Files
noname-shuying/tools/test_battle_lifecycle.mjs
T

289 lines
13 KiB
JavaScript

import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import {
mkdtemp, readdir, readFile, writeFile, unlink, rmdir,
} from "node:fs/promises";
import { tmpdir } from "node:os";
import path from "node:path";
import { test } from "node:test";
import { createPlayerTeardown } from "../mengsan/battle/skill-teardown.js";
import { createBattleSession } from "../mengsan/battle/battle-session.js";
import { observeFreshEvent } from "../mengsan/battle/engine-session.js";
import {
createBattleFlow, quiesceEngine,
} from "../mengsan/battle/battle-flow.js";
import { createDiagnostics } from "../diagnostics/index.js";
const engineRoot = process.env.NONAME_ROOT;
assert.ok(engineRoot, "Set NONAME_ROOT to the noname application directory");
const readEngine = file => readFileSync(path.join(engineRoot, file), "utf8");
const classBody = source => source.slice(
source.indexOf("class "), source.lastIndexOf("export {"));
for (const [name, value] of Object.entries({
add(value) { if (!this.includes(value)) this.push(value); return this; },
addArray(values) {
for (const value of values) this.add(value);
return this;
},
remove(value) {
const index = this.indexOf(value);
if (index >= 0) this.splice(index, 1);
return this;
},
})) Object.defineProperty(Array.prototype, name, { value, configurable: true });
function engine(ignore_error = true) {
const manager = { eventStack: [], tempEvent: null, rootEvent: null,
setStatusEvent(event) { this.eventStack.push(event); },
popStatusEvent() { this.eventStack.pop(); } };
const _status = {
eventManager: manager, pauseManager: { async waitPause() {} },
};
Object.defineProperty(_status, "event", {
get: () => manager.eventStack.at(-1) || manager.rootEvent,
});
const lib = { config: { ignore_error }, skill: { global: [], globalmap: {} },
hook: { globalskill: {} }, hookmap: {}, relatedTrigger: {}, element: {} };
const history = [];
const game = { online: false, globalEventHandlers: { addHandlerToEvent() {} },
getGlobalHistory: () => history,
print() {}, expandSkills() {}, callHook() {},
broadcastAll(fn, ...args) { fn(...args); } };
const get = {
info: card => card.info,
skillsFromEquips: cards => cards.flatMap(card => card.info.skills || []),
};
const prefix = "noname/library/element/GameEvent/compilers/";
const Base = new Function("game", "_status",
classBody(readEngine(prefix + "ContentCompilerBase.js")) +
";return ContentCompilerBase;")(game, _status);
const ArrayCompiler = new Function("ContentCompilerBase",
classBody(readEngine(prefix + "ArrayCompiler.js")) +
";return ArrayCompiler;")(Base);
const arrayCompiler = new ArrayCompiler();
const compiler = { compile(content) {
return arrayCompiler.compile(Array.isArray(content) ? content : [content]);
} };
const GameEvent = new Function(
"compiler", "_status", "game", "lib", "get", "ui",
classBody(readEngine("noname/library/element/gameEvent.js")) +
";return GameEvent;")(compiler, _status, game, lib, get, {});
lib.element.GameEvent = GameEvent;
game.createEvent = name => {
const event = new GameEvent(name, false, manager);
_status.event.next.push(event);
return event;
};
const source = readEngine("noname/library/element/player.js");
const method = (start, end, text = source) => {
const from = text.indexOf(start);
assert.ok(from >= 0);
const to = text.indexOf(end, from);
assert.ok(to > from);
return text.slice(from, to);
};
const gameSource = readEngine("noname/game/index.js");
Object.assign(game, new Function("lib", "return {" +
method(" addGlobalSkill(", " removeGlobalSkill(", gameSource) + "," +
method(" removeGlobalSkill(", " resetSkills(", gameSource) + "}")(lib));
const native = new Function("lib", "game", "get", "_status", "return {" +
method(" addSkillTrigger(", " addSkillLog(") + "," +
method(" removeEquipTrigger(", " removeSkillTrigger(") + "," +
method(" removeSkillTrigger(", " removeSkill(") + "}")(
lib, game, get, _status);
manager.rootEvent = new GameEvent("initial", false, manager);
function player(id, cards = []) {
