mirror of
https://github.com/Shu-Ying/noname-shuying.git
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414 lines
23 KiB
JavaScript
414 lines
23 KiB
JavaScript
// Mode-owned piles use real Card nodes so native searches/gain/insert operations agree.
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// DIY must access ui piles inside the acting player's engine event, never cache global nodes.
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import { AFFIX_INFO } from "./affixes.js";
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import { snapshotRampage } from "./rampage.js";
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import { cardDefinitions } from "./card-definitions.js";
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import { hasCardAffix } from "./intrinsic-affixes.js";
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import { sharedHooks } from "./shared-hooks.js";
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import { queueIroncladExhaust, flushIroncladExhaust, ironcladSkillExhausts, ironcladHooks } from "./ironclad-hooks.js";
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export function installPersonalPiles(session, owner, battle, run, resources, env) {
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const { game, ui, get, _status, document, MutationObserver, shuffle } = env;
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for (const key of ["cardPile", "discardPile"]) {
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const descriptor = Object.getOwnPropertyDescriptor(ui, key);
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if (!descriptor || !descriptor.configurable || (!Object.hasOwn(descriptor, "value") && typeof descriptor.get !== "function")) throw new Error("Unsupported pile property: " + key);
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}
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const draw = document.createElement("div"), discard = document.createElement("div");
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const exhausted = document.createElement("div"); exhausted.id = "special";
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// Detached nodes: engine get.position recognises these IDs; no duplicate document IDs.
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draw.id = "cardPile"; discard.id = "discardPile";
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const owned = new Set(), topPlaying = new Set(), restores = [];
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const strict = env.strict !== false;
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let released = false, forcedOwner = false, forcedPublic = false, exhaustTotal = 0;
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function recordExhaust(card) {
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if (card.storage?.mengsanExhausted_shuying) return false;
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card.storage.mengsanExhausted_shuying = true;
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battle.exhaustPile.push(snapshot(card)); exhaustTotal++;
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queueIroncladExhaust(owner, card); refresh(); return true;
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}
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const personal = () => {
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if (released || forcedPublic) return false;
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if (forcedOwner) return true;
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const seen = new Set();
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for (let event = _status.event; event && !seen.has(event); event = event.parent) {
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seen.add(event);
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// 判定及其公共牌清理沿用原生牌堆;判定触发的独立摸牌/弃牌事件
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// 会先遇到自己的 player,仍按个人牌堆处理。
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if (event.name === "judge" || event.name === "judgeCallback" ||
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event.name === "orderingDiscard" && event.relatedEvent?.name === "judge") return false;
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if (event.player) return event.player === owner;
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}
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return false; // Never infer ownership from whose turn it is.
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};
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const refresh = () => { if (!released) env.refresh(); };
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const canReceiveTransfer = (card, sourceSession) => !released && session.active && sourceSession===session &&
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owner.isAlive() && !owned.has(card) && typeof card?.storage?.mengsanCard_shuying?.id==="string" &&
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![...owned].some(c=>c.storage?.mengsanCard_shuying?.id===card.storage.mengsanCard_shuying.id);
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function adopt(card, data) {
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if (owned.has(card)) return;
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owned.add(card); resources.card(card);
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card.storage ||= {};
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card.storage.mengsanOwnerId_shuying = owner.playerid;
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if (data) {
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card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data));
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const classification = cardDefinitions[card.name] || env.lib?.card?.[card.name];
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card.storage.mengsanCard_shuying.cardType = classification?.cardType ?? null;
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card.storage.mengsanCard_shuying.rarity = classification?.rarity ?? "common";
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// Retired affixes from old saves must not acquire new battle behaviour.
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card.storage.mengsanCard_shuying.affixes = (card.storage.mengsanCard_shuying.affixes || []).filter(key => key !== "annihilate");
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}
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// Existing foreign/generated cards retain their original destruction semantics.
