
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entry.disabled = true;
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if (dialog.open) dialog.close();
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try {
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const selected = option.choose ? await option.choose() : option.id;
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if (selected === RETURN_TO_VICTORY) {
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dialog.showModal();
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entry.disabled = false;
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choosing = false;
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entry.focus();
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} else finish(selected);
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}
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catch (error) {
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if (!settled) { settled = true; dialog.remove(); restoreFocus(previousFocus); reject(error); }
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}
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});
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}
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if (allowSkip) {
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const skip = element("button", "mengsan-victory-skip-shuying", "放弃本次选择", stage);
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skip.type = "button";
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skip.addEventListener("click", () => { if (!choosing) finish(null); });
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}
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dialog.addEventListener("cancel", event => event.preventDefault());
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dialog.addEventListener("keydown", event => event.stopPropagation());
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document.documentElement.appendChild(dialog);
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try { dialog.showModal(); board.querySelector("button")?.focus(); }
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catch (error) { dialog.remove(); restoreFocus(previousFocus); reject(error); }
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});
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}
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// Gold is a persisted candidate, not an automatic reward. The card pool remains
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// a separate Dialog; skipping that Dialog returns to the victory choices.
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export function chooseBattleReward(choices) {
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if (!Array.isArray(choices) || !choices.length) return Promise.resolve(null);
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const gold = choices.find(choice => choice.kind === "gold");
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const rewards = choices.filter(choice => choice.kind !== "gold");
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const options = [];
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if (gold) options.push({
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id: gold.id,
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label: `金币 · ${gold.amount}`,
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description: "将此关金币收入征程钱袋。",
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});
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if (rewards.length) {
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const cardOnly = rewards.every(isCardReward);
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options.push({
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id: "choose-reward",
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label: cardOnly ? "择一张牌" : "挑选一项战利品",
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description: cardOnly ? "从本次候选卡牌中选择一张,加入牌组。" : "检视本次战利品,再决定带走哪一项。",
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async choose() {
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const selected = cardOnly
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? await chooseCardDialog(rewards, {skipLabel:"跳过选卡"})
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: await chooseButtons("选择一项奖励", rewards);
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return selected ?? RETURN_TO_VICTORY;
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},
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});
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}
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return chooseVictoryOptions(options);
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}
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