return { ...native, name: "liubei", playerid: id,
initedSkills: [], skills: [], hiddenSkills: [],
invisibleSkills: [], tempSkills: {}, additionalSkills: {}, storage: {},
vcardsMap: { equips: cards },
getVCards() { return this.vcardsMap.equips.slice(); },
getSkills() { return this.skills.slice(); },
unmarkSkill() {}, checkConflict() {}, enableSkill() {},
isDead: () => false, isOut: () => false, skipList: [] };
}
return { lib, game, get, _status, player, history };
}
test("native equipment hooks do not accumulate", async () => {
const env = engine();
env.lib.skill.bagua_skill = { equipSkill: true,
trigger: { player: ["chooseToRespondBegin", "chooseToUseBegin"] } };
const oldHooks = () => Object.keys(env.lib.hook)
.filter(key => key.startsWith("old")).length;
for (let i = 0; i < 3; i++) {
const player = env.player("old" + i, [
{ name: "bagua", info: { skills: ["bagua_skill"] } },
]);
player.addSkillTrigger("bagua_skill");
assert.equal(oldHooks(), 2);
await createPlayerTeardown([player], env)();
assert.deepEqual(player.initedSkills, []);
assert.equal(oldHooks(), 0);
assert.equal(player.getVCards("e").length, 0);
}
});
test("native registration release preserves another owner", async () => {
const env = engine();
env.lib.skill.source = { trigger: { player: "damage" }, global: "shared" };
env.lib.skill.shared = { trigger: { global: "phaseBegin" } };
const old = env.player("old"), other = env.player("other");
old.addSkillTrigger("source"); other.addSkillTrigger("source");
await createPlayerTeardown([old], env)();
assert.deepEqual(old.initedSkills, []);
assert.deepEqual(other.initedSkills, ["source"]);
assert.equal(env.lib.hook.old_player_damage, undefined);
assert.deepEqual(env.lib.hook.other_player_damage, ["source"]);
assert.deepEqual(env.lib.skill.globalmap.shared, [other]);
assert.ok(env.lib.skill.global.includes("shared"));
assert.deepEqual(env.lib.hook.globalskill.global_phaseBegin, ["shared"]);
});
test("native onLose children finish before disposal", async () => {
const env = engine(); const order = [];
const card = { name: "equipment", info: { skills: [], clearLose: true,
async onLose() {
order.push("onLose");
env.game.createEvent("child").setContent(async () => {
await Promise.resolve(); order.push("child");
});
} } };
await createPlayerTeardown([env.player("old", [card])], env)();
order.push("dispose");
assert.deepEqual(order, ["onLose", "child", "dispose"]);
assert.equal(env._status.eventManager.eventStack.length, 0);
});
for (const ignore_error of [true, false]) test(
`onLose failure propagates once: ignore_error=${ignore_error}`, async () => {
const env = engine(ignore_error); let count = 0;
const original = new Error("equipment cleanup failed");
const card = { name: "equipment", info: { skills: [], clearLose: true,
async onLose() { count++; throw original; } } };
const release = createPlayerTeardown([env.player("old", [card])], env);
const first = release();
await assert.rejects(first, error => error === original);
assert.equal(release(), first);
await assert.rejects(release(), error => error === original);
assert.equal(count, 1);
assert.equal(env._status.eventManager.eventStack.length, 0);
});
function battleHarness(env, prepareBattle, logger) {
const source = readFileSync(
new URL("../mengsan/mode.js", import.meta.url), "utf8");
const from = source.indexOf("const playBattle = ");
const to = source.indexOf("const setupBattle = ", from);
assert.ok(from >= 0 && to > from);
const saved = { runId: "r", revision: 1 }, log = [], prompts = [];
let commits = 0;
const makeFlow = (releaseSkills, releaseBattle) => createBattleFlow({
releaseSkills, releaseBattle,
quiesce: () => quiesceEngine(env._status), settlement: {
readRun: () => saved,
prepare: () => ({ id: "p", outcome: "victory", state: "chosen" }),
commit: () => { commits++; return { route: "map", run: saved }; },
}, showMap: () => null });
const diagnostics = logger || { error: (...args) => log.push(args) };
const parameters = { ...env, ui: {}, quiesceEngine,
createBattleSession, observeFreshEvent, makeFlow, diagnostics, prepareBattle,