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if (!data) return;
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card.destroyLog = false;
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card.destroyed = (current, position) => {
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if (released || !["discardPile", "equip", "judge"].includes(position)) return false;
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if (position === "discardPile" && topPlaying.has(current)) {
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if (!current.storage.mengsanExhausted_shuying) {
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recordExhaust(current);
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}
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return true;
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}
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// 能力牌退出战斗牌堆,不进入消耗牌堆,也不触发消耗收益。
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if (env.lib?.card?.[current.name]?.mengsanPower_shuying && current.storage.mengsanConsumed_shuying) {
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current.storage.mengsanPowerRemoved_shuying = true;
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return true;
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}
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const exhaustRule = env.lib?.card?.[current.name]?.mengsanExhaust_shuying;
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const exhaust = (typeof exhaustRule === "function" ? exhaustRule(current) : exhaustRule === true) ||
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current.storage.mengsanCard_shuying.affixes.includes("exhaust") ||
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ironcladSkillExhausts(owner,current);
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if (exhaust && current.storage.mengsanConsumed_shuying) {
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if (current.storage.mengsanExhausted_shuying) return true;
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recordExhaust(current);
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return true;
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}
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return false; // Actual discarded cards remain available to native skills.
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};
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// Only explicit affixes are native gaintags; intrinsic keywords can change on upgrade.
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for (const key of card.storage.mengsanCard_shuying.affixes) card.addGaintag(AFFIX_INFO[key]?.name || key);
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// 强化仅用手牌 +X 角标显示;数值仍保存在 mengsanCard_shuying.upgrade。
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}
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function snapshot(card) {
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const data = card.storage?.mengsanCard_shuying || {};
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return { ...data, ...snapshotRampage(card), ...ironcladHooks(owner)?.snapshotCard(card), ...sharedHooks(owner)?.snapshotCard?.(card), name: card.name, suit: card.suit, number: card.number,
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nature: card.nature || null, affixes: data.affixes?.slice() || [], upgrade: data.upgrade || 0 };
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}
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for (const data of battle.drawPile) {
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const card = game.createCard(data.name, data.suit, data.number, data.nature);
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adopt(card, data); draw.appendChild(card);
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}
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const publicDiscard = ui.discardPile;
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for (const [key, node] of [["cardPile", draw], ["discardPile", discard]]) {
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const descriptor = Object.getOwnPropertyDescriptor(ui, key);
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let publicNode = descriptor.value;
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const read = () => personal() ? node : (descriptor.get ? descriptor.get.call(ui) : publicNode);
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Object.defineProperty(ui, key, { configurable: true, enumerable: descriptor.enumerable,
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get: read, set(value) { if (descriptor.set) descriptor.set.call(ui, value); else publicNode = value; } });
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restores.push(() => {
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if (Object.getOwnPropertyDescriptor(ui, key)?.get === read) Object.defineProperty(ui, key, descriptor.get ? descriptor : { ...descriptor, value: publicNode });
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});
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}
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for (const [key, node] of [["drawPile", draw], ["discardPile", discard]]) {
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Object.defineProperty(battle, key, { configurable: true, enumerable: true,
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get: () => Array.from(node.childNodes, snapshot) });
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}
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const observer = new MutationObserver(() => {
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if (released) return;
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// A card from our deck can be discarded during an enemy-owned event.
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for (const card of Array.from(publicDiscard.childNodes)) if (owned.has(card)) discard.appendChild(card);
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for (const node of [draw, discard]) for (const card of node.childNodes) adopt(card);
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refresh();
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});
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for (const node of [draw, discard, publicDiscard]) observer.observe(node, { childList: true });
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function wash() {
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const cards = [...draw.childNodes, ...discard.childNodes];
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if (!cards.length) return false;
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shuffle(run, cards);
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for (const card of cards) { card.fix?.(); draw.appendChild(card); }
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refresh();
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return true;
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}
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function take(number = 1, putBack = false, bottom = false) {
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if (!Number.isFinite(number) || number <= 0) return [];
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number = Math.ceil(number);
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if (draw.childNodes.length + discard.childNodes.length < number) {
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if (strict) { game.mengsanFailRun_shuying("个人牌堆与弃牌堆不足,挑战失败"); return []; }
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number = draw.childNodes.length + discard.childNodes.length;
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}
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const cards = [];
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while (cards.length < number) {
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if (!draw.childNodes.length) wash();
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const card = draw.removeChild(bottom ? draw.lastChild : draw.firstChild); card.original = "c"; cards.push(card);
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}
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if (putBack) for (let i = cards.length - 1; i >= 0; i--) {
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if (bottom) draw.appendChild(cards[i]); else draw.insertBefore(cards[i], draw.firstChild);
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}
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refresh(); return cards;
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}
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function wrap(object, key, replacement, shouldReplace = personal) {
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const descriptor = Object.getOwnPropertyDescriptor(object, key), original = object[key];
