Files
noname-shuying/mengsan/runtime/personal-piles.js
T
2026-09-29 00:29:00 +08:00

207 lines
11 KiB
JavaScript

// Mode-owned piles use real Card nodes so native searches/gain/insert operations agree.
// DIY must access ui piles inside the acting player's engine event, never cache global nodes.
import { cardCost } from "./combat-rules.js";
import { AFFIX_INFO } from "../content/affixes.js";
export function installPersonalPiles(session, owner, battle, run, resources, env) {
const { game, ui, get, _status, document, MutationObserver, shuffle } = env;
for (const key of ["cardPile", "discardPile"]) {
const descriptor = Object.getOwnPropertyDescriptor(ui, key);
if (!descriptor || !descriptor.configurable || (!Object.hasOwn(descriptor, "value") && typeof descriptor.get !== "function")) throw new Error("Unsupported pile property: " + key);
}
const draw = document.createElement("div"), discard = document.createElement("div");
// Detached nodes: engine get.position recognises these IDs; no duplicate document IDs.
draw.id = "cardPile"; discard.id = "discardPile";
const owned = new Set(), restores = [], costBadges = new Map();
const strict = env.strict !== false;
let released = false, forcedOwner = false;
const personal = () => {
if (released) return false;
if (forcedOwner) return true;
const seen = new Set();
for (let event = _status.event; event && !seen.has(event); event = event.parent) {
seen.add(event);
if (event.player) return event.player === owner;
}
return false; // Never infer ownership from whose turn it is.
};
const refresh = () => { if (!released) env.refresh(); };
function showCost(card) {
if (!env.showCosts || !card?.name) return;
const cost = String(cardCost(card));
card.dataset.mengsanCost = cost;
let badge = costBadges.get(card);
if (!badge) {
badge = Array.from(card.children || []).find(child => child.classList?.contains("mengsan-hand-cost-shuying"));
if (!badge) {
badge = document.createElement("span");
badge.className = "mengsan-hand-cost-shuying";
badge.setAttribute("aria-hidden", "true");
card.appendChild(badge);
}
costBadges.set(card, badge);
}
// 十周年 UI scans thrown-card children via innerText when adding “刘备使用”.
// Keep this child text-free so its numeric cost cannot match that scan.
badge.textContent = "";
badge.dataset.mengsanCost = cost;
}
function adopt(card, data) {
if (owned.has(card)) return;
owned.add(card); resources.card(card);
card.storage ||= {};
card.storage.mengsanOwnerId_shuying = owner.playerid;
if (data) {
card.storage.mengsanCard_shuying = JSON.parse(JSON.stringify(data));
// Retired affixes from old saves must not acquire new battle behaviour.
card.storage.mengsanCard_shuying.affixes = (card.storage.mengsanCard_shuying.affixes || []).filter(key => key !== "annihilate");
}
if (data) showCost(card);
// Existing foreign/generated cards retain their original destruction semantics.
if (!data) return;
card.destroyLog = false;
card.destroyed = (current, position) => {
if (released || !["discardPile", "equip", "judge"].includes(position)) return false;
if (current.storage.mengsanCard_shuying.affixes.includes("exhaust") && current.storage.mengsanConsumed_shuying) {
if (current.storage.mengsanExhausted_shuying) return true;
current.storage.mengsanExhausted_shuying = true;
battle.exhaustPile.push(snapshot(current));
refresh();
return true;
}
return false; // Actual discarded cards remain available to native skills.
};
for (const key of card.storage.mengsanCard_shuying.affixes) card.addGaintag(AFFIX_INFO[key]?.name || key);
if (data.upgrade) card.addGaintag(`强化+${data.upgrade}`);
}
function snapshot(card) {
const data = card.storage?.mengsanCard_shuying || {};
return { ...data, name: card.name, suit: card.suit, number: card.number,
nature: card.nature || null, affixes: data.affixes?.slice() || [], upgrade: data.upgrade || 0 };
}
for (const data of battle.drawPile) {
const card = game.createCard(data.name, data.suit, data.number, data.nature);
adopt(card, data); draw.appendChild(card);
}
// Native and 十周年 UI both move real card nodes into these hand containers.
