Files
noname-shuying/mengsan/bonds/state.js
T
Diuse 82d80397b6 fixed # 新增羁绊系统
fixed # 新增遗物系统
fixed # 梦三模式下移除护甲上限限制
2026-09-30 14:33:17 +08:00

74 lines
2.2 KiB
JavaScript

import { bondDefinitions, getBondCombat } from "./definitions.js";
export const bondProbability = level => (level - 1) / 9;
export function ensureBonds(run) {
return run.player.bonds ||= { selected: null, npcs: {} };
}
export function meetBond(run, id, level = 1) {
if (!Object.hasOwn(bondDefinitions, id) || !Number.isInteger(level)
|| level < 1 || level > 10) throw new Error("羁绊 NPC 或等级无效");
const bonds = ensureBonds(run);
if (bonds.npcs[id]) return false;
bonds.npcs[id] = { level, progress: 0, down: false };
return true;
}
export function initializeInnateBonds(run) {
ensureBonds(run);
if (run.player.character === "mengsan_liubei_shuying") {
meetBond(run, "guanyu", 8);
meetBond(run, "zhangfei", 8);
}
}
export function selectBond(run, id) {
const bonds = ensureBonds(run);
if (id !== null && !Object.hasOwn(bonds.npcs, id)) {
throw new Error("尚未结识该 NPC");
}
bonds.selected = id;
}
export function rescueBond(run, id) {
const npc = ensureBonds(run).npcs[id];
if (!npc?.down) return false;
npc.down = false;
return true;
}
export function markBondDown(run, id) {
const npc = ensureBonds(run).npcs[id];
if (npc) npc.down = true;
}
export function prepareBondBattle(run, random) {
const bonds = ensureBonds(run);
const id = bonds.selected;
const npc = bonds.npcs[id];
run.bondBattle = npc ? { id, arrived: false } : null;
if (!npc || npc.down) return null;
const combat = getBondCombat(id, npc.level);
if (!combat || random() >= bondProbability(npc.level)) return null;
return combat;
}
export function settleBondBattle(run) {
const battle = run.bondBattle;
if (!battle) return null;
const npc = ensureBonds(run).npcs[battle.id];
if (!npc) throw new Error("助战羁绊记录丢失");
const gain = battle.arrived ? 50 : 25;
if (npc.level < 10) {
npc.progress += gain;
while (npc.progress >= 100 && npc.level < 10) {
npc.progress -= 100;
npc.level++;
}
}
if (npc.level === 10) npc.progress = 0;
run.bondBattle = null;
return { id: battle.id, gain, level: npc.level, progress: npc.progress };
}