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const wrapped = function (...args) { return shouldReplace() ? replacement.apply(this, args) : original.apply(this, args); };
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object[key] = wrapped;
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restores.push(() => { if (object[key] === wrapped) { if (descriptor) Object.defineProperty(object, key, descriptor); else delete object[key]; } });
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}
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wrap(get, "cards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack));
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wrap(get, "bottomCards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack, true));
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wrap(game, "washCard", wash);
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// 原生 player.judge 在事件创建时就读取默认弃牌位置,此时尚未进入 judge。
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// 仅在同步创建期间读取公共节点,不把此状态延续到异步判定或子技能。
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// 敌人或助战也可能在玩家事件中创建判定,须统一默认位置。
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const judgeHost = env.lib?.element?.Player?.prototype || owner;
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const nativeJudge = judgeHost.judge;
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wrap(judgeHost, "judge", function (...args) {
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const before = forcedPublic;
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forcedPublic = true;
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try { return nativeJudge.apply(this, args); }
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finally { forcedPublic = before; }
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}, () => !released);
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session.ownResource(draw, () => {
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if (released) return;
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observer.disconnect(); released = true;
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for (const restore of restores.reverse()) restore();
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for (const card of owned) card.remove();
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owned.clear(); topPlaying.clear(); draw.remove(); discard.remove(); exhausted.remove();
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});
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return {
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take,
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canReceiveTransfer,
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receiveTransfer(card,sourceSession) {
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if(!canReceiveTransfer(card,sourceSession))return null;
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const originalData=card.storage.mengsanCard_shuying;
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adopt(card,originalData);
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return {
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gain:()=>owner.gain(card,"gain2"),
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received:()=>!released && session.active && owner.isAlive() && owned.has(card) && owner.getCards("h").includes(card),
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rollback:()=>{owned.delete(card);refresh();},
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};
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},
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async transferTo(card,recipient) {
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if(released || !session.active || !owner.isAlive() || !owned.has(card) ||
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card.storage?.mengsanExhausted_shuying || card.storage?.mengsanPowerRemoved_shuying ||
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!recipient?.canReceiveTransfer?.(card,session))return false;
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const previous={data:card.storage.mengsanCard_shuying,ownerId:card.storage.mengsanOwnerId_shuying,
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destroyed:card.destroyed,parent:card.parentNode,next:card.nextSibling};
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owned.delete(card);
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let receipt,committed=false;
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try {
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receipt=recipient.receiveTransfer(card,session);
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if(!receipt)return false;
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await receipt.gain();
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if(receipt.received()){committed=true;refresh();return true;}
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return false;
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} finally {
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if(!committed)receipt?.rollback();
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if(!committed && !released && session.active){
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owned.add(card);card.storage.mengsanCard_shuying=previous.data;
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card.storage.mengsanOwnerId_shuying=previous.ownerId;card.destroyed=previous.destroyed;
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if(previous.parent)previous.parent.insertBefore(card,previous.next?.parentNode===previous.parent?previous.next:null);
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else discard.appendChild(card);
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refresh();
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}
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}
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},
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// 取出当前堆顶,不算抽牌、不洗牌,也不触发不足牌堆失败。
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beginTopPlay() {
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if (released || !session.active || !owner.isAlive() || !draw.firstChild) return null;
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const card = draw.firstChild;
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adopt(card); card.original = "c"; card.fix?.();
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exhausted.appendChild(card); topPlaying.add(card); refresh();
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return card;
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},
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async finishTopPlay(card) {
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if (!topPlaying.has(card)) return null;
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try {
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if (released || !session.active) return null;
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if (card.storage?.mengsanExhausted_shuying) { card.remove(); await flushIroncladExhaust(owner); return card; }
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if (owner.getCards("hej").includes(card)) {
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const loss = owner.lose(card, exhausted); loss.type = "mengsanExhaust";
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await loss;
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if (released || !session.active || card.parentNode !== exhausted) return null;
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}
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// 被使用后在排序区/弃牌堆,或无法使用而仍在暂存区,均消耗原牌一次。
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if (!owned.has(card)) return null;
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recordExhaust(card); card.remove(); refresh(); await flushIroncladExhaust(owner);
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return card;
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} finally { topPlaying.delete(card); }
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},
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// Explicit exhaustion is not a discard and must not touch the public piles.
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async exhaustFromHand(card) {
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if (released || !session.active || !owner.isAlive() ||
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!owner.getCards("h").includes(card) || card.storage?.mengsanExhausted_shuying) return null;
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adopt(card);
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const loss = owner.lose(card, exhausted);
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loss.type = "mengsanExhaust";
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await loss;
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// A cancelled/redirection event must not falsely consume its original.
