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noname-shuying/mengsan/progression/reward-package.js
T

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1.6 KiB
JavaScript

import { canUpgradeCard } from "../cards/upgrades.js";
import { canAcquireRelic } from "../relics/definitions.js";
export function prepareRewardPackage(run, spec, randomChoices) {
if (!Number.isSafeInteger(spec.gold) || spec.gold < 0) {
throw new Error("奖励包金币无效");
}
const relicChoices = randomChoices(run, spec.relicPool, 3);
if (relicChoices.some(reward => !reward.relic)) {
throw new Error("奖励包候选必须是遗物");
}
return {
gold: spec.gold,
upgradeChoices: run.player.deck.filter(canUpgradeCard),
relicChoices,
};
}
export function applyRewardPackage(run, pack, selection, applyReward) {
if (!selection || typeof selection !== "object") {
throw new Error("奖励包选择无效");
}
const card = run.player.deck.find(card => card.id === selection.cardId);
const relic = pack.relicChoices.find(choice =>
choice.id === selection.relicId);
if (pack.upgradeChoices.length) {
if (!pack.upgradeChoices.some(card => card.id === selection.cardId) ||
!canUpgradeCard(card)) throw new Error("强化目标无效");
} else if (selection.cardId !== null) throw new Error("无可强化卡牌");
if (pack.relicChoices.length) {
if (!relic || !canAcquireRelic(run, relic.relic)) {
throw new Error("遗物选择无效");
}
} else if (selection.relicId !== null) throw new Error("无可选遗物");
run.player.gold += pack.gold;
run.statistics.goldEarned += pack.gold;
if (pack.upgradeChoices.length) card.upgrade = (card.upgrade || 0) + 1;
if (relic) applyReward(run, relic.id);
}