createBattleResources: () => ({}),
reportFlowError: error => log.push(["reported", error]),
chooseButtons: async (...args) => {
assert.equal(env._status.eventManager.eventStack.length, 0);
prompts.push(args);
},
openModeSelection: async () => { log.push(["exit"]); },
document: { body: { classList: { remove() {} } } },
awaitSettlement: flow => flow.wait() };
const play = new Function(...Object.keys(parameters), `
let battleSequence = 0, activeBattle;
${source.slice(from, to)}
return {playBattle, getCurrent: () => activeBattle};`
)(...Object.values(parameters));
return { ...play, saved, log, prompts, get commits() { return commits; } };
}
for (const ignore_error of [true, false]) test(
`preparation failure exits: ignore_error=${ignore_error}`,
{ timeout: 2000 }, async () => {
const env = engine(ignore_error);
const original = new Error("missing battle character");
const harness = battleHarness(env, async () => { throw original; });
assert.equal(await harness.playBattle(
harness.saved, { id: "n" }, {}), undefined);
assert.equal(harness.getCurrent().engineError, original);
assert.equal(harness.getCurrent().session.active, false);
assert.equal(harness.prompts.length, 1);
assert.match(harness.prompts[0][2], /missing battle character/);
const record = harness.log.find(
entry => entry[0] === "battle.prepare.failed");
assert.equal(record?.[1], original);
assert.equal(record?.[2].sessionId, "r:1");
assert.deepEqual(harness.saved, { runId: "r", revision: 1 });
assert.equal(harness.commits, 0);
assert.equal(env._status.eventManager.eventStack.length, 0);
});
test("successful settlement commits once", { timeout: 2000 }, async () => {
const env = engine(); let harness;
harness = battleHarness(env, async () => { setImmediate(() => {
const current = harness.getCurrent();
current.flow.requestFinish({ session: current.session, hp: 10 });
current.finished();
}); });
const result = await harness.playBattle(harness.saved, { id: "n" }, {});
assert.equal(result.route, "map"); assert.equal(harness.commits, 1);
assert.deepEqual(harness.prompts, []); assert.deepEqual(harness.log, []);
});
for (const ignore_error of [true, false]) test(
`nested equipment error propagates: ignore_error=${ignore_error}`,
async () => {
const env = engine(ignore_error);
const original = new Error("child cleanup failed");
const card = { name: "equipment", info: { skills: [], clearLose: true,
async onLose() {
env.game.createEvent("child").setContent(async () => { throw original; });
} } };
await assert.rejects(
createPlayerTeardown([env.player("old", [card])], env)(),
error => error === original);
assert.equal(env._status.eventManager.eventStack.length, 0);
});
test("preparation failure writes a report with original stack", async () => {
const directory = await mkdtemp(path.join(tmpdir(), "mengsan-diagnostics-"));
const storage = {
write: (name, text) => writeFile(path.join(directory, name), text),
list: async () => (await readdir(directory)).map(name => ({ name })),
remove: name => unlink(path.join(directory, name)),
status: () => ({ kind: "file", location: directory }),
};
const logger = createDiagnostics({ storage });
try {
const original = new Error("missing support role");
const harness = battleHarness(engine(), async () => { throw original; },
logger.scope("mengsan.mode"));
await harness.playBattle(harness.saved, { id: "node-1" }, {});
await logger.flush();
const reports = (await readdir(directory))
.filter(name => name.startsWith("report-"));
assert.equal(reports.length, 1);
const report = JSON.parse(
await readFile(path.join(directory, reports[0]), "utf8"));
assert.equal(report.failure.event, "battle.prepare.failed");
assert.equal(report.failure.module, "mengsan.mode");
assert.equal(report.failure.error.message, original.message);
assert.match(report.failure.error.stack, /test_battle_lifecycle/);
assert.equal(report.failure.context.nodeId, "node-1");
} finally {
logger.dispose();
for (const name of await readdir(directory)) {
await unlink(path.join(directory, name));
}
await rmdir(directory);
}
});