mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-15 03:29:58 +08:00
79 lines
3.0 KiB
JavaScript
79 lines
3.0 KiB
JavaScript
import { cardUpgradeLevel } from "../../cards/upgrades.js";
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import { isXCostCard } from "../../battle/combat-rules.js";
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import { applyCardRarity } from "../../cards/rarity.js";
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export function createHandOverlays(document, cardCost) {
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const entries = new Map();
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const setData = (node, key, value) => {
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if (node.dataset[key] !== value) node.dataset[key] = value;
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};
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function refresh(card) {
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if (!card.name) return;
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let entry = entries.get(card);
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if (!entry) {
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const cost = document.createElement("span");
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cost.className = "mengsan-hand-cost-shuying";
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cost.setAttribute("role", "img");
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const upgrade = document.createElement("span");
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upgrade.className = "mengsan-hand-upgrade-shuying";
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upgrade.setAttribute("role", "img");
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const rarity = document.createElement("span");
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rarity.className = "mengsan-hand-rarity-shuying";
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rarity.setAttribute("role", "img");
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entry = { cost, upgrade, rarity, border: null };
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entries.set(card, entry);
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}
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const rarity = applyCardRarity(card, card);
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entry.rarity.setAttribute("aria-label", `稀有度:${rarity.label}`);
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if (entry.rarity.parentNode !== card) card.appendChild(entry.rarity);
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const cost = isXCostCard(card) ? "X" : String(cardCost(card));
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setData(entry.cost, "mengsanCost", cost);
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entry.cost.setAttribute("aria-label", `费用 ${cost}`);
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if (card.name === "mengsan_dazed_shuying") entry.cost.remove();
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else if (entry.cost.parentNode !== card) card.appendChild(entry.cost);
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// Empty decorative node: Decade UI scans child innerText when cards move.
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if (card.name === "mengsan_infection_shuying") {
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if (!entry.border) {
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entry.border = document.createElement("span");
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entry.border.className = "mengsan-infection-border-shuying";
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entry.border.setAttribute("aria-hidden", "true");
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}
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if (entry.border.parentNode !== card) card.appendChild(entry.border);
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} else {
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entry.border?.remove();
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}
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const level = cardUpgradeLevel(card);
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if (level) {
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setData(entry.upgrade, "mengsanUpgrade", String(level));
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entry.upgrade.setAttribute("aria-label", `已强化${level}次`);
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if (entry.upgrade.parentNode !== card) card.appendChild(entry.upgrade);
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} else {
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entry.upgrade.remove();
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}
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}
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function release(card) {
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const entry = entries.get(card);
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if (!entry) return;
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entry.cost.remove();
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entry.upgrade.remove();
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entry.border?.remove();
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entry.rarity.remove();
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delete card.dataset.mengsanRarity;
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delete card.dataset.mengsanRarityLabel;
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for (const key of ["accent", "dark", "ink", "metal"]) card.style.removeProperty(`--ms-rarity-${key}`);
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entries.delete(card);
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}
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return {
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sync(cards) {
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const current = new Set(cards);
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for (const card of entries.keys()) {
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if (!current.has(card)) release(card);
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}
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for (const card of cards) refresh(card);
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},
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dispose() {
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for (const card of entries.keys()) release(card);
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},
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};
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}
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