Files
noname-shuying/mengsan/battle/combat-rules.js
T
Diuse 9e1732d2f8 fixed # 补全部分卡牌
fixed # 修复部分已知BUG
2026-10-04 19:32:38 +08:00

113 lines
5.8 KiB
JavaScript

// 梦三独有的出牌经济,不修改 noname 的全局牌定义。
import { isAttackCard } from "../monsters/vine-tangled.js";
import { _status } from "../../../../noname.js";
import { cardUpgradeLevel, cardUpgradeRule } from "../cards/upgrades.js";
import { cardPackCosts } from "../cards/packs/data.js";
import { ironcladCardOwner, ironcladCost, ironcladCardIsFree } from "../cards/ironclad-hooks.js";
import { sharedCardCost, sharedCardIsFree } from "../cards/shared-hooks.js";
export const PLAYER_ENERGY = 3;
export const PLAYER_HAND_LIMIT = 3;
export const SHA_DAMAGE = 6;
export const TRICK_DAMAGE = 4;
const COSTS = Object.freeze({ sha: 1, mengsan_zhongsha: 2, tao: 1, jiu: 1, shan: 0, wuxie: 0,
juedou: 2, nanman: 2, wanjian: 2, taoyuan: 2 });
export const isXCostCard = card => cardPackCosts[card?.name] === "X";
const xUses = new WeakMap();
const xEnergy = player => player?.storage?.mengsanEnergy_shuying;
const validXEnergy = player => Number.isSafeInteger(xEnergy(player)) && xEnergy(player) >= 0;
const xTax = player => player?.storage?.mengsanTangled_shuying > 0 ? 1 : 0;
export const cardCost = (card, player = null) => {
player ||= ironcladCardOwner(card);
if (ironcladCardIsFree(player,card) || sharedCardIsFree(player,card)) return 0;
// 数值接口用于支付;X 的展示标签由牌定义/图鉴和空文本手牌叠层提供。
if (isXCostCard(card)) return validXEnergy(player) ? xEnergy(player) : 0;
const rule = cardUpgradeLevel(card) ? cardUpgradeRule(card.name) : null;
const base = rule?.cost ?? cardPackCosts[card?.name] ?? COSTS[card?.name] ?? 1;
return sharedCardCost(player,card,ironcladCost(player,card,base)) +
(player?.storage?.mengsanTangled_shuying > 0 && isAttackCard(card) ? 1 : 0);
};
export const isActiveCardUse = (event, player) => {
if (!event || !player) return false;
const seen = new Set();
let inPhaseUse = false;
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
if (current.name === "dying" || current.name === "respond" || current.name === "chooseToRespond") return false;
if (current.name === "chooseToUse" && (current.respondTo || String(current.type || "").startsWith("respond"))) return false;
if (current.name === "phaseUse" && current.player === player) inPhaseUse = true;
}
// 某些扩展创建的主动 useCard 事件不保留 phaseUse 父链。
return inPhaseUse || (event.name === "useCard" && event.player === player &&
_status.currentPhase === player);
};
// 仅授权破灭的这一条原生选择/使用父链及同一张实体牌;副本和其他使用不免费。
const freeUses = new WeakMap();
export function authorizeFreeCardUse(player, card, choice, valid) {
const entries = freeUses.get(player) || new Set();
freeUses.set(player, entries);
const entry = { card, choice, valid }; entries.add(entry);
return () => { entries.delete(entry); if (!entries.size) freeUses.delete(player); };
}
function isFreeCardUse(player, card, event) {
for (const entry of freeUses.get(player) || []) {
if (!entry.valid() || card?.name !== entry.card.name ||
!(card === entry.card || card?.cards?.includes(entry.card))) continue;
const seen = new Set();
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
// 精确授权的虚拟重放 useCard 没有实体 cards,但不能授权它的嵌套用牌。
if (current === entry.choice) return true;
if (current.name === "useCard" && (current.player !== player ||
current.cards?.length !== 1 || current.cards[0] !== entry.card)) break;
}
}
return false;
}
export const canPayCard = (player, card, event = _status.event) => {
if (isXCostCard(card)) return validXEnergy(player) &&
(isFreeCardUse(player, card, event) || ironcladCardIsFree(player,card) || sharedCardIsFree(player,card) || xEnergy(player) >= xTax(player));
return isFreeCardUse(player, card, event) ||
(player?.storage?.mengsanEnergy_shuying ?? Infinity) >= cardCost(card, player);
};
export const payCard = (player, card, event = _status.event, battle = null) => {
if (isXCostCard(card)) {
if (!event || event.name !== "useCard" || event.player !== player ||
event.card?.name !== card.name) return false;
const existing = xUses.get(event);
if (existing) return existing.player === player && existing.name === card.name;
if (!canPayCard(player, card, event)) return false;
const free = isFreeCardUse(player, card, event) || ironcladCardIsFree(player,card) || sharedCardIsFree(player,card);
const count = xEnergy(player) - (free ? 0 : xTax(player));
xUses.set(event, { player, name: card.name, count, battle,
session: battle?.session, taken: false });
if (!free) player.storage.mengsanEnergy_shuying = 0;
return true;
}
if (isFreeCardUse(player, card, event)) return true;
if (!canPayCard(player, card, event)) return false;
player.storage.mengsanEnergy_shuying -= cardCost(card, player);
return true;
};
// X 仅属于最近一条真实 useCard;嵌套其他用牌不得借用外层次数。
export function takeXCardUse(player, event, battle) {
const seen = new Set();
for (let current = event; current && !seen.has(current); current = current.parent) {
seen.add(current);
if (current.name !== "useCard") continue;
const entry = xUses.get(current);
if (!entry || entry.taken || entry.player !== player ||
current.player !== player || current.card?.name !== entry.name ||
entry.battle !== battle || entry.session !== battle?.session) return null;
entry.taken = true;
return entry.count;
}
return null;
}