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if (released || !session.active || card.parentNode !== exhausted) return null;
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if (!card.storage.mengsanExhausted_shuying) {
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recordExhaust(card);
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}
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card.remove();
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refresh();
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await flushIroncladExhaust(owner);
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return card;
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},
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exhaustTotal() { return exhaustTotal; },
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exhaustedCards() { return [...owned].filter(card => card.storage?.mengsanExhausted_shuying); },
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syncExhaustSnapshots() {
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if(released || !session.active)return;
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const current=new Map([...owned].filter(card=>card.storage?.mengsanExhausted_shuying)
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.map(card=>[card.storage.mengsanCard_shuying?.id,card]));
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for(let index=0;index<battle.exhaustPile.length;index++){
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const card=current.get(battle.exhaustPile[index].id);
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if(card)battle.exhaustPile[index]=snapshot(card);
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}
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refresh();
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},
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// 自动打出不会触发抽牌、洗牌或堆顶牌不足的失败规则。
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beginAutoPlay(card, fromExhaust = false) {
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if (released || !session.active || !owned.has(card)) return false;
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if (fromExhaust) {
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if (!card.storage?.mengsanExhausted_shuying) return false;
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const id = card.storage?.mengsanCard_shuying?.id;
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const index = battle.exhaustPile.findIndex(data => data.id === id);
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if (index >= 0) battle.exhaustPile.splice(index,1);
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delete card.storage.mengsanExhausted_shuying;
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delete card._selfDestroyed;
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} else if (card.parentNode !== draw && card.parentNode !== discard) return false;
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delete card.storage.mengsanConsumed_shuying;
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card.fix?.(); exhausted.appendChild(card); refresh(); return true;
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},
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finishAutoPlay(card) {
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if (released || !session.active || !owned.has(card)) return;
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// 已由原生用牌处理过的牌保留真实去向;没有合法目标的牌进入弃牌堆。
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if (card.parentNode === exhausted && !card.storage?.mengsanExhausted_shuying &&
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!card.storage?.mengsanPowerRemoved_shuying) discard.appendChild(card);
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refresh();
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},
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drawTop() { return released || !session.active ? null : draw.firstChild; },
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drawCards() { return released || !session.active ? [] : Array.from(draw.childNodes); },
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async gainFromDraw(card) {
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if(released || !session.active || !owned.has(card) || card.parentNode!==draw)return false;
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await owner.gain(card,"gain2");refresh();return owner.getCards("h").includes(card);
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},
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async moveHandToTop(card) {
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if(released || !session.active || !owned.has(card) || !owner.getCards("h").includes(card))return false;
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await owner.lose(card,draw);
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if(released || !session.active || card.parentNode!==draw)return false;
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card.fix?.();draw.insertBefore(card,draw.firstChild);refresh();return true;
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},
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addToDraw(data,index=0) {
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if(!Number.isSafeInteger(index) || index<0)throw new RangeError("插入牌堆的位置无效");
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const card=this.addToDiscard(data);if(!card)return null;
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draw.insertBefore(card,draw.childNodes[Math.min(index,draw.childNodes.length)] || null);refresh();return card;
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},
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async gainToHand(card) {
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if (released || !session.active || !owned.has(card) || card.storage?.mengsanExhausted_shuying ||
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card.parentNode !== discard) return false;
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await owner.gain(card,"gain2"); refresh(); return owner.getCards("h").includes(card);
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},
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async returnToHand(card) {
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if(released || !session.active || !owner.isAlive() || !owned.has(card))return false;
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if(owner.getCards("h").includes(card))return true;
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if(card.storage?.mengsanExhausted_shuying){
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const id=card.storage.mengsanCard_shuying?.id;
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const index=battle.exhaustPile.findIndex(data=>data.id===id);
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if(index>=0)battle.exhaustPile.splice(index,1);
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delete card.storage.mengsanExhausted_shuying;delete card._selfDestroyed;
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}
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delete card.storage.mengsanConsumed_shuying;
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card.fix?.();await owner.gain(card,"gain2");refresh();return owner.getCards("h").includes(card);
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},
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transformHand(card, data) {
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if (released || !session.active || !owned.has(card) || !owner.getCards("h").includes(card) ||
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hasCardAffix(card,"eternal")) return false;
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card.init([data.suit,data.number,data.name,data.nature]);
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card.storage ||= {}; card.storage.mengsanCard_shuying = {...data,affixes:data.affixes.slice()};
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card.storage.mengsanOwnerId_shuying = owner.playerid;
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refresh(); return true;
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},
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// Current physical combat cards only. Exhausted originals remain in owned;
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// never add the serialized exhaust snapshots a second time.