// Decorate newly gained cards without patching either UI's card factory or layout.
const handZones = [owner.node?.handcards1, owner.node?.handcards2].filter(Boolean);
const handObserver = new MutationObserver(mutations => {
if (released) return;
for (const mutation of mutations) for (const card of mutation.addedNodes) {
if (card.classList?.contains("card")) showCost(card);
}
});
for (const zone of handZones) {
for (const card of zone.childNodes) if (card.classList?.contains("card")) showCost(card);
handObserver.observe(zone, { childList: true });
}
session.ownResource(handObserver, () => {
handObserver.disconnect();
for (const [card, badge] of costBadges) {
if (badge.parentNode === card) badge.remove();
delete card.dataset.mengsanCost;
}
costBadges.clear();
});
const publicDiscard = ui.discardPile;
for (const [key, node] of [["cardPile", draw], ["discardPile", discard]]) {
const descriptor = Object.getOwnPropertyDescriptor(ui, key);
let publicNode = descriptor.value;
const read = () => personal() ? node : (descriptor.get ? descriptor.get.call(ui) : publicNode);
Object.defineProperty(ui, key, { configurable: true, enumerable: descriptor.enumerable,
get: read, set(value) { if (descriptor.set) descriptor.set.call(ui, value); else publicNode = value; } });
restores.push(() => {
if (Object.getOwnPropertyDescriptor(ui, key)?.get === read) Object.defineProperty(ui, key, descriptor.get ? descriptor : { ...descriptor, value: publicNode });
});
}
for (const [key, node] of [["drawPile", draw], ["discardPile", discard]]) {
Object.defineProperty(battle, key, { configurable: true, enumerable: true,
get: () => Array.from(node.childNodes, snapshot) });
}
const observer = new MutationObserver(() => {
if (released) return;
// A card from our deck can be discarded during an enemy-owned event.
for (const card of Array.from(publicDiscard.childNodes)) if (owned.has(card)) discard.appendChild(card);
for (const node of [draw, discard]) for (const card of node.childNodes) adopt(card);
refresh();
});
for (const node of [draw, discard, publicDiscard]) observer.observe(node, { childList: true });
function wash() {
const cards = [...draw.childNodes, ...discard.childNodes];
if (!cards.length) return false;
shuffle(run, cards);
for (const card of cards) { card.fix?.(); draw.appendChild(card); }
refresh();
return true;
}
function take(number = 1, putBack = false, bottom = false) {
if (!Number.isFinite(number) || number <= 0) return [];
number = Math.ceil(number);
if (draw.childNodes.length + discard.childNodes.length < number) {
if (strict) { game.mengsanFailRun_shuying("个人牌堆与弃牌堆不足,挑战失败"); return []; }
number = draw.childNodes.length + discard.childNodes.length;
}
const cards = [];
while (cards.length < number) {
if (!draw.childNodes.length) wash();
const card = draw.removeChild(bottom ? draw.lastChild : draw.firstChild); card.original = "c"; cards.push(card);
}
if (putBack) for (let i = cards.length - 1; i >= 0; i--) {
if (bottom) draw.appendChild(cards[i]); else draw.insertBefore(cards[i], draw.firstChild);
}
refresh(); return cards;
}
function wrap(object, key, replacement) {
const descriptor = Object.getOwnPropertyDescriptor(object, key), original = object[key];
const wrapped = function (...args) { return personal() ? replacement(...args) : original.apply(this, args); };
object[key] = wrapped;
restores.push(() => { if (object[key] === wrapped) { if (descriptor) Object.defineProperty(object, key, descriptor); else delete object[key]; } });
}
wrap(get, "cards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack));
wrap(get, "bottomCards", (number, putBack) => take(typeof number === "number" ? number : 1, putBack, true));
wrap(game, "washCard", wash);
session.ownResource(draw, () => {
if (released) return;
observer.disconnect(); released = true;
for (const restore of restores.reverse()) restore();
for (const card of owned) card.remove();
owned.clear(); draw.remove(); discard.remove();
});
return {
take,
addAffix(card, key) {
if (released || !Object.hasOwn(AFFIX_INFO, key) || !owned.has(card) || !owner.getCards("h").includes(card)) return false;
const affixes = card.storage?.mengsanCard_shuying?.affixes;
if (!Array.isArray(affixes) || affixes.includes(key)) return false;
affixes.push(key);
card.addGaintag(AFFIX_INFO[key].name);
refresh();
return true;
},
// Engine/mod opening draws must not stack with the mode's four-card opening hand.
resetOpeningHand() {
for (const card of owner.getCards("h")) {
if (owned.has(card)) draw.insertBefore(card, draw.firstChild);
else card.remove();
}
refresh();
},
trimOpeningHand(limit = 4) {
for (const card of owner.getCards("h").filter(card => !card.storage?.mengsanCard_shuying?.affixes?.includes("innate")).slice(limit)) {
if (owned.has(card)) draw.insertBefore(card, draw.firstChild);
else card.remove();
}
refresh();
},
drawInnate() {
const cards = Array.from(draw.childNodes).filter(card => card.storage?.mengsanCard_shuying?.affixes?.includes("innate") && !owner.getCards("h").includes(card));
if (cards.length) owner.directgain(cards);
refresh();
return cards;
},
withOwner(callback) { const before = forcedOwner; forcedOwner = true; try { return callback(); } finally { forcedOwner = before; } },
};
}