mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-08 01:20:00 +08:00
83 lines
3.3 KiB
JavaScript
83 lines
3.3 KiB
JavaScript
import { createIntentExecutor } from "../battle/intent-effects.js";
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export { getIntentHostiles } from "../battle/intent-effects.js";
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import { isStunned } from "../battle/stun-intent.js";
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import { nextRandom } from "../progression/state.js";
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import { selectFlyconidMove, recordFlyconidAction } from "./flyconid-intent.js";
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import {
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isRaiderCharacter,
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selectRaiderMove,
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recordRaiderAction,
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} from "./raider-intent.js";
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export const isFlyconid = player =>
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player?.name === "mengsan_flyconid_shuying" &&
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player.storage?.mengsanCamp_shuying === "enemy";
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export const isRaider = player =>
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player?.storage?.mengsanCamp_shuying === "enemy" &&
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isRaiderCharacter(player.name);
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export function createMonsterIntentActions(game, getActiveBattle) {
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const executeEffects = createIntentExecutor(game, getActiveBattle);
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const planEnemyIntent = (player, run) => {
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if (!player?.isAlive() || isStunned(player)) return;
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if (isFlyconid(player)) {
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if (player.storage.mengsanFlyconidIntent_shuying) return;
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const move = selectFlyconidMove(
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player.storage.mengsanFlyconidState_shuying || {},
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() => nextRandom(run));
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player.storage.mengsanFlyconidIntent_shuying = move;
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game.mengsanSetEnemyIntent_shuying(player, move);
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} else if (isRaider(player)) {
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if (player.storage.mengsanRaiderIntent_shuying) return;
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const move = selectRaiderMove(player.name,
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player.storage.mengsanRaiderState_shuying || {});
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player.storage.mengsanRaiderIntent_shuying = move;
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game.mengsanSetEnemyIntent_shuying(player, move);
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}
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};
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const executeFlyconidIntent = async player => {
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const move = player.storage.mengsanFlyconidIntent_shuying;
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if (!move) return;
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player.storage.mengsanFlyconidIntent_shuying = null;
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game.mengsanSetEnemyIntent_shuying(player, null);
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const paid = player.storage.mengsanEnergy_shuying >= 1;
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player.storage.mengsanFlyconidState_shuying =
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recordFlyconidAction(
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player.storage.mengsanFlyconidState_shuying || {},
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move, paid);
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if (!paid) {
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game.log(player, "费用不足,未发动", move.name);
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return;
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}
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player.storage.mengsanEnergy_shuying--;
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getActiveBattle()?.energyUI.get(player)?.();
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game.log(player, "消耗1费用发动", move.name);
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await executeEffects(player, move);
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};
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const executeRaiderIntent = async player => {
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const move = player.storage.mengsanRaiderIntent_shuying;
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if (!move) return;
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player.storage.mengsanRaiderIntent_shuying = null;
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game.mengsanSetEnemyIntent_shuying(player, null);
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player.storage.mengsanRaiderState_shuying = recordRaiderAction(
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player.storage.mengsanRaiderState_shuying || {});
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if (player.storage.mengsanEnergy_shuying < 1) {
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game.log(player, "费用不足,未发动", move.name);
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return;
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}
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player.storage.mengsanEnergy_shuying--;
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getActiveBattle()?.energyUI.get(player)?.();
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game.log(player, "消耗1费用发动", move.name);
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await executeEffects(player, move);
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};
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return {
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planEnemyIntent,
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executeFlyconidIntent,
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executeRaiderIntent,
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};
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}
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