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battleCards(playing = []) {
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if (released || !session.active) return [];
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const cards = new Set([...owner.getCards("h"), ...draw.childNodes, ...discard.childNodes, ...exhausted.childNodes]);
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for (const card of owned) {
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if (card.storage?.mengsanOwnerId_shuying === owner.playerid &&
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card.storage?.mengsanExhausted_shuying) cards.add(card);
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}
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// The caller supplies this actor's native use-card originals, not virtual cards.
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for (const card of playing) if (ui.ordering && card?.parentNode === ui.ordering) cards.add(card);
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return [...cards];
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},
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addToDiscard(data) {
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if (released || !session.active) return null;
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if (!data || typeof data.id !== "string" || !data.id ||
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typeof data.name !== "string" || !/^[a-z][a-z0-9_]*$/.test(data.name) ||
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!["spade", "heart", "club", "diamond"].includes(data.suit) ||
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!Number.isInteger(data.number) || data.number < 1 || data.number > 13 ||
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!Array.isArray(data.affixes) || data.affixes.some(key => !Object.hasOwn(AFFIX_INFO, key))) {
|
|
throw new TypeError("战斗生成牌数据无效");
|
|
}
|
|
const card = game.createCard(data.name, data.suit, data.number, data.nature);
|
|
adopt(card, data);
|
|
discard.appendChild(card);
|
|
refresh();
|
|
return card;
|
|
},
|
|
async addToHand(data) {
|
|
const card = this.addToDiscard(data);
|
|
if (!card) return null;
|
|
await owner.gain(card,"gain2"); refresh(); return card;
|
|
},
|
|
// Return references only to cards currently in this actor's discard node.
|
|
discardCards() {
|
|
if (released || !session.active) return [];
|
|
return Array.from(discard.childNodes).filter(card => owned.has(card) &&
|
|
!card.storage?.mengsanExhausted_shuying);
|
|
},
|
|
moveDiscardToTop(card) {
|
|
if (released || !session.active || !owned.has(card) ||
|
|
card.parentNode !== discard || card.storage?.mengsanExhausted_shuying) return false;
|
|
card.fix?.();
|
|
draw.insertBefore(card, draw.firstChild);
|
|
refresh();
|
|
return true;
|
|
},
|
|
addAffix(card, key) {
|
|
if (released || !Object.hasOwn(AFFIX_INFO, key) || !owned.has(card) || !owner.getCards("h").includes(card)) return false;
|
|
const affixes = card.storage?.mengsanCard_shuying?.affixes;
|
|
if (!Array.isArray(affixes) || affixes.includes(key)) return false;
|
|
affixes.push(key);
|
|
card.addGaintag(AFFIX_INFO[key].name);
|
|
refresh();
|
|
return true;
|
|
},
|
|
// Engine/mod opening draws must not stack with the mode's four-card opening hand.
|
|
resetOpeningHand() {
|
|
for (const card of owner.getCards("h")) {
|
|
if (owned.has(card)) draw.insertBefore(card, draw.firstChild);
|
|
else card.remove();
|
|
}
|
|
refresh();
|
|
},
|
|
trimOpeningHand(limit = 4) {
|
|
for (const card of owner.getCards("h").filter(card => !card.storage?.mengsanCard_shuying?.affixes?.includes("innate") &&
|
|
!env.lib?.card?.[card.name]?.mengsanInnate_shuying?.(card)).slice(limit)) {
|
|
if (owned.has(card)) draw.insertBefore(card, draw.firstChild);
|
|
else card.remove();
|
|
}
|
|
refresh();
|
|
},
|
|
drawInnate() {
|
|
const cards = Array.from(draw.childNodes).filter(card =>
|
|
(card.storage?.mengsanCard_shuying?.affixes?.includes("innate") ||
|
|
env.lib?.card?.[card.name]?.mengsanInnate_shuying?.(card)) && !owner.getCards("h").includes(card));
|
|
if (cards.length) owner.directgain(cards);
|
|
refresh();
|
|
return cards;
|
|
},
|
|
withOwner(callback) { const before = forcedOwner; forcedOwner = true; try { return callback(); } finally { forcedOwner = before; } },
|
|
};
|
|
}
|