Files
noname-shuying/mengsan/bonds/definitions.js
T
Diuse 82d80397b6 fixed # 新增羁绊系统
fixed # 新增遗物系统
fixed # 梦三模式下移除护甲上限限制
2026-09-30 14:33:17 +08:00

60 lines
2.0 KiB
JavaScript

import { getBondIntents } from "./intents.js";
export const DEFAULT_BOND_DECK = Object.freeze([
"sha", "sha", "sha", "shan", "shan", "tao", "wuzhong",
]);
export function getBondDeck(definition) {
const deck = definition.deck;
return deck == null || Array.isArray(deck) && !deck.length ?
[...DEFAULT_BOND_DECK] : deck;
}
const emptyGrowth = () => Array.from({ length: 10 }, () => ({
maxHp: null,
hand: null,
draw: null,
handLimit: null,
energy: null,
skills: null,
}));
export const bondDefinitions = {
guanyu: {
name: "关羽", character: "guanyu", portrait: null,
deck: null, intents: null, growth: emptyGrowth(),
},
zhangfei: {
name: "张飞", character: "zhangfei", portrait: null,
deck: null, intents: null, growth: emptyGrowth(),
},
};
export function getBondCombat(id, level) {
const definition = bondDefinitions[id];
if (!definition || !Number.isInteger(level) || level < 1 || level > 10) {
return null;
}
const stats = definition.growth[level - 1];
if (!stats || !["maxHp", "hand", "draw", "handLimit", "energy"]
.every(key => Number.isInteger(stats[key]) && stats[key] >= 0)
|| stats.maxHp < 1 || stats.energy < 1
|| !Array.isArray(stats.skills)
|| !stats.skills.every(skill => typeof skill === "string" && skill)) {
return null;
}
const skills = new Set();
for (const growth of definition.growth.slice(0, level)) {
for (const skill of growth.skills || []) skills.add(skill);
}
return {
id: `bond_${id}`, bondId: id, character: definition.character,
camp: "ally", after: "player", inheritSkills: false,
hp: stats.maxHp, maxHp: stats.maxHp, hand: stats.hand,
draw: stats.draw, handLimit: stats.handLimit, energy: stats.energy,
skills: [...skills],
deck: getBondDeck(definition),
intents: getBondIntents(definition).map(move => ({ ...move })